SolidSnakex said:The jump from Jak to Jak 2 technically was pretty damn huge.
The jump from Jak to Jak 2 in terms of gameplay was also unfortunately pretty damn huge.
SolidSnakex said:The jump from Jak to Jak 2 technically was pretty damn huge.
iapetus said:The jump from Jak to Jak 2 in terms of gameplay was also unfortunately pretty damn huge.
iapetus said:The jump from Jak to Jak 2 in terms of gameplay was also unfortunately pretty damn huge.
From what I heard: The world/areas will be bigger + more effects + better/more animations + more and more!deepbrown said:Getting rid of the floating was on their list of things to fix, but they ran out of time (and they didn't want to spoil the responsiveness) and unless they add a whole load of amazing tech (which I do hope) there's a 99% chance of a locked framerate.
I'd like to add; Better Splash and Explosion effects, and interactive glass that breaks (as good as Resistance's )
ps. Doubledex speaks the truth. We should learn from past experience...some seem to be conveniently forgetting the PS1 and PS2.
konrad77 said:For thoose who laughs at the percentage what so damn hard to understand? If you have a good set of profiler tools like EDGE it's easy to measure how good/bad you utilize the system capacity. In Guerillas case they didn't even use all the SPU, so what't the problem? You have 6 SPU and you use 4 of them, you can easily say that you not using 100% of the systems capacity, hence why Naughty Dog said they were estimating the usage to 30 to 40%.
Psssst! You make too much sense ;-) (haters will crush you now ;-) )konrad77 said:For thoose who laughs at the percentage what so damn hard to understand? If you have a good set of profiler tools like EDGE it's easy to measure how good/bad you utilize the system capacity. In Guerillas case they didn't even use all the SPU, so what't the problem? You have 6 SPU and you use 4 of them, you can easily say that you not using 100% of the systems capacity, hence why Naughty Dog said they were estimating the usage to 30 to 40%.
Were just one block away from Sony Santa Monica the guys who made God Of War and we get our designers together with theirs for formal lunches, and just talk about tools.
konrad77 said:For thoose who laughs at the percentage what so damn hard to understand? If you have a good set of profiler tools like EDGE it's easy to measure how good/bad you utilize the system capacity. In Guerillas case they didn't even use all the SPU, so what't the problem? You have 6 SPU and you use 4 of them, you can easily say that you not using 100% of the systems capacity, hence why Naughty Dog said they were estimating the usage to 30 to 40%.
AND THAT'S THE ANSWER ;-)J-Rzez said:and they're just upset they won't be porting a game to their console or pc anytime soon.
manueldelalas said:7 processors >> 3 processors... we get it, now if we can concentrate in the games please...
manueldelalas said:7 processors >> 3 processors... we get it, now if we can concentrate in the games please...
kamorra said:How does this fit in here?
:lolDraft said:Wow, and these guys basically are the best technically on the system?
That sucks hugely. I spent $500 on hardware that is at best being used to 40% of its potential. When are they going to get to 80-90%? Another 2 years? Stupid thing will be $200 then.
Fuck that. What a gyp.
gregor7777 said:Why didn't they use the rest?
watership said:It's in the back. Hard to reach.
Eh, not really, IMO.BruceLeeRoy said:Uncharted does pretty much everything better than any console game currently.
Kydd BlaZe said:Eh, not really, IMO.
Game looks fantastic, don't get me wrong. But much of the game looks like wet, greasy plastic. That the biggest problem I have with the game's visuals. I'm still very much looking forward to Uncharted 2 and whatever else Naughty Dog is working on at the moment (Jak 4 plzthx), though.
goomba said:Developers to get better visuals out of a console as time goes on!, news at 11.
I expect all the consoles (inc the wii ) to well exceed our expectations of what they are capable of , by the time the generation is over. Happens every generation...
drakesfortune said:I think you have misplaced expectations my friend. The difference here is that the Wii is essentially the same architecture as the GameCube. There should be very little more that can be done with the Wii than what's already been put out there. The power of the Wii was unlocked when the GameCube's power was unlocked.
On the other hand, Sony's architecture is so exotic and difficult to work with that we most definitely will see much greater things done on it as time goes by. Same with the 360, there's still power in there that most developers aren't using. I don't know if things will improve much after Gears 2, but what Gears 2 is doing is pretty damn awesome.
Uh what's wet looks wet, what's not wet doesn't look wet. There are some areas where there's dry moss, wet moss, wet wall and dry wall...and all can be differentiated. You're in a friggin jungle...or a wet cave.Kydd BlaZe said:Eh, not really, IMO.
Game looks fantastic, don't get me wrong. But much of the game looks like wet, greasy plastic. That the biggest problem I have with the game's visuals. I'm still very much looking forward to Uncharted 2 and whatever else Naughty Dog is working on at the moment (Jak 4 plzthx), though.
Each one of those are in the wet and humid jungle...and you can see dry moss and dry rock tooMalik said:The whole greasy plastic applys to many current gen titles, like Gears of War. Uncharted has its own unique and stylish visuals, imo they look much more realistic than many other top graphic games.
The cutscenes are rendered in relatime (and then recorded as HD videos)wazoo said:in some interview last year, in a french mag, Christophe Balestra told that he hoped the next game will achieve Uncharted cutscenes level for gameplay sequence.
deepbrown said:Uh what's wet looks wet, what's not wet doesn't look wet. There are some areas where there's dry moss, wet moss, wet wall and dry wall...and all can be differentiated. You're in a friggin jungle...or a wet cave.
Each one of those are in the wet and humid jungle.
Why don't we use the other 90% of our brain?llTll said:please, this is too much. i can't stop laughing :lol :lol :lol
Have you played the game or just the demo? Cause there's tons of areas with great looking textures/shaders that don't look wet. If it should look wet then it does, if it shouldn't it doesn't. While still looking great on all accounts.Kydd BlaZe said:Eh, not really, IMO.
Game looks fantastic, don't get me wrong. But much of the game looks like wet, greasy plastic. That the biggest problem I have with the game's visuals. I'm still very much looking forward to Uncharted 2 and whatever else Naughty Dog is working on at the moment (Jak 4 plzthx), though.
wazoo said:in some interview last year, in a french mag, Christophe Balestra told that he hoped the next game will achieve Uncharted cutscenes level for gameplay sequence.
And that's a technical problem? A Naughty Dog problem?Kydd BlaZe said:Eh, not really, IMO.
Game looks fantastic, don't get me wrong. But much of the game looks like wet, greasy plastic. That the biggest problem I have with the game's visuals.
I'd estimate that GAFers are about 85% too entangled in console advocacy memes to understand this.hukasmokincaterpillar said:Seriously, how can people on a hardcore gaming forum can be this obtuse about A) developing for a closed system and B) developers using arbitrary estimations for leveraging said systems. Its only been parlance since ohIdunno, the dawn of consoles?
deepbrown said:The cutscenes are rendered in relatime (and then recorded as HD videos)
Doubledex said:And that's a technical problem? A Naughty Dog problem?
Maybe they WANT it to look wet??
snoopers said:Eh, what's the point of recording them if you can do it realtime !
wazoo said:you do not have to load the assets for this particular scene from the disk. Moreover, sometimes, by playing the video, you can preload the next gameplay sequence and reduce load time as well.
deepbrown said:The cutscenes are rendered in relatime (and then recorded as HD videos)
Jason's Ultimatum said:Haven't you heard? No moisture or dampness in jungles.
Sleeker said:Despite occasional screen tearing it is quite a spectacle.
Jason's Ultimatum said:Haven't you heard? No moisture or dampness in jungles.
Never said it was a technical problem. Its just that everything looks like fucking plastic. I'm sure that this is just the style of the game and exactly what ND was shooting for, though. I'm just not the biggest fan of the game's visual style is all. I mean, the game looks fantastic, don't get me wrong...I just don't think it's the visual apex of this gen that most folks make it out to be.Doubledex said:And that's a technical problem? A Naughty Dog problem?
Maybe they WANT it to look wet??
Metalmurphy said:Have you played the game or just the demo? Cause there's tons of areas with great looking textures/shaders that don't look wet. If it should look wet then it does, if it shouldn't it doesn't. While still looking great on all accounts.
Dark FaZe said:Welcome to next gen guys.
drakesfortune said:I think you have misplaced expectations my friend. The difference here is that the Wii is essentially the same architecture as the GameCube. There should be very little more that can be done with the Wii than what's already been put out there. The power of the Wii was unlocked when the GameCube's power was unlocked.
On the other hand, Sony's architecture is so exotic and difficult to work with that we most definitely will see much greater things done on it as time goes by. Same with the 360, there's still power in there that most developers aren't using. I don't know if things will improve much after Gears 2, but what Gears 2 is doing is pretty damn awesome.