The following is an example of how to get to table 10 (T10), use the time list for a different table.
Turn off your wireless settings.
Make the date 1-21-2012
T10 is "0hours 14minutes 44seconds"
so to aim for that, set the time at 0hours 13minutes
Once you get to the NEWGAME screen, wait there for 1minute and 44seconds
edit: FamiliarStranger ( I do have one thing to add, which is that the table gets decided the moment you select "Yes" when the game asks if you really want to create a New Game.)
The following are the times for each table
T1 00:14:11~13
T2 02:14:39~42
T3 00:11:28~30
T4 00:05:47~49
T5 00:56:43~45
T6 00:42:17~20
T7 01:43:58~01
T8 09:25:48~51
T9 07:09:58~01
T10 00:14:43~45
T13 00:07:46~48
T14 00:17:02~05
T11 00:02:43
T12 00:06:41
T15 00:08:09
T16 00:13:22
T17 00:20:03
11, 12, 15, 16, 17 are the cursed tables.
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FamiliarStranger via GameFAQS posted this guide on which tables are good for what:
A more accurate version of the table koyori posted:
T1: Contains a nice balance of Blademaster and Gunner charms with high stats/many slots, but lacks good Awakening charms and doesn't excel at any one thing.
T2: Feels like an inferior version of T1. Lacks any amazing charms unique to this table, not much to talk about.
T3: All-purpose table. Especially rich in good evasion charms, but has the possibility for many skill setups with a Handicraft +4 OOO charm (with Sharpener -3).
T4: Good for Blademasters. Has the most charms suited for Lancers, but also contains a Handicraft +4 OOO charm and is good for other Blademasters as well.
T5: Good Evasion Distance and Earplug charms, great for Switch Axe and Heavy Bowgun users. Most of the good charms are Dragon Talismans though, so grinding for them may be a chore.
T6: Leaning towards Blademasters. Has both Handicraft +5 OO and Handicraft +4 OOO. Contains great charms for Evasion and Awakening with other useful skills.
T7: Most plentiful in Evasion charms. If you want Evasion +2 regardless of your weapon, this table has good unique charms.
T8: Above average Evasion and Guard type charms, but slightly lacking in other areas. Its Dragon Talismans tend to be good.
T9: Somewhat geared towards Gunners. Has plenty of charms with a gunner skill combined with Attack +10 or Expert +10. Does have excellent charms for Blademasters but its Handicraft charms are the worst of all tables.
T:10 Extremely good charms that combine Handicraft with another skill, such as Handicraft +5 Free Element +7. Is also plentiful in Edgemaster charms and probably gives the highest possible power with pretty much any Blademaster weapon. It does seem to be somewhat lacking in Good Evasion distance charms.
T13: No unique godly charm, but does have a wide variety of good charms in most areas.
T:14 Slightly geared towards Blademasters. Many great charms such as Sharpness +4 Free Element +7 and Handicraft +4 Expert +10. Rapid Fire +5 Expert +10 is great for Light Gunners as well.
Keep in mind this information was written months ago (maybe as early as February 2012), and the general consensus may have changed.
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all the information I've collected is at Unity here:
http://www.capcom-unity.com/monster...-a-faster-way-to-get-the-charm-table-you-want