I've almost perfected my Jessica Alba Elf.
Niiice.Rad- said:PC Jeux review, here's some info that might be interesting:
Niiice.Rad- said:PC Jeux review, here's some info that might be interesting:
Fakto said:That counting all the diferent origins, right ?
10-15 hrs. for each origin seems pretty short to me since I'm probably going to play through only one or two.
DenogginizerOS said:My PC can't run DA. Which is a bummer. But I was wondering about the console versions. If a 20GB install is required for PC, has Bioware commented on whether or not the PS3 version will have an advantage over X360 in this area (better audio, better textures)?
Pure expeculation. Oh, trust me, I'm the first one to wish that a single origin could last that long ... remember the troppy list ? It gave motives to suspect that bioware considers the playthrough as the convination of all the origins.Pankaks said:.....What would make you think that?
EA games don't "usually" have that anymore. They have changed their stance on PC DRM.Lime said:Does anyone know if the PC version will have that shitty DRM (limit of 4 activations) that PC games published by EA usually have?
The other review we've seen says that if you absolutely fly through the main quest and ignore all else you will finish it in 40, but most people will take longer.Fakto said:That counting all the diferent origins, right ?
10-15 hrs. for each origin seems pretty short to me since I'm probably going to play through only one or two.
I don't think they'll be different enough for it to be worth playing every single one. I'm expecting there to be differences, but it won't be a completely different game. If you really did play through them all though I'd imagine you'd cut down the play time of each successive run.Fakto said:Plus, 70 hours seems to long [or to good to be true] for each origin.
Fakto said:Pure expeculation. Oh, trust me, I'm the first one to wish that a single origin could last that long ... remember the troppy list ? It gave motives to suspect that bioware considers the playthrough as the convination of all the origins.
Plus, 70 hours seems to long [or to good to be true] for each origin.
The developers have said 100 hours. Reviewers are saying 70 hours.Vercingetorix said:When developers say its 70 hours
Purkake4 said:Character editor is better than the Mass Effect one, sweet.
http://i128.photobucket.com/albums/p174/purkake/Screenshot20091014025132268.jpg[/IM][/QUOTE]
Fuck yea, but sadly I know I'm going to still spend 10 hours on the eyebrows :(.
(My computer can't run the character creator)
[QUOTE=Caspel]I've had the opportunity to ask three different devs about their completion times and they were... 45, 60, and 65 respectively. One of my interviews went live today and I have two more going up over the course of the next few days.
[B]
Each origin will take 2-4 hrs to complete and then you'll be free to play the game anyway you like.[/B][/QUOTE]
Very nice, thanks for the heads up.
Don't worry, there's only one decent set of eyebrows, for females at least.Pankaks said:Fuck yea, but sadly I know I'm going to still spend 10 hours on the eyebrows .
Out of 3 total.K.Jack said:Don't worry, there's only one decent set of eyebrows, for females at least.
K.Jack said:Don't worry, there's only one decent set of eyebrows, for females at least.
A Black Falcon said:-On the issue of complexity, game design elements like moral questions, morality meters, branching plots that allow you to be good or evil, and such are elements of depth that should be considered when discussing how complex a game is. The complexity of the battle system is not the only thing that matters. RPGs are, or should be, about more than just combat.
or read about ie blood sausageBlackace said:I like creating cool characters who I can play like I imagined them. Also I like bad ass weapons that I can see in action.
AstroLad said:or read about ie blood sausage
Lostconfused said:Out of 3 total.
Bioware has announced that Dragon Age will not use SecuROM, and will only require a basic disc check to play offline... no online activation required.
Baldur's Gate had multiplayer. I dunno.Purkake4 said:I can't possibly imagine what a multiplayer mode would add. Weren't you people just complaining about every game having an arbitrary multiplayer mode that no one uses?
Mass Effect did pretty good without a multiplayer mode, right?
Purkake4 said:I can't possibly imagine what a multiplayer mode would add. Weren't you people just complaining about every game having an arbitrary multiplayer mode that no one uses?
Mass Effect did pretty good without a multiplayer mode, right?
Fredescu said:The other review we've seen says that if you absolutely fly through the main quest and ignore all else you will finish it in 40, but most people will take longer.
I don't think they'll be different enough for it to be worth playing every single one. I'm expecting there to be differences, but it won't be a completely different game. If you really did play through them all though I'd imagine you'd cut down the play time of each successive run.
Fakto said:I'm buying the PC version, but, the console version give trophys for completing the game with each origin. So, how long to get platinium ? 30 h x 7 horigins = 210 hours ?
That's what I'm saying, seems too long for a single player experience. And at the same time rises my suspucions about those 100 hours being the total amount of play through the game offers, counting all 7 origins.
Anyway, I'm trying to find a review that confirm the 40-70 hours per origin :3
Game Informer said:The central narrative arc and the characters involved serve the setting well, but dont deviate far from expectations. On the other hand, the subplots have some great hooks that I wont spoil here though I will say that the mages tower is awesome. A speed demon could blow through the main story in 40 hours, but thorough players can expect about 70.
Completing the game seven times is bound to take a long time. You'll probably cut that completition time down though as you get familiar with the main quest. It's not going to be as simple as 7x30.Fakto said:I'm buying the PC version, but, the console version give trophys for completing the game with each origin. So, how long to get platinium ? 30 h x 7 horigins = 210 hours ?
That's what I'm saying, seems too long for a single player experience. And at the same time rises my suspucions about those 100 hours being the total amount of play through the game offers, counting all 7 origins.
http://gameinformer.com/games/dragon_age_origins/b/pc/archive/2009/10/05/review.aspxFakto said:Anyway, I'm trying to find a review that confirm the 40-70 hours per origin :3
Fakto said:Anyway, I'm trying to find a review that confirm the 40-70 hours per origin :3
But it did take foreverMyr said:Creating BG2 in 3D with full voice acting would take forever. 40-70 hours for the average player is pretty massive considering how well done the production values are.
That's fine to me, even though I don't consider it a must. It's a matter of preference. I think a game like Demon's Souls for example (I say DS because I'm now playing it) would loose some of its charm if I could save anywhere for example.A Black Falcon said:Even so, I really think you need to seriously consider the major points I made on the issues of difficulty and complexity, namely:
-Save anywhere is an absolute good that should be in all RPGs. Better save systems make games better, not easier.
A Black Falcon said:-On that note, just because a game has infinite continues or save anywhere, you don't need to use them. Have some willpower, it's not forcing you to use it if you don't want to!
A Black Falcon said:-Difficulty and complexity are different issues that must be considered and debated separately and should not be combined.
A Black Falcon said:-On the issue of complexity, game design elements like moral questions, morality meters, branching plots that allow you to be good or evil, and such are elements of depth that should be considered when discussing how complex a game is. The complexity of the battle system is not the only thing that matters. RPGs are, or should be, about more than just combat.
A Black Falcon said:As I said, PC games cover the full spectrum from very simple to very complex. Console games cover that spectrum as well, but are much more heavily weighted towards the simple side. But I said that in my last post, with a bunch of evidence, so I don't need to repeat myself.
and from aprevious post:
Anyway, if you could beat the BG series without dying much, you must be quite good at them... because they're not easy games. Not incredibly hard or something, but not easy, and by ToB things get quite hard, particularly if you install David Gaider's optional 'harder bosses' mods! The modded dragon bosses are incredibly challenging.
One character only, of course it's lacking depth.
Planescape: Torment, my favorite RPG ever, is an extremely deep and complex game in a lot of ways, but the combat is easy. By your writing here, it wouldn't "count" as complex or something because it's easy.
Another aspect of complexity is something that everyone agrees Western RPGs do better, having moral issues and alternate paths. I don't think I need to explain how JRPGs are usually linear and "you do the right thing" while Western ones now generally let you do different things, have multiple paths, and have some kind of morality systems. It makes them deeper, more interesting games in ways entirely unrelated to combat -- and as saying Torment is my favorite RPG ever shows, I think that there are a lot of ways RPGs can be great without focusing on combat at all! As I said with my complaint about Etrian Odyssey, I think that script and puzzles and such are important. I was really pleasantly surprised to see "dungeon-crawler" Icewind Dale II to have such a solid plot and so many really interesting puzzles, for instance. It is still a dungeon crawler for sure, but a more varied and interesting one.
But anyway, sure on the whole you are of course right that dungeon crawlers lost popularity in the West. But where you connect that to "hardcore RPG crowd" I have no idea, because by the '90s, the most complex PC RPGs were most certainly not dungeon crawlers! I mean, sure there were Wizardry 8 and Wizards & Warriors, but after Fallout and then Baldur's Gate particularly, that kind of RPG became the leading hardcore RPG style. That is where it remains.
You keep mentioning the Megaten magic system as your example of the depth of JRPGs. But as I've said a bunch now, that's one semi-niche series, while most JRPGs have nowhere near that kind of depth... having some examples of ones with some kind of depth (not the kind PC RPGs have but something else) is nice, but it does nothing to disprove the idea that on average JRPGs are simpler than WRPGs. Shin Megami Tensei isn't an average JRPG series and you know it.
I guess it comes from the "Japanese games are different" thing, but that's irrelevant to the point! Japanese game developers make games for Japanese gamers, and Western developers make games for Western developers. Everyone makes games for their home audience. And long, long experience has proved that in the West, console gamers want simpler, easier to play games than computer gamers do.
Relaxing on the couch or whatever they usually don't want to go through the depth of a PC game... and you can see this with things like how unpopular strategy games, wargames, realistic flight sims, space sims, or mech sims, strategic D&D-style RPGs, and more all are on consoles in the West
"Choose the wrong spell or your entire party dies" just sounds like unnecessary difficulty more than it does complexity... but I think I covered that already above
Purkake4 said:I can't possibly imagine what a multiplayer mode would add. Weren't you people just complaining about every game having an arbitrary multiplayer mode that no one uses?
Mass Effect did pretty good without a multiplayer mode, right?
syllogism said:I imagine you can keep everyone happy no matter what you do with enough gifts.
Yes, that would just mean you require more gifts which aren't likely a very limited resource. Deal breakers change all that of course and it's possible the approval boost falls quick.sendu said:No, you can't.
Edit: it also says this on the page you linked: "However, the more gifts you give each party member, the less he or she will be interested in the next gift."
I hear at least weapons have mouse over tooltips that show the damage so it's possible you can see the spell damage the same way. The damage is based on your magic stat and some other spellpower boosting things stat so I suppose they decided it would be confusing to show it on that menu.bigmit3737 said:Why don't the spells have any dmg listed?
I rechecked the GB video, it seems spells don't have dmg listed.
What do you mean, there's no multiplayerEversynth said:Did they say anything about creating Persistent Worlds with the toolset?
What? Oh boy...syllogism said:What do you mean, there's no multiplayer