We already know it's Uncharted.
That is true. So I guess I'm a happy camper .
We already know it's Uncharted.
That is true. So I guess I'm a happy camper .
I would trade other features for more power for the games
#8cores4games
Does the VRAM have to come from the 5GB too?
If he just posted that on Twitter as a statement alone, i'd agree. What he said there is however only a part of a bigger presentation where he talks about the PS4 hardware (and other things as well). You can see/hear the full statement regarding 1080/60 here:I'm going to be so annoyed if Uncharted isn't 1080/60. Not that I really care about that too much, but I'm just tired of people making statements like that. Extremely vague and ultimately meaningless.
I wonder if the original 4GB PS4 is partly a reason we don't have DLNA etc yet? Maybe they just had to make the OS as streamlined and simple as possible to still leave enough memory for games at that time? (along with the usual 'just get the thing out of the door' pressures)
I don't understand the questionDo you know that games need also system RAM apart from video RAM??
It will be 1080p at 30fps. As it should be.
Does the VRAM have to come from the 5GB too?
Yeah it's unified between VRAM and game data RAM (I'm avoiding system RAM since the OS is in the 3 GB bucket).Does the VRAM have to come from the 5GB too?
Maybe the upcoming VR Headset might have something to do with the large reserve of RAM.
If the PS4 still reserves 2 cores for the OS, then Matt's statement that you can get more out of the PS4's CPU than of the XBO's might imply that the CPU clocks higher than 1.6Ghz. Or the XBO suffers from virtualization overhead on every core, but that's AFAIK unlikely in multi-core systems.
When the PS4 was passed by the FTCC was it not logged to run UPTO 2.6Ghz, so in my head this means that they can use "Blast Processing" at points to help what ever it is they need at the time.
Percentage of NeoGAF that actually understands the gobbledygook in the OP: I don't know, 1%? 5% on a good day?Wow so this thread is literally about the ram confirmation now versus the technical discussion posted in the OP?
Anyway I like how the developer broke down the advantages of migrating to a platform like x86-Jaguar vs a SIMD heavy one like Cell.
That clock speed had nothing to do with the CPU.
The figure was 2.75GHz. That's the GDDR5 RAM.
Only 60% of the memory allocated to games.... Sony fucking up right and left. Imma about to sell out.
But it is an APU and thus this will be a potential speed it can achieve?
5 GBs is more than fine for games, really. You could fit the entirety of the PS3 version of Dark Souls 2 just in the ram, for example. Most games aren't even coming close to using 3 gigs of ram as it stands.
Well the ND guy says that those 5 can be filled up quite easily, so more would obviously be better for them5 GBs is more than fine for games, really. You could fit the entirety of the PS3 version of Dark Souls 2 just in the ram, for example. Most games aren't even coming close to using 3 gigs of ram as it stands.
5 GBs is more than fine for games, really. You could fit the entirety of the PS3 version of Dark Souls 2 just in the ram, for example. Most games aren't even coming close to using 3 gigs of ram as it stands.
Size on disc does not take into account any uncompression that needs to be done after that data has been read.5 GBs is more than fine for games, really. You could fit the entirety of the PS3 version of Dark Souls 2 just in the ram, for example. Most games aren't even coming close to using 3 gigs of ram as it stands.
3 gig for OS seems excessive. Sony need to optimize.
It is kind of unfortunate how this discussion got derailed into the "ram" reservation zone. It has been known for sometime now and yet it never fails to attract too much attention. Yes, it is perhaps unfortunate but it is what it is and lest we forget these systems' OS change over time.
The focus should have been more or on how ND are ensuring that more performance can be extracted by cutting down on convoluted path to accessing data for processing thereby reducing inefficiency. It will be interesting to see how the next evolution comes about in this area that gets posted for public consumption.
And Eurogamer said 4.5GB for devs to use.
No body got it right,also this was back in freaking July.
I forgot about that, but the OS is probably still involved in that process.
There's also future game resume and all of that that must consume their fair share of RAM
When the PS4 was passed by the FTCC was it not logged to run UPTO 2.6Ghz, so in my head this means that they can use "Blast Processing" at points to help what ever it is they need at the time.
I find it funny how people are saying these consoles only use X RAM when people were speculating 2GB RAM before the reveal.
It wouldn't really surprise me if it did go up to/past at least 2Ghz. The A10-4600m (previous gen quad-core APU) can go up to 3.2Ghz and the new quad-core A10-5750m can go up to 3.5GHz. Obviously, quad-core != octa-core, but I'm sure there's a bit of headroom with 2 cores set aside for OS when it's not doing much.
Who knows, really, but it would be nice to...
I don't see how game resume would have anything to do with the 3GB reserved. Game resume will simply suspend and store the game and OS state in the RAM. If your system is not suspending a game it wont use any of the RAM available.
I am not sure if it is true with current drivers but in the past in PC you had to have the textures both in the CPU Ram and in the GPU Ram at the same time to support switching between processes (and clearing the GPU Ram) without crashing. PC games have always required big amounts of main ram for this reason.Eh - if you count VRAM usage - games can use above 4 & 5 GB of RAM. And we should count VRAM usage if we're comparing it to consoles, since it's all one pool for them.
TitanFall uses 3GB VRAM on max settings + whatever system memory it uses (I never actually checked system memory usage).
Because of this they have the necessary RAM allocated for it.
The OS in a console can't simply allocate more RAM as needed since then devs would have to consider that. It's not like Windows, at least I don't think it is. The OS uses 3 GB and that's that so devs know exactly what they can use and don't run into any problems due to that. Of course I might be wrong but that's my understanding.
The console started its life with 2Gb gddr
No. Jaguars have much lower limits. The ones in these consoles are 2 quad core modules not an octocore
It is kind of unfortunate how this discussion got derailed into the "ram" reservation zone. It has been known for sometime now and yet it never fails to attract too much attention. Yes, it is perhaps unfortunate but it is what it is and lest we forget these systems' OS change over time.
The focus should have been more or on how ND are ensuring that more performance can be extracted by cutting down on convoluted path to accessing data for processing thereby reducing inefficiency. It will be interesting to see how the next evolution comes about in this area that gets posted for public consumption.