1) Dark Souls
2) Demon's Souls
I believe these two games are masterpieces of Dark Fantasy that need not be ashamed when compared to some of the best works of fiction in the genre, like the short stories of Lovecraft or Clark Ashton Smith. Of course, the games have hardly any actual “writing” in them (and the writing they actually have is merely “good”

, but storytelling in videogames is not just about prose or dialogue.
Now, the core stories in these two games are pretty good in all their simplicity, as long as you pay attention and bother to look under the surface a bit. However, it’s precisely because the games are designed to be games first, not big Hollywood movies with interactive elements, that they shine. No dialogue trees, QTE’s or scripted chase sequences, just immersion, the feeling of being there. This is what makes Demon’s/Dark Souls - and should make videogames in general - special.
I haven’t even mentioned the core game mechanics, boss design, art direction, music, level design. It’s all excellent. Best games of this generation.
3) Fire Emblem: Radiant Dawn
4) Fire Emblem: Path of Radiance
People are always complaining about Fire Emblem being the same game over and over again. The thing is, FE - similar to some other classic Nintendo series like F-Zero - shines in its simplicity (while still containing plenty of hidden depth). Making the games more complicated, i.e. piling on new features and variables might make the games different, but not necessarily better.
Games like the Final Fantasy series can afford to have a new battle system with each new game, because none of them have ever had a really good, balanced battle system to begin with. In contrast, the game system in the Fire Emblem series has slowly evolved to its current, rock-solid form.
I believe Path of Radiance and Radiant Dawn are the culminations of this intelligent (heh) conservatism.
Virtues of the series: Typical time wasting RPG stuff like grinding is only there if you abuse the system. The perma-death feature gives you a concrete feeling of risk-reward (similar to the Souls games above, in fact) that is absent in most modern games, forcing you to carefully consider your each move. The user interface is quick and painless, perfectly molded for game consoles (which is probably why IS didn’t bother to implement pointer controls for Radiant Dawn).
The stories can be a bit generic at times (or “classic fantasy” if you want to be nice), but the characters and the scenarios have just enough depth, just enough shades of gray among the clear black-and-white, to make them interesting. Plus, the character designs are “classy anime” rather than “trashy anime” (think Valkyria Chronicles vs. Valkyria Chronicles 2).
So, in other words: Fire Emblem. Great series. Play it. And you can start with these two.
5) Baten Kaitos: Origins (3 points!) - Takes the strengths of the mediocre original (beautiful presentation, battle system) and fixes the rest (the story, characters). Positively brimming with charm.
6) Persona 3 - The battle system and the character interaction is ingeniously combined. Having the option to choose a female MC in the PSP version is much appreciated.
7) Last Story
- A beautifully simplified JRPG. Nostalgic and original at the same time.
8) Xenoblade Chronicles - Gloriously playable, if slightly bloated.
9) Vagrant Story - A masterpiece of atmosphere.
10) Chrono Trigger - A classic everyone has probably played by now. Just as playable and charming now as it was in 1995.
Honorable mentions.
1) Shin Megami Tensei 3: Nocturne
2) Phantasy Star IV
3) Panzer Dragoon Saga
4) Ogre Battle 64: Person of Lordly Caliber
5) Final Fantasy VIII