Eh, I dunno. Comparing Takuma to the Dwarf, if I was asked to mimic either style in a commission, I'd feel equally daunted. Maybe less so by the more clothed characters, even, because huge washes of mono-thematic clothing is a bit easier to deal with than anything as crazy as the Dwarf's veiny, fantasy musculature-riddled arm.
In reality, Ogura's art, with a need for motion, would probably look a lot like the Dragon's Crown artwork... no one in their right mind is going to make an animation model as detailed as a stand-alone picture, and once you zoom in on Ogura's art, you notice that his style of coloring is actually pretty similiar to Kamitani's. (I love how close you can get to his artwork in KoF XIII's Gallery; so much more intimate than anything you can find online). I'm quite impressed with how defined the character look in this game; armor mail, body tattoos, muscle veins, and other such details are generally the kinds of things one DOESN'T see in motion graphics, and yet this game has such details all about.
Even given infinite money / RAM, how many animators would choose to actually put detailed frame-by-frame animation to an image such as
this? The saddest thought is, how many people would STILL say "Looks like an SNES game!" and "No way They should charge more than $15 for this, I played better looking stuff on my iPhone?" :{
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