Linkzg said:I know people joke about the "looking cool / like a badass" thing, but damn, that is a badass and cool looking take down. What's amazing is that the actual animation feel entirely unique because you don't see people fighting with a blade that comes out his hand or retracts back and through his elbow.
Stallion Free said:Idk, I have beaten Turok like twice and the kill animations in that still aren't old. And I do the animations for pretty much every enemy I can.
Linkzg said:The way I see it, you can't be spamming those attacks because while it is an instant kill, lethal or not, if there is just another dude standing in the room then you're fucked. At least I hope you're not invisible while doing those animations.
Tain said:Way too much cover and iron sights. Kinda damped my excitement, I'm not gonna lie.
Can I jump in this game? This is a huge question.
Tain said:Way too much cover and iron sights. Kinda damped my excitement, I'm not gonna lie.
Can I jump in this game? This is a huge question.
I dunno about that, he sounds nothing like JC IMO. If anything, he sounds a lot like Walton Simmons.dark10x said:They're just trying emulate the sound of JC Denton. I think it works great for this game.
MoFuzz said:What a shame.
You guys seriously have some weird ass tastes.
Jumping is huge ?
Damn.
DennisK4 said:Their impression sure sounds great. One of my most anticipated games of 2011 despite the color misstep.
I am a little sad that the various Deux(?) Ex 3 threads here don't have more views and posts. How is that possible? It is a new Deux(?) Ex game for crying out loud!
IoCaster said:Personally, I can't muster up much interest at all for this game. I'll wait and see how the PC version measures up before I even begin to get hyped. I hate how consolitis has infected so many PC games this gen. *puke*
Suairyu said:Question to those who dislike the colour filter:
Do you dislike colour filters on principle, or just its implementation in this case?
TemplaerDude said:If you're a Deus Ex fan, "consolification" of this game should be the last thing on your list of things to be concerned about.
You should also just be fucking happy that they're making a Deus Ex game.
TemplaerDude said:If you're a Deus Ex fan, "consolification" of this game should be the last thing on your list of things to be concerned about.
You should also just be fucking happy that they're making a Deus Ex game.
jaundicejuice said:but I still kind of worry about how action-oriented and shooter-y everything looks.
IoCaster said:Personally, I can't muster up much interest at all for this game. I'll wait and see how the PC version measures up before I even begin to get hyped. I hate how consolitis has infected so many PC games this gen. *puke*
TemplaerDude said:If you're a Deus Ex fan, "consolification" of this game should be the last thing on your list of things to be concerned about.
TemplaerDude said:You should also just be fucking happy that they're making a Deus Ex game.
StuBurns said:I understand people being disappointed with game design compromises that relate to needing console versions, but it's either that or the game would not exist, and if you'd prefer that, it's easy enough to just ignore it I think.
DennisK4 said:Its is common to market complex, RPG-like games as action-oriented and shooter-y to people who may not be familiar with the game.
Reading the previews, I am optimistic about all the non-shooting elements of the game.
Indeed if they are hyped and play it, however if you're the kind of person who hates the consolification of beloved PC IP you shouldn't be getting hyped about a game like this anyway.Bear said:For fans of the series? Not at all. In any industry with a fan base, even movies and hardware, disappointing sequels are always resented by fans. They don't end months/years of anticipation with complete indifference.
DennisK4 said:Its is common to market complex, RPG-like games as action-oriented and shooter-y to people who may not be familiar with the game.
Yes, but I hope that this is handled in a similar manner on the consoles. It's obviously cool on PC, but I hope that they support the bluetooth input devices and the official Sony/MS small QWERTY pads on the consoles.Pikelet said:I like how they kept the ability to manually type in usernames and passwords, makes it feel more real.
Chairman Yang said:Wait, so what's "consolified" about this game? As far as I can tell it's one of the few PC sequels that's adding new stuff (like good action) while keeping and expanding on most of the old stuff.
Chairman Yang said:Wait, so what's "consolified" about this game? As far as I can tell it's one of the few PC sequels that's adding new stuff (like good action) while keeping and expanding on most of the old stuff.
Consolitis? You mean good interface design? Yeah, fuck that. The interface was the only reason Deus Ex was any good.IoCaster said:Personally, I can't muster up much interest at all for this game. I'll wait and see how the PC version measures up before I even begin to get hyped. I hate how consolitis has infected so many PC games this gen. *puke*
I agree. Even the first Deus Ex had better lip syncing...zoukka said:Hmm the character animation looked kinda crappy.
It's almost like you haven't played Deus Ex. Jumping IS huge in that game. That jumping augmentation is lovely.CaLe said:You guys seriously have some weird ass tastes.
Jumping is huge ?
Damn.
Chairman Yang said:Wait, so what's "consolified" about this game? As far as I can tell it's one of the few PC sequels that's adding new stuff (like good action) while keeping and expanding on most of the old stuff.
Confidence Man said:Removing the skill system, primarily. There are other things like regenerating health, third-person cuts, and flashy one button takedowns, but like Invisible War removing skills essentially removes any stat-based customization and leaves you with a more "streamlined" aug upgrade system.
dark10x said:Consolitis? You mean good interface design? Yeah, fuck that. The interface was the only reason Deus Ex was any good.
:rolleyes
IoCaster said:Personally, I can't muster up much interest at all for this game.
IoCaster said:I'll wait and see how the PC version measures up before I even begin to get hyped.
IoCaster said:I hate how consolitis has infected so many PC games this gen. *puke*
PC Gamer said:And because the PC version isn't ready for us to play, Im on an Xbox 360 rather than a mouse and keyboard.
PC GAMER said:The levels are littered with datapads (useful information), pocket secretaries (vital information like keypad codes), and e-zines (nicely designed news journals with lots of info on current affairs and local colour). Theres masses to read in this game.
Confidence Man said:Removing the skill system, primarily. There are other things like regenerating health, third-person cuts, and flashy one button takedowns, but like Invisible War removing skills essentially removes any stat-based customization and leaves you with a more "streamlined" aug upgrade system.
The skill system in Deus Ex was an absolute joke, and the aug system in Deus Ex 3 looks like it'll capture all of the skill system's functionality in a much more efficient way. The augs are also much richer and more complex than Deus Ex 1's, based on the info released so far. In other words, Deus Ex 3 seems genuinely streamlined, and not dumbed-down.Confidence Man said:Removing the skill system, primarily. There are other things like regenerating health, third-person cuts, and flashy one button takedowns, but like Invisible War removing skills essentially removes any stat-based customization and leaves you with a more "streamlined" aug upgrade system.
IoCaster said:This is a general observation and not specifically aimed at this game, yet.
Chairman Yang said:The skill system in Deus Ex was an absolute joke, and the aug system in Deus Ex 3 looks like it'll capture all of the skill system's functionality in a much more efficient way.
charlequin said:Inasmuch as people are reacting (perhaps overly strongly) to your statements, it's because you're making broad statements about this trend towards consolization and then using kind of superficial things (like them showing the console versions) to support the idea that this game follows the trend when there are quite a few other elements (the inventory, the manually-entered keycodes, the wealth of readable documents everywhere, etc.) that suggest otherwise.
IoCaster said:This is precisely why I'm holding off on a direct accusation about this specific game, but I'll note that a console focused dev approach is not encouraging to me. There is a trend and it would be disingenuous to not acknowledge that it exists.
Linkzg said:They have shown off the PC version before with DX11 features and eyefinity (multi-monitor) support.
http://www.youtube.com/watch?v=cLd9E304QZQ
http://www.youtube.com/watch?v=EYufXPIKrx0
IoCaster said:This is precisely why I'm holding off on a direct accusation about this specific game, but I'll note that a console focused dev approach is not encouraging to me. There is a trend and it would be disingenuous to not acknowledge that it exists.