Prince Vultan
Banned
lol whut? Where did you hear that?
That rumour has been floating around for the better part of a year now at least. Think it started with some job listings at GG.
lol whut? Where did you hear that?
People throw around the word "innovation" a lot, but I don't think they know what it means.
BF4 = current gen gameplay, MAG did 256 players last gen.
Sorry, but I don't see ANY GAME released in the past few years that is doing what KZ:SF is doing at the same level of polish and production.
How in the world does it at all look stale?
lol whut? Where did you hear that?
That has been around for a couple of years now but I think people should tone their expectations down a bit. The word "RPG" is so nebulous now that it probably means action game instead of actual RPG. This is Guerrilla after all, they don't have any background with real RPGs and I'm not familiar with too many instances of a major studio who didn't start off with RPGs diving into the genre.
This is Guerrilla after all, they don't have any background with real RPGs and I'm not familiar with too many instances of a major studio who didn't start off with RPGs diving into the genre.
Bungie had no experience with first person shooter and their first FPS was Halo
Naughty Dog didn't have any experience with third person adventure games either, eventually they made Uncharted 2 and The Last of Us
Bungie had no experience with first person shooter and their first FPS was Halo
...
You gotta start somewhere.
Naughty Dog didn't have any experience with third person adventure games either, eventually they made Uncharted 2 and The Last of Us
Bungie had no experience with first person shooter and their first FPS was Halo
...
You gotta start somewhere.
the snipers cape in the multiplayer mode looks really hilarious. it makes them look like superheroes (the way it flaps in the game)
you can see it here
http://www.youtube.com/watch?v=tnD4R4jK-Oc
more
http://www.youtube.com/watch?v=GtH8zriE1mI
That stuff isn't in those games because it shouldn't be basically.RPGs are a lot more complex than most genres. Or they used to be anyway.
They need great writing and storytelling too and that's something Guerrilla has consistently failed at in the Killzone games despite that universe having a pretty deep and interesting lore. Like Halo they just don't bother putting any of that interesting stuff into the games themselves. That won't cut it in a RPG.
RPGs are a lot more complex than most genres. Or they used to be anyway.
They need great writing and storytelling too and that's something Guerrilla has consistently failed at in the Killzone games despite that universe having a pretty deep and interesting lore. Like Halo they just don't bother putting any of that interesting stuff into the games themselves. That won't cut it in a RPG.
It's been replaced with trying to be more like the 1st game in the series.Where's the Killzone apocalyptic feel I like so much.
The reason the gameplay's such a sticking point is because the game looks amazing and makes SF a must have launch game, yet the gameplay itself looks dreary, as I've said before.
The gun handling looks shit. The lack of recoil makes it seem incredibly shallow, and the tightened focus on ADS saps even more of my enthusiasm for the game. In Killzone 2 ADS felt like an option, here it appears more of a necessity. The whole closeup brutal melee system is tired, too. The core minute to minute gameplay fills me with nothing but apathy, and juxtaposed against the visuals it sticks out as a real saw thumb.
I've reiterated how much the wider environments and less linear sub-objectives will do for the feeling of the game, but without engaging mechanics in between these sub-objectives I just don't can't get too excited. From a gameplay perspective there just isn't anything that fills me with the feeling of 'oh fuck I HAVE to play this game'.
The reason the gameplay's such a sticking point is because the game looks amazing and makes SF a must have launch game, yet the gameplay itself looks dreary, as I've said before.
The gun handling looks shit. The lack of recoil makes it seem incredibly shallow, and the tightened focus on ADS saps even more of my enthusiasm for the game. In Killzone 2 ADS felt like an option, here it appears more of a necessity. The whole closeup brutal melee system is tired, too. The core minute to minute gameplay fills me with nothing but apathy, and juxtaposed against the visuals it sticks out as a real saw thumb.
I've reiterated how much the wider environments and less linear sub-objectives will do for the feeling of the game, but without engaging mechanics in between these sub-objectives I just don't can't get too excited. From a gameplay perspective there just isn't anything that fills me with the feeling of 'oh fuck I HAVE to play this game'.
Because all RPGs have great stories, right... Companies can hire people to do work. They could have recruited people with RPG experience. They probably have.RPGs are a lot more complex than most genres. Or they used to be anyway.
They need great writing and storytelling too and that's something Guerrilla has consistently failed at in the Killzone games despite that universe having a pretty deep and interesting lore. Like Halo they just don't bother putting any of that interesting stuff into the games themselves. That won't cut it in a RPG.
Looks really amazing.
I have one wish: I hope someday we have a FPS akin to dark souls/ demons soul games. Just as punishing and rewarding. Not like the FPS we have these days which are predictable and mostly very easy. I know not everyone would like that but we need to have more variety in FPS genre.
It plays the same but you can tackle objectives in a different order in SOME areas. Big deal. What are the gameplay changes? I'm not seeing them.
I think Derrick01 should start his own game company. He strikes me as gaming visionary who could go on to improve many genres. So Derrick, launch a kickstarter or apply for a gaming director job! Talking on forums is a waste of time IMO
Where's the Killzone apocalyptic feel I like so much.
I may disagree with him a lot but a game concept that would please him would probably be amazing.
I don't see how the games mechanics aren't engaging. You can't really judge that based upon a demo that is set on easy. A lot of the mechanics don't even shine through unless you have challenging AI, which we'd see on normal/hard difficulty levels.
Not all guns should have tons of recoil. The weapon he's using looks low damage, but high rate of fire, I wouldn't expect that weapon to feature lots of recoil.
I don't see the problem with requiring ADS for mid-to-long range. That's a natural fit for ADS to begin with, the player may be using it far too much at close range, which is probably to his detriment since it slows you down and isn't necessary. Just because he plays that way doesn't mean the game forces you to.
If you have all of these complaints about the core gameplay of Killzone, I can't really think of any shooter you may like in comparison given that the genre is fairly firmly established in this regard, mechanically.
This looks mechanically altered, to me, from Killzone 2. Killzone 3 turned me off by moving towards the status quo with how weapons handled, and this looks even worse, in my opinion. Weapons look easy to control, with far less nuance than I'd like.Gunplay is the one thing you don't have to worry about in a KZ game, it does it better than pretty much any other shooter out there. Devs have already said they're still tweaking recoil, and aside from that I'd say the gunplay and combat looks fantastic. AI has also always been among the best in a fps, so that's another thing that will add value to combat scenarios.
Devs have also commented on the ADS thing. It is still an option (except for a few weapons), and hip fire is still going to be the preferred shooting option in most instances.
Your complaints are things that are basically of least concern for the franchise.
This is fucking nonsense.Your complaints are things that are basically of least concern for the franchise.
same could be said about the new mario game. yawn
James if you really think this game's gun handling is synonymous to the entire genre then a) I feel for you and b) you haven't played Counterstrike. Some shooters offer deep gun handling mechanics that require mastery and practise to truly excel at (Killzone 2 did). I don't see such a learning curve here. I see lots of recoil-less, vapid shooting and lots of ADS.
My ADS complaints come, in part, with a change to the reticule which implies an inherent lack of precision when firing from the hip. Previous Killzone titles featured a relatively tight reticule that allowed for accurate hip firing and gave the impression that the player wasn't at a disadvantage in doing so. One look at Shadow Fall and the reticule for the new main rifle (this is clearly the primary weapon in the game, given its broad range of uses) doesn't fill me with that same belief. It's wide, and varies with movement giving me the impression that you won't be hitting much without looking down the sight.
I'm not referring to the AI. Guerrila have some fucking superb AI programmers. But again, the Helghast can be as adaptive and intelligent as they want, if the mechanics of taking them out don't engage me and hook me for the hundredth time then it doesn't really matter much.
I suppose the AI will soften some of the blow during the singleplayer, as will the wider level design, but I really doubt the multiplayer will hold up after two, six, 12 months of play, primarily because of the games core mechanics. It looks really diluted from Killzone 2.
That has been around for a couple of years now but I think people should tone their expectations down a bit. The word "RPG" is so nebulous now that it probably means action game instead of actual RPG. This is Guerrilla after all, they don't have any background with real RPGs and I'm not familiar with too many instances of a major studio who didn't start off with RPGs diving into the genre.
I didn't mean it for this game. Just someting built from the ground up on his view of what games should be.How can you possibly say that without him supplying a single idea of what he would add? This is a FPS, the only genre that is defined entirely by it's central theme: SHOOTING. If he truly wants innovation then his first request would be to change it to FPP (first person perspective) and then developers wouldn't be restrained by the gamers expectations.
This is fucking nonsense.
How a game plays is its primary concern from a mechanical standpoint is its primary concern. It's the reason millions of people will log on to play day after day. It's the reason people still play Counterstrike 1.6. It's the reason so many people love Call of Duty. It's also the reason Killzone isn't a cultural hit on a similar scale.
Because the vast majority don't feel as strongly about it as you do.
Bioware?
or do we not consider them as rpg makers anymore lolol
Bioware?
or do we not consider them as rpg makers anymore lolol
Shepard wouldn't be amused.
What makes you say that? None of the console KZ games have been that short.Looks great, although I bet this game is going to be really short. Like 4-6 hours.