Shockgamer
Banned
Lol. Such rage. I'd hate to see what you'd do to somebody actually ruining your precious series with a shot at relevance. Guess head ripping just doesn't pay the bills. :'(
Precious as a turd. MK hasn't been decent since the second one, and it hasn't been halfway decent since the Dreamcast game. Don't mistake my disgust at the further desecration of MK's corpse as anger. I resolved myself to this series' fate long ago.Shockgamer said:Lol. Such rage. I'd hate to see what you'd do to somebody actually ruining your precious series with a shot at relevance. Guess head ripping just doesn't pay the bills. :'(
twinturbo2 said:I just found out that there will be another Blitz: The League game. Midway am redeemed.
Yeah, it's called NBA Ballers: Chosen One. It's the closest we're getting to a new NBA Jam for a while...Shockgamer said:I desire new NBA Jam.
The closest we got to a new NBA Jam was EA's NBA Street series.twinturbo2 said:Yeah, it's called NBA Ballers: Chosen One. It's the closest we're getting to a new NBA Jam for a while...
Draft said:You fucking newb.
Sub Zero has the gross MK fatality. The gory, awesome fatality that defined the entire series.
Freezing you into a block of ice. I wish I could freeze you into a block of ice.
Draft said:You fucking newb.
Sub Zero has the gross MK fatality. The gory, awesome fatality that defined the entire series.
Freezing you into a block of ice. I wish I could freeze you into a block of ice.
Caj814 said:I thought it was the original Spine Rip from MK1?Thats was the one always mentioned in news stories with the soccer moms having a fit.:lol
SapientWolf said:Why is it that we can get photorealistic models in games but the blood effects haven't advanced past what they were doing in 92?
_leech_ said:Can't wait to see the fatalities.
Notice that I didn't say MK games.Spirit of Jazz said::lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol
Ether_Snake said:THERE ARE NONE. It has been announced.
SapientWolf said:Notice that I didn't say MK games.
_leech_ said:Oh...
Spirit of Jazz said:Notice you still said photo-realistic :lol
Also to answer yours question it's because in fighter you can choose from stylistic blood, Tekken explosions or ending up like Tao Feng.
Eiji said:
Holy crap! That looks real!
Caj814 said:I thought it was the original Spine Rip from MK1?Thats was the one always mentioned in news stories with the soccer moms having a fit.:lol
Ether_Snake said:THERE ARE NONE. It has been announced.
Acid08 said:I threw up in my mouth. Hopefully it's still going to be rated M.
Oh god.AniHawk said:Got some more bad news for ya.
shuri said:Let's have a serious discussion here about mk's fatalities.
It's obvious that it was getting REALLY HARD to try to come up with new interesting fatalities in MK: Deception and MKeadly alliance. Even when MK3 came out, the fatalities were decried by fans as being uninspired. Nothing will ever match the grittyness and shock factors of the fatalities of the first two games.
In MK4, the lack of inspiration was beginning to show. There's only so many ways you can kill someone; it also didnt help that the medias were really down on violence at the time, so Midway had to go down the 'wacky' fatalities way.
I've been a non-weird MK fan since the first game randomly popped up at the local arcade (and it was NOTHING like we had ever seen before back then).. but think about the whole situation from Boon's perspective..
MK1 had 7 characters, one fatality per character
Mk2 had 12, 2 fatals per character
Mk3+UMK3+MKT had over 35 characters, 2 fatals per character
Mk4 had around 16 rejetcs, 2 fatals
MKA had around 20 people, two fatals
MKE had around 20 people, two fatals each
So that's around 170+ original fatalities that had to be designed over the years. There's only so many ways you can cut heads and rip arms. The whole custom fatality thing for MK:armageddon was actually awesome for the random factor. I actually enjoyed it.
Can you people honestly come up with fatalities that would be interesting? I remember being 13 and coming up with stuff, but they were eventually all made their way into the games over the years, which isnt surprising considering how hard it is to come up with stuff as the series advanced.
I think they are going to go with finishing moves along the lines of neck-crackings, limbs-breakings and various magic-style stuff like soul-stealing and electrocution. That's about as far as they will be able to go.
I can't imagine what kind of design nightmare it is for the team now that they've really come up with everything.
TAcid08 said:Oh god.
shuri said:MKA had around 20 people, two fatals
MK and MK2 were arguably the most realistic looking games in the arcade when they were released, and the gameplay was better than the hopeless SF clones glutting the market. It's hard to imagine that now that the series is in such a decline, but at the time it was a solid, if gimmicky, 2nd tier fighter.Ferrio said:You guys are totally wrong. Fatalities didn't define Mortal Kombat.
Shitty gameplay and bad art did. By the looks of it, I'm sure they'll deliver. No need to worry, your precious MK will be the same.
Ferrio said:You guys are totally wrong. Fatalities didn't define Mortal Kombat.
Shitty gameplay and bad art did. By the looks of it, I'm sure they'll deliver. No need to worry, your precious MK will be the same.
Acid08 said:I threw up in my mouth. Hopefully it's still going to be rated M.
Shut up. I didn't look through the thread first.apocalidiot said: