Initial release date: September 20, 2016
Developer: Visual Concepts
Publisher: 2K Sports
Genre: Sports game
Platforms: PS4, XB1, PS3,360, Windows
Website:
https://www.2k.com/games/nba-2k17
Twitter:
https://twitter.com/NBA2K
Reviews: (90 meta right now)
http://www.metacritic.com/game/playstation-4/nba-2k17
Updates from 2K16:
One of the touted improvements is concerning the game's returning MyGM and MyLeague game modes. Both modes have the player acting as the ruling force of all basketball operations for a specific team and allow the player to customize many aspects of the team. MyGM is more focused on maintaining a realistic, functioning team and impressing the owner, whereas MyLeague offers far more customization options. In both modes, the player simulates through seasons, changing personnel, playing in games themselves, and participating in off-season activities, such as the draft. The introduced features focus on league expansion. As well as happening dynamically, the player can start either mode with up to 36 teams and may modify many aspects of every team. The player will go through the process of creating an expansion team in a model very similar to real-life occurrences of expansion teams. As well as creating the logos and jerseys of the teams, an expansion draft is held and other teams must protect a select amount of players. The league will automatically adjust the schedule, draft, draft lottery, etc. if expansion teams are created. The player can also download other players' creations
Another focus Visual Concepts has for NBA 2K17 is the balancing of NBA players who "break the rules" with their unique styles of play. Stephen Curry of the Golden State Warriors in particular is a player that gameplay director Mike Wang said was problematic to balance in NBA 2K16. In real life, Curry frequently takes, and makes, shots that are historically viewed as bad shots. Examples include half-court or three-quarter-court shots, contested off-the-dribble three-pointers, and heavily contested layups. Wang says that over the course of the NBA 2K series, taking these sorts of shots has been penalized because this makes sense for "99.9% of the league". In an attempt to allow for some exceptions, Wang says Visual Concepts has had to come up with a system that allows certain players to not be penalized for taking historically bad shots. However, this creates further balancing complications as there is the potential to effectively "break the game". Experimentations with such a system were made in May 2016 via an update for NBA 2K16, which modified Curry's shooting ability for a thirty-hour period
LOL, that's all I got...
*goes back to work