1st Course
Member
So they ended with 5GB's of ram then...
Insiders failed us once again.
So they ended with 5GB's of ram then...
Insiders failed us once again.
I'm not so sure this is the case. 720p video in h.264 format typically uses around 2.5Mb/s, which would only be about 280MB of storage at any given time. I would expect the OS reserve to go down over time without any slowdown or loss of functionality. I suspect they decided to reserve large amount as a safety measure, since RAM usage can always be decreased but can never be increased.
Most of the streaming / recording feature is handled by the ARM SoC and it's own memory, of course the feature utilises some of the main RAM but not to the extent that you would have to get rid of the feature or hinder it to be able to claw back RAM reserve.
Insiders failed us once again.
Insiders failed us once again.
Still significantly more ram than ps3 and much faster ram than Xbox one . Also if people really want to use the windows Analogy , windows uses 4-5 gigs of ram along with the rest of the programs running so a windows machine with 8 gb ram actually has less than 3 gb for the game which again is less and slower than the ps4. I don't see how 5 gb of available ram is an issue when it's higher than most PCs have and all consoles have
Didn't they say more ram would be made available *in the future*?
This is the present, not the future, so obviously he's talking about the present situation.
Also, 2 cores, 3 GB of ram for the OS is pretty standard.
He said they are games in development already using 6GB.
http://www.neogaf.com/forum/showpost.php?p=73268051&postcount=2748
Here we are 9 months later and that doesn't seems to be the case.
Guess that explains the lack of AF in Thief.
5gb RAM in PS4 vs 5gb RAM + 32mb ESRAM would allow developers to add AF.
He said they are games in development already using 6GB.
http://www.neogaf.com/forum/showpost.php?p=73268051&postcount=2748
Here we are 9 months later and that doesn't seems to be the case.
What's the problem with the RAM? Both consoles have huge (main) pools, (main) RAM size won't be a problem in this gen.
We know the clock speed, it's 1600MHz.
We know the clock speed, it's 1600MHz.
This wasn't adressed to you, sorry. ^_^
Multi tasking, game streaming, very quick, PSNow coming soonNot sure how the PS4 can allocate 6times the whole memory of the PS3 for just the operatingsystem??.
Where is the bits and bytes going?, It should be doing fine with just 1GB actually.
Even if those 1GB is used for the streaming to twitch etc.
edit : just think if Sony hade gone with the 4GB PS4.. would that mean they would have 1GB for games, and 3GB for OS still?
People really need to understand that they can give that RAM back to developers anytime. Immediately. But they can't take it away once it's allocated to games. Being overly conservative is absolutely the right thing to do at the moment. And you can be sure that there's no game in development that needs anymore than the RAM allocation they've currently got otherwise they'd have what they need.
I'm sure at least a GB of the memory reserve will be freed up for games down the line.
Interesting read anyway. Now show us the games please ND, we're ready.
Not everyone said 6gb with only 1 reserved core....
Are you trying to game while rendering 3d cad?? Otherwise your information is... Incorrect or doesn't correctly reflect how windows actually works and pages things. Try reducing your computer to 1gb and installing 8.1 for a demonstration.
Wasn't it stated clearly that the OS uses 3 gigs of ram, but 1 of that is some kind of virtual memory that is actually managed by the OS, but is for the game?
So the memory usage seems like this: 5+1 for games, 2 for the OS. Isn't it?
Asking the question, where did it ever say the PS4 CPU runs at 1.6ghz?
Asking the question, where did it ever say the PS4 CPU runs at 1.6ghz?
Sony UK said:The PS4, with a clock speed of 8 x 1.6 GHz (or 43X the PS2).
2 + 2 doesn't always = 4
Sony did say that. They said the virtual memory is managed by the OS and IS 100 percent for games. They didn't give an exact number thogh.
The 5GB available isn't new news. It was clarified by DF in July last year.
The confusion is probably around the difference between Direct Memory and Flexible Memory. ND were talking about how that manage RAM allocation. I'd imagie they were just refereing to the Direct Memory. That is, the chuck of GDDR5 that they have full control over.
As per the articles from July last year, there is also another section of Flexible RAM which is managed by the Linux based OS. Developers wouldn't be able to micro manage RAM allocation if this was handled by the OS.
So yeah, based on what DF said last year, and what ND are saying now, it seems like devs have access to 5GB of Direct RAM. And if no-one contradicts the DF article fro last year, they will also have access to an additional 1GB of OS managed Flexible RAM.
If that's the case, the posts last year from Thuway et al that games have 6GB to play with are accurate.
Multi tasking, game streaming, very quick, PSNow coming soon
If Sony would go for 3 GBs of slow RAM for OS they'd pay much more because of two memory pools, more complex system board, inability to free up this RAM for gaming tasks and so on.Yeah, that's what I got from it. Sony paid for 3 gigs of fast RAM to do mundane, non-gaming tasks.
What is the difference between a thread and a fiber?What's the difference between a fiber and a thread? Did they just make that term up or is it meaningful?
Do you actually know any better such you could perhaps provide a more detailed breakdown of how all that memory is likely to be _necessary_ for a "modern console OS" or are you just armchair criticizing my armchair criticism? Because we have been discussing these massive new OS memory footprints in modern consoles for at least the last several months and I've never seen a compelling reason for why the footprint should have increased so dramatically. People just keep saying "future-proofing" as a catchall without any definitive roadmap that suggests what needs to be future-proofed. We're only talking the next 3-5 yrs, not decades. It shouldn't be difficult to predict and identify the services needed by device in that time. But nothing significant is ever mentioned that really justifies these kind of reservations.ITT posters think they know how to build a modern console OS.
If both Sony and MS fell that 3GB is needed for a future proofed, modern OS, they would have a far better understanding of the actual requirements than armchair critics.
My point was that, given the things they seemingly overlooked, _by their own account_, I'm not anticipating anything particularly exciting going on with the roadmap for OS updates. I haven't really been impressed with their OS roadmaps since the original PSP, where they really did do some innovative things for the time and significantly expanded the featureset with most updates.As for your second point, Sony have been pretty clear that the OS the PS4 launched with was just focusing on offering a stable gaming environment. The firmware roadmap will likely be planned out well to the future, with a ton more features being added in latter firmware updates. We're still missing big features like suspend/resume, which in itself could eat up a load of the reserved RAM. Plus they've stated that DLNA functionality is incoming.
3 gig for OS seems excessive. Sony need to optimize.
The PS3's OS shrunk immensely and had lots of features added. It will happen again.
Sure, but what on earth are they going to add that needs 3GB? Assuming basic features like DLNA, background audio etc, and even having one app suspended in ram in the background, it can't be anywhere near that much.
PS4 not really being able to do 1080p60fps proper makes more sense now. Shame they did this RAM allocation and cheaped out on the CPU.
Obviously they should have cut the amount of memory to make room for a second APU.PS4 not really being able to do 1080p60fps proper makes more sense now. Shame they did this RAM allocation and cheaped out on the CPU.