UC1 said:
I still have problems with that stick. In SFA2 it's activating custom combos, in MvC it's push blocking, and in Guilty Gear it's Roman Cancelling. It works maybe 1/10 times, but when I use an HRAP1 or HRAP2 it works every single time. I don't think anyone should get the VSHG over the HRAP3, unless they know for sure they aren't playing anything that uses 3 buttons at the same time.
after reading your statement, i decided to try out gg:ac and alpha anthology alpha 2 training and arcade modes. with accent core i had no problems doing roman cancel with any move and fake roman cancels with sol's gun flame. with alpha anthology i used zangief and had zero problems doing lariat in p or k, level 3 supers, or activating custom combo. everything except the fake roman cancels were done at least 30 times in a row because i suck at fake roman cancels.
i don't own mvc on ps so i couldn't test.
other random games i tried
soulcalibur 3 : soulcharge or from stance A+B+K moves like false purification from mitsurugi no problems.
virtua fighter 4 evo: tested with wolf doing reject wall p+k+g options and low throws, no problems
arcana heart: tested by doing arcana force, weak+medium+strong. had no problems
streetfighter ex3: tested by doing meteor combos with random characters and lariats with zangief. had no problems
capcom fighting evolution: ukemi with alpha characters using PPP and zangief lariat with PPP /KKK no problems
bloody roar 3: hyper beast drive guard+beast+punch no problems (this one was a bitch to test since there is no gauge refill in training mode and once you do hbd you lose your gauge the rest of the round)
capcom classics collection sf2t: zangief lariat no problems in p or k
sf anniversary collection hyper fighting; zangief lariat no problems in any version
dead or alive 2 hardcore: tagging f+p+k no problems
soulcalibur 2: a+b+k soulcharge no problems
vf5: never had any problems and this is the one game i play most and i use p+k+g alot with el blaze rocket discharge, quick recovers, tornado spin, and low throws
tekken 5dr i still had inconsistency doing brian's taunt cancels but with regular ps2 tekken 5 i have no problems
this was all tested on a u.s. 60gb launch ps3 and "M" engraved unmodified vshg bought earlier this year from playasia and all played through composite cable to an sdtv. each move was done at least 30 times in a row in training mode for consistency and tested in arcade mode with cpu set at max diffficulty to see if i can land this stuff in game on moving opponents.