D
Deleted member 30609
Unconfirmed Member
Happy to help.
Rez>You said:Pretty much. Pre-RE4 everything was actually even harder thanks to a "worst" aiming system and a fixed camera perspective.
The game isn't for everyone, but hey, you might want to give it a rent or something, a lot of what made RE4 (the game RE5 is most similar to) great was the way it was paced, and the way it mixed up the gameplay, while sticking to the base mechanics, which isn't really something a demo can relate to a player.
Oh, I agree. I didn't mean to say they weren't massive changes. RE4, in essence, plays completely differently than any RE before it.HomerSimpson-Man said:I wouldn't put it like that. RE4 pretty much deconstructed and reimaged the entire series into an entirely different beast. The changes are big enough for practically unrelated games.
While I did voice my concern over the controls, ironically I do feel it was something else right. The entire switch the behind the back made another optimum choice despite arguing it's a variable of the same controls, it actually worked with RE4 well since pressing left and right moved with you and not independent of what you saw on screen dictated by the character's face. What you saw was what you pressed instead of the character's preconceived vision pre-RE4. You couldn't aim, thusly lacking the body specific attack points and reactions from enemies, and you didn't have contextual melees. Those were massive changes.
Awesome gameplay video in HD! The RE developers are detail whores. So much polish on this game. Every little thing.Sectus said:I've got a few examples here how to utilize the attack stance in the second mission: http://www.youtube.com/watch?v=D2tAEyUs3fU&fmt=22
Dark FaZe said:Left trigger to equip is huge for me. Everything I pull off is pretty much instant now. Can't wait to get the full game in my hands.
Rez>You said:You can do the following:
{...}
Hope this helps. The inventory system works is much smoother when you understand the intricacies.
Rez>You said:You can do the following:
-When you press "X/Square" in the inventory, you can highlight a weapon and move it into whichever spot in the 3x3 grid you wish, by pressing the X/Sqaue button again on the spot you wish to move it to, this is important because...
- The items in the top, left, right and bottom spots of the inventory can be auto-selected with the d-pad.
-If you are out of quick change d-pad spots, pressing the ready weapon button in the inventory (L in Type B/D and R in type A/C) and you will equip the weapon, and skip the "Use/Equip/Give/Discard" sub-menu. When you press "Triangle/Y" your cursor in the inventory always defaults to the middle, so put something useful in the middle spot.
-Knowing all of this, you can easily choose any weapon in your inventory by using the d-pad, or pressing "Y/Triangle" then the direction the item is in with the stick (centre, up, down, right, left, top-right, top-left, bottom-left, bottom-right) and then the ready weapon button for quick changing of items.
-If you equip ammo/health item, and walk to your partner, you can press B/Circle to give it to them, which makes giving ammo in the heat of battle much easier.
-If you use a healing item, and your partner is in range, you both get healed. Herbs can be equipped, and then used with the X/Square button. If the prompt says "Heal Partner", remember that it will also heal you.
Hope this helps. The inventory system works is much smoother when you understand the intricacies.
8 way selectable items is a TERRIBLE idea, given the state of the dpad on both the PS3 and 360 :lolLeondexter said:Yes, I'm pumped more for RE5 than I am for Chris' pythons... ;-p
I updated my website with my impressions, and a couple of videos. This game is going to kick ass! I do hope there are a few last-minute changes, though, like they did with RE4 (the demo had the knife as an equippable inventory item, yuck).
http://www.gameswelike.com/web/re/RE5.htm
Leondexter said:http://www.gameswelike.com/web/re/RE5.htm
Take a look at this shot we took of Sheva checking out Chris' bulging triceps. Chris knows she's looking, too: why else would he be flexing like his gun weighs 50 pounds?
It'll apparently work like Army of Two. Both players has their own individual stack of money. So if you find gold, both players get it, and if you buy anything from the merchant you spend your own gold and you personally get that item.El-Suave said:Do we know yet how they manage the shop system and weapon upgrades in this game? With co-op play I suspect both players are on the same budget, so especially if you're playing with strangers there is the danger of the other person spending the money "wrong" and you're stuck with upgrades and items they bought which you can only sell at half price making the game harder for yourself.
I actually liked the demo but with constrained supplies I'm still pretty sceptical about how they intend to make sure you can plan your resource management throughout the game.
The partner A.I. was better than when I played with my friend :lol-viper- said:The only reason I'm going to get the game because online co-op is awesome. The partner A.I. is fucking awful though.
zoukka said:Damn the enviroments aren't the prettiest out there but Chris looks like he's ripped from a CGI movie. And he's pretty low-poly right?
What's Sheva grabbing onto?DarkUSS said:
KeeSomething said:What's Sheva grabbing onto?
Colocho said:Holy shit! that sounds MUCH more intuitive than what I was doing (good ol' picking out everything from the triangle menu) I'll give this a try tomorrow, I'm pretty sure I'm gonna like the game much much more.
Thanks a bunch!
DOO13ER said:Chris's python.
:lol :lol :lolDOO13ER said:Chris's python.
DOO13ER said:Chris's python.
London? That's a pretty cool idea, actually. The plaga pandemic in a first-world city... I kinda hope they'll tackle an Asian country, though. Oriental shrines and statuary are so cool!Driving through the slushy streets of the capital seems to have had a profound effect on Kawata - when I asked him if he had any locations in mind for the next Resi title, he replied 'Why not London?'. Apparently he enjoyed the contrast of the ornate neo-classical buildings with the many dark alleys and shadowy side streets. It is perfect Resi stuff really. Perhaps he wasn't joking.
I like the idea of seeing the silhouette of the enemy before the details. Reminds me of the movie "Signs," when the alien pops up in broad daylight at the end.While discussing the use of sunshine as a source of horror, he talks about how some enemies will reveal themselves initially as looming shadows, coming out at you from behind walls. Often, enemies will be obscured by the brightness at first.
Interesting to know they're at a crossroads between the survival horror of old and the survival action of today. Which way will they go, and how will this future RE -- presumably RE6 -- push the series forward?He also talks about how Resi 5 is very much an evolution, rather than a revolution. The key aims were to update the graphics for the current generation consoles, and to introduce the concept of co-op play (all Jun Takeuchi's idea apparently). However, Kawata-san doesn't expect these to reproduce the epoch-shattering impact we saw with Resi 4. He hints that there will be a Resi title in the future that will catapult things to a new level once again, just as RE4 did. That isn't what Resi 5 is about. The changes, when they come, will be more drastic than, say, a slightly tweaked interface. First, a big decision needs to be made on the future direction of the brand - back toward horror, or onward into action adventure...
YES.With RE5, there was also a concern to get back to the core story of Resident Evil, after Resi 4's Las Plagas diversions. Hence the return of Chris Redfield and of Wesker. It sounds like the climatic fight between these two will be the mother of all boss battles.
I hope they don't just go one single road and stick with it. I'm hoping they'll make a spinoff which goes one direction while the main series continues on one direction, or just combine the 2 directions.Neiteio said:Interesting to know they're at a crossroads between the survival horror of old and the survival action of today. Which way will they go, and how will this future RE -- presumably RE6 -- push the series forward?
DarkUSS said:IGN has some new screens:
KeeSomething said:I think it would be best to continue the action direction as far as gameplay and controls, but to incorperate more horror in the environments and creatures.
First, a big decision needs to be made on the future direction of the brand - back toward horror, or onward into action adventure...
Dark FaZe said:Atmosphere is complete shit here. Probably my only problem with RE5 right now. I still don't see any legitimate reasoning for such dull environments. I know things will amp up later but FUCK. Shits about as far away from scary as you can get.
Dare to dream.BeautifulMemory said:It would be great if the "Mercenaries" mode would be co-op...with an all-star cast!
One can only dream
Rez>You said:I'd like to see the series have a spin off Wii title that plays like REmake, and has pre-rendered graphics, while the mainline series sticks to the HD consoles and keeps up the whole blockbuster action horror feel. That would make me a happy man.
Dare to dream.
Yeah, I'm generally against the idea of third party exclusives (seems like such a dated concept). The Wii would be a good home for a pre-rendered game (what with the technical limitations), so I thought it would make the most sense on it. A HD port of this hypothetical Wii game wouldn't be a bad thing, put it that way.Nikorasu said:Why only the Wii? I wouldn't mind getting some yummy pre-rendered spinoffs on PC (or at least ps3). I mean, they could always release them on "HD" platforms as budget releases or something.
But I've always hated the idea of exclusives.
confirmed to be false.gfdoom said:Don't know if it's been mentioned or not but walking and shooting confirmed for RES EVIL 5! it'll be a new control setting dubbed "action" or something like that. The announcement is on xbox live's oxm
That guy was mistaken and it was debunked. I posted the same thing and was surprised someone from Capcom was so mistaken about his own game.gfdoom said:Don't know if it's been mentioned or not but walking and shooting confirmed for RES EVIL 5! it'll be a new control setting dubbed "action" or something like that. The announcement is on xbox live's oxm
Strange, I haven't heard of this happening to anyone else. Maybe you could try downloading it with a different user profile.Binabik15 said:I didn´t like the Xbox 360 controls, so I went on and downloaded the PS3 demo. But everytime I walk into the hut in shanty twon the cutscene plays, the screen flashes loading for 15+ minutes and upon pressing the PS button, the screen goes black and the console doesn´t react anymore. Public assembly works fine. I tried it 3 times, even deleted the demo and downloaded it again.
Anybody else had this problem? I won´t buy the game for my xbox, I just don´t like the controller (and I have sourround sound on the PS3), but won´t buy the game if I can´t even finish the demo without problems, but I haven´t heard about somebody else having this problem.
It plays everything esle fine, the KZ2 demo, disc based games, Blu-rays, Public Assembly...just not Shanty Twon, wtf?! Help.
*looks lovingly at his copies of RE4 for GC, PC and Wii*VaLiancY said:So I'm about to buckle and pop $50 for a GameCube to go through RE4 again. I want RE5 so bad.