Is Banjo-Tooie still freezing randomly?
It's indeed a shame because the first level looks almost perfect. The new mip mapping system makes it look like it should without the texture problems of the old Glide plugin. But then you get to the 4th level (Surface) and the graphic glitches are much more severe than what you could get from the old version.Yeah, shame.
There was something like this for the N64 as it looks oudated now (2012 it seems)Emulation is always a bit of a touchy subject.
I wish there was a wiki where you just search a game and it shows you:
- best emulator
- best plug ins
- best settings
Something like http://pcgamingwiki.com/wiki/Home but for emulation.
Is it possible to use this plugin in Retroarch? Having that would be ideal, as the standalone version of Mupen64Plus is rather cumbersome and nitpicky with its settings.
Moreover, is the widescreen hack working with this?
That's wonderful to hear. These days I find Retroarch to be the most useful and hassle-free option to emulate any retro system: no input lag of any sort and quite a diverse array of configurations to delve into.
In the meantime which emulator and specific version would you recommend using this plugin with, in order to experiment and have the smoothest experience? I have tried Mupenplus 2.5 with the M64py frontend, but it's giving me one hell of an headache.
If you grab the latest nightly build of the core, some fixes from GlideN64 are already in it's glide64 plugin.Is it possible to use this plugin in Retroarch? Having that would be ideal, as the standalone version of Mupen64Plus is rather cumbersome and nitpicky with its settings.
Moreover, is the widescreen hack working with this?
Project64 I guess, but its still part of a bad bunch of options.
Emulation is always a bit of a touchy subject.
I wish there was a wiki where you just search a game and it shows you:
- best emulator
- best plug ins
- best settings
Something like http://pcgamingwiki.com/wiki/Home but for emulation.
I think the question that we all want to really know is...
CAN IT PLAY ROGUE SQUADRON???
Indeed. This is the question that matters.
Two very good and updated ones:Emulation is always a bit of a touchy subject.
I wish there was a wiki where you just search a game and it shows you:
- best emulator
- best plug ins
- best settings
Something like http://pcgamingwiki.com/wiki/Home but for emulation.
What's the difference between Project64 and Project64 Git ?
I'm guessing the Git is referring to the source code repository on Github. It should be more up to date, but at the same time more untested. And it requires you to compile the project yourself.
What's the difference between Project64 and Project64 Git ?
I'm guessing the Git is referring to the source code repository on Github. It should be more up to date, but at the same time more untested. And it requires you to compile the project yourself.
Wait, did PJ64 go open source? Wasn't is closed source and the newest version costed money for a while?
Thanks.
Where can I get a proper install or zip file of Azimer's HLE audio plugin ? There is one on Emucr but the Project64 emulator I got from there fucking installed so much spyware shit on my drive. Fuck that website.
Azimer's HLE plugin is ancient at this point... Why would you need or want it aside if you're trying to get some more speed ups.
Why emulate the N64 version when you can just play Rogue Squadron 3D on PC??
https://www.youtube.com/watch?v=jmBs5U5niyU
That's right, Rogue Squadron, in HD at 60 FPS.
Wait, did PJ64 go open source? Wasn't is closed source and the newest version costed money for a while?
edit: I have another issue though. The emulator does not remember my configuration of the video plugin. Has this happened to anyone else ?
Are the plugin, folder or ini set as read only? That could cause that.
I just checked and some are. I tried to change the parameter for the entire folder but Windows says I need administrator rights to do that, and I am the administrator. How can I remedy this ?
I may have missed it, but which files replace what in regards to project64?
I'm not great at this stuff and I will only fuck it up If I start guessing.
Odd are you on the administrator account? What version of windows are you using? I know by default admin is hidden in win 7 and 8. So you have to enable it to log on to it. I dunno anything about using user accounts in windows really. I always use the admin account after installing windows. You can google how to turn it on. Log in change the properties. Then back to your account.
I succeeded in turning off "read only" but the emulator is still not saving my preferences for the video plugin.
you have my thanks. Never knew about thisWhy emulate the N64 version when you can just play Rogue Squadron 3D on PC??
https://www.youtube.com/watch?v=jmBs5U5niyU
That's right, Rogue Squadron, in HD at 60 FPS.
I had a black screen with my games, but after some googleing I set copyDepthToRDRAM=1 to 0 in the .ini. I have an image now.
Hope it helps posters with the same problem.
Ok this may sound dumb but I'm not understanding how to download the the plugin. When I go to the website in the OP and pick the download source, instead of downloading the plugin, it downloads spyware that installs extensions to my Safari web browser. What's up with that?
I have been wondering as well. Tried doing a google search and couldn't find anything about using the new GLideN64 plugin with Project64.
I may have missed it, but which files replace what in regards to project64?
I'm not great at this stuff and I will only fuck it up If I start guessing.
How do I get the Plugin to work with Project64?
Extract GlideN64 and navigate to the bin>win32>zilmar-specs.
Open your Project-64 folder and navigate to Plugin>GFX.
Drag the gliden64.dll from the glide folder into your project-64 plugin folder and that's it. All you have to do is open Project64 and set glideN64 as your graphics plugin in settings. If you want the game-specific configurations, drag gliden64.custom in as well, and if you want the different translations you can drag the other files in too.
It's really simple, but made complicated by the fact that most people don't know what the hell zilmar-spec is.
Would this not be compatible with Retropie!?
well, the retroarch core has elements of it built in - but enabling it would run like absolute shit.
sorry man
This makes me want to go back to Conker, never really looked too much into N64 emulation.
Also I both like and dislike Hi-res texture packs for emulated games.
Generally, running an old console game full screen on PC will look ridiculous regardless. So I just play them in small windows about 2x their native resolution and that's a good compromise.
Extract GlideN64 and navigate to the bin>win32>zilmar-specs.
Open your Project-64 folder and navigate to Plugin>GFX.
Drag the gliden64.dll from the glide folder into your project-64 plugin folder and that's it. All you have to do is open Project64 and set glideN64 as your graphics plugin in settings. If you want the game-specific configurations, drag gliden64.custom in as well, and if you want the different translations you can drag the other files in too.
It's really simple, but made complicated by the fact that most people don't know what the hell zilmar-spec is.