pretty done
Member
You do realise Naughty Dog contradict your point in this talk?
I'd like to see Naughty Dog explain why there's no 1080p60fps games on PS4 that aren't indie or PS3 ports.
You do realise Naughty Dog contradict your point in this talk?
I'd like to see Naughty Dog explain why there's no 1080p60fps games on PS4 that aren't indie or PS3 ports.
Same, more games should do that.I'd like 30fps for SP and 60 for multiplayer myself.
Square accumulated four SGI Origin 2000 series servers, four Onyx2 systems, and 167 Octane workstations for the film's production. The basic film was rendered at a home-made render farm created by Square in Hawaii. It housed 960 Pentium III-933 MHz workstations.
Each character's base body model was built from more than 100,000 polygons plus more than 300,000 for clothing alone. Each character's model bears 60,000 hairs, each of which were separately and fully animated and rendered
Already disappointed in this generation. Ugh.
I'd like to see Naughty Dog explain why there's no 1080p60fps games on PS4 that aren't indie or PS3 ports.
I'd like to see Naughty Dog explain why there's no 1080p60fps games on PS4 that aren't indie or PS3 ports.
I'd like to see Naughty Dog explain why there's no 1080p60fps games on PS4 that aren't indie or PS3 ports.
...you were serious?I'd like to see Naughty Dog explain why there's no 1080p60fps games on PS4 that aren't indie or PS3 ports.
You seem to be new to console gaming, most devs that work on consoles target 30fps. It wouldn't matter if there was a Titan in the PS4 the majority of games would still be 30fps, also the PS3 runs some games 1080p60 do you really think the PS4 couldn't match that?
Plus don't forget that Sony were originally planning 4Gb for the machine. So they would have planned an OS that took max 1GB originally. So I bet this reservation is 'just in case' and there are big amounts sitting unused rigt now.
The flip side of that is because developers were coding based on possibly only 3GB available to them, suddenly having 5GB is just gravy for these first games. So I don't think any games will be limited by the ram yet, and hopefully that amount will increase in time for devs to need it.
Edit: two cores is also a little surprising and I hope one of those gets given back. I had hoped the arm chip and dedicated memory might have helped to limit how many proper CPU cores would need to be reserved.
...you were serious?
Developers sacrifice resolution/framerate for better visuals. It's a design decision.
Yeah, that's what I got from it. Sony paid for 3 gigs of fast RAM to do mundane, non-gaming tasks.
Multi tasking, game streaming, very quick, PSNow coming soon
PS4 not really being able to do 1080p60fps proper makes more sense now. Shame they did this RAM allocation and cheaped out on the CPU.
Dear Cthulhu,
WTF does PS4 OS do with 3Gb RAM?!?
How could that work with original plans of 4Gb of total RAM?!?
I'm very confused...
no FF quality yet
Each character's base body model was built from more than 100,000 polygons plus more than 300,000 for clothing alone. Each character's model bears 60,000 hairs, each of which were separately and fully animated and rendered
What's your point? PS4/Xbone versions of games look and run better than their 7th gen counterparts and visuals always improve dramatically as a generation progresses. Most of the games we have now were rushed out and/or developed on non-final SDKs/hardware.Most PS4 games are crossgen games designed for old hardware.
You seem to be new to console gaming, most devs that work on consoles target 30fps. It wouldn't matter if there was a Titan in the PS4 the majority of games would still be 30fps, also the PS3 runs some games 1080p60 do you really think the PS4 couldn't match that?
But that's more of a CPU intensive (if at all) tasks, it hardly needs much RAM.Original OS would have taken 0.5-1GB. New OS has a lot of memory left for future uses, just in case Sony needs it. For example, now they can have enough space for PSCamera to process the 3D possition of VR headset.
PS4 not really being able to do 1080p60fps proper makes more sense now. Shame they did this RAM allocation and cheaped out on the CPU.
Dear Cthulhu,
WTF does PS4 OS do with 3Gb RAM?!?
How could that work with original plans of 4Gb of total RAM?!?
I'm very confused...
PS4 not really being able to do 1080p60fps proper makes more sense now. Shame they did this RAM allocation and cheaped out on the CPU.
The original plans for a 4gb ps4 was probably markedly different from the now 8gb ps4, but software plans are much easier to change than hardware plans and to be honest, the plans probably don't have to change much if you are getting an increase in hardware capability. Or at least you dont have to think about cutting back features, but more about what features to add.
That ram is probably used for streaming and recording, the PS4 does this without any performance hit and interfearing with the games so it's probably included in those 3 gb.
Maybe, but I have a feeling it was more likely time constraints combined with politics.I wonder if the original 4GB PS4 is partly a reason we don't have DLNA etc yet? Maybe they just had to make the OS as streamlined and simple as possible to still leave enough memory for games at that time? (along with the usual 'just get the thing out of the door' pressures)
Maybe, but I have a feeling it was more likely time constraints combined with politics.
I wonder if the original 4GB PS4 is partly a reason we don't have DLNA etc yet? Maybe they just had to make the OS as streamlined and simple as possible to still leave enough memory for games at that time? (along with the usual 'just get the thing out of the door' pressures)
Considering practically no game on PC even uses over 4GB of RAM (aside from maybe modded Skyrim), this isn't really a big deal. We are also still at the start of the gen, give it time and that 3GB will go down to <2GB.
5GB is fine for now.
No idea. Time could be because of impending release date and other features being prioritised. Politics because someone thought pushing dlna down the list of priorities might help drive music unlimited in the interim? We'll never know.Time constraints yes, politics nah. Why? All their TVs and bluray players have DLNA and mp3 playback.
Having 3GB reserved was is obviously for "future proofing" until they know they don't need it, wouldn't be surprised if they decided to reserve that much also because of the XBox One also reserving that much because it is odd that they went from supposedly dedicating 1GB to the OS when they had 4GB of RAM to 3GB when they went up to 8.
I thought that the streaming/recording was handled by the ARM CPU and the dedicated 256MB of RAM it has available.
there's a chance that the PS4 CPU is clocked higher than XBO's or the XBO CPU has some added overhead for the OS.
insiders said 6: http://www.neogaf.com/forum/showpost.php?p=73268051&postcount=2748 and mods backed it up: http://www.neogaf.com/forum/showpost.php?p=73254796&postcount=2541
Yes, I am not sure if that only applies to a single core running both the hypervisor and the guest OS. I don't know if hypervisors need to occupy CPU time on all cores or if they can run on one core only and schedule the other cores to the different guest OSs without occupying a relevant amount of resources.
I the no this just shows how much BS was being thrown around prerelease and that insiders frankly can't be trusted. Digital foundry said it was 5gb but now you can't even search for the thread because it has been given a stupid name because 'insiders' came up with their own number.
Considering practically no game on PC even uses over 4GB of RAM (aside from maybe modded Skyrim), this isn't really a big deal. We are also still at the start of the gen, give it time and that 3GB will go down to <2GB.
5GB is fine for now.
Considering practically no game on PC even uses over 4GB of RAM (aside from maybe modded Skyrim), this isn't really a big deal. We are also still at the start of the gen, give it time and that 3GB will go down to <2GB.
5GB is fine for now.
I really love how there are people that think there is just some kind of magical configuration that will somehow allow all games to be 1080p60 on a console. It shows a real lack of understanding when it comes to how games are developed. It's sad really.
Jason was awesome.
We were all very happy to have him here in Lisbon at SINFO XXI. The organization did a great job and you could see he was extremely happy to be here and was having fun.
Had the chance to talk with the guy a bit after his talk and he was very humble about his work. He was always praising the team as well. You can really feel that the liberty and process of working at Naughty Dog is very different from other places and the story he told about the recruiting process really makes you see how they get to have such an awesome team working there.
They also got him in a small booth to talk to fans and give autographs and that was great since the students at IST here in Lisbon got a chance to meet him and ask questions directly.
Time constraints yes, politics nah. Why? All their TVs and bluray players have DLNA and mp3 playback.
You're probably right, it's just that many of us had to wade through months of "8gb DDR 5 lol Xbone" posts and got tired of it. One thing that certain members are good at on GAF is beating a meme to death.Why is this a big deal? There isn't a single game on PC yet that requires more than 2GB on the graphics card to do 1080p?
The max amount of Ram you can find on a single graphics card today is 4GB and does 3TF which is way way way overkill for running a game at 1080p.
If we are on the verge of implementing Raytracing Graphics in the next few years then I'd be concerned. But the last time I checked, that requires 16GB of RAM.
Having 3GB reserved was is obviously for "future proofing" until they know they don't need it, wouldn't be surprised if they decided to reserve that much also because of the XBox One also reserving that much because it is odd that they went from supposedly dedicating 1GB to the OS when they had 4GB of RAM to 3GB when they went up to 8.
I thought that the streaming/recording was handled by the ARM CPU and the dedicated 256MB of RAM it has available.
One thing is for sure: hearing this talk its hard not to feel even more excited about seeing the first Naughty Dog PS4 title. Well have to wait and see if the studios technomancy will really make the platform sing, but my money is on yes.
Very interesting read this. Thanks, OP.
Lawd in heaven, I can barely wait for the first ND PS4 title. I will just buy it day 1 no matter what type or genre it is, even better if it's Uncharted. "Technomancy" is f**king great word.