RustyNails
Member
Battle system is basically a playable version of Squall's Lionheart limitbreak. That is OK in my book.
After watching the video, this looks like the same thing. They've removed the switch mechanic, and added jump. They didn't do a good job of showing off jump though. He jumped and that's it lol. They must still be working on it, but I imagine you'll be able to launch into attacks from jump too. This will make a big difference.
It also seems from the Q and A that it's still a case of being able to both press and hold attack. Press for manual hits, and hold to chain. He doesn't seem to imply that only hold is available for attack.
One question for those who can answer it as he compares the game to Type-0 saying you press a button to invoke a combo; how do you invoke a combo in Type-0 exactly? Do you press it once and this activates a combo, or do you have to keep pressing manually?
If that is indeed the case, and jump is in, this will be a variant of Kingdom Hearts pretty much. The biggest difference really came from that jump and hold to chain as a little extra. As manual presses seem to still be in, and jump is also in, this is going to feel quite similar.
I'm really happy to be honest. It feels like they removed the switch mechanic since they couldn't work around the limitations of it, but ultimately, they've stayed true to what Nomura was originally showing off with the combat. And short warp will do just fine to replace the switch if it works the way I'm imagining. I know they mentioned they're going to reveal the control layout, but I'm hoping they allow us to customise it if possible. I liked those trigger buttons and don't want those changed.
I remember reading in that demo thread that summons were controllable in Type-0, I'm now going to hope that's also the case here. It's been a long time since FFX, I want to control.
There's nothing to clarify. Nothing is happening. It's not exclusive.Before the E3 2013 re-reveal, you said that XV would be an "exclusive...kind of". Care to clarify?
This wouldn't be bad. You have your big special attacks, but can also control some. Although, I'd really want to control Bahamut. I have fond memories of those 50,000+ damage attacks. Plus, he's a dragon.My expectation of summons in FFXV :
Two kinds of summons:
- Small-to-mid sized summons (Shiva, Ifrit, Gilgamesh, Odin, etc)
- Giant sized summons (Leviathan, Alexander... Bahamut?, etc)
Summons like Bahamut/Leviathan/Alexander won't be available in normal combat, and only usable in selected set-pieces, if at all. Maybe you won't even have them as summons, but merely fight them as boss fights.
And small-to-mid sized summons where it'll either work like Type-0 ( you temporarily take control of summons whose purpose is to just spam their special moves until they expire ), or you summon an additional AI character to the field to support your team.
Basically you are saying that Luminous wasn't even at a "prototype" stage, as that "Ebony" prototype environment was more 'complete' to do that E3 demo? Jesus.
Just hope the game doesn't get "delayed" anymore because of technical issues with Luminous or something like that.
There's nothing to clarify. Nothing is happening. It's not exclusive.
QFT.
Exactly what I think, too, as a huge FF, who played every main-line entry and their spin-offs. A deep battle system was NEVER the reason why I played FFs, lol. It's the art, music, production value, etc.
There's nothing to clarify. Nothing is happening. It's not exclusive.
This wouldn't be bad.
Although, I'd really want to control Bahamut. I have fond memories of those 50,000+ damage attacks. Plus, he's a dragon.
I agree with the small/mid summons bit. Hopefully they'll be actually playable like Type 0My expectation of summons in FFXV :
Two kinds of summons:
- Small-to-mid sized summons (Shiva, Ifrit, Gilgamesh, Odin, etc)
- Giant sized summons (Leviathan, Alexander... Bahamut?, etc)
Summons like Bahamut/Leviathan/Alexander won't be available in normal combat, and only usable in selected set-pieces, if at all. Maybe you won't even have them as summons, but merely fight them as boss fights.
And small-to-mid sized summons where it'll either work like Type-0 ( you temporarily take control of summons whose purpose is to just spam their special moves until they expire ), or you summon an additional AI character to the field to support your team.
I just thought of that because they mentioned PS4 has plenty of buttons in regard to the jump mechanic, yet didn't say anything about XB1. Guess thats typical fare for Japanese games regardless if multi-platform, though.
If summons in FFXII added an additional party member instead of replacing two of them they'd actually be great. Going from three people to four, I mean.There's nothing to clarify. Nothing is happening. It's not exclusive.
This wouldn't be bad. You have your big special attacks, but can also control some. Although, I'd really want to control Bahamut. I have fond memories of those 50,000+ damage attacks. Plus, he's a dragon.
I hope they don't go with the bold though. That's what was in FFXII, and I didn't like it. Summons have felt useless to me since FFX. I want them to return in a big way.
There's nothing to clarify. Nothing is happening. It's not exclusive.
This wouldn't be bad. You have your big special attacks, but can also control some. Although, I'd really want to control Bahamut. I have fond memories of those 50,000+ damage attacks. Plus, he's a dragon.
I hope they don't go with the bold though. That's what was in FFXII, and I didn't like it. Summons have felt useless to me since FFX. I want them to return in a big way.
I cannot for the life of me remember a summon in FFXII or FXIII. Were they even in XIII?
I kind of remember Ifrit in XII but nothing else rings a bell.
I'd love a return to the time when Summons were this grand spectacle.
You're definitely wrong. Especially on higher difficulties.
Ifrit wasn't in 12, they had the Zodiac summons from the Ivalice universe.
You had to fight every summon for the story in 13. You don't remember Odin? Shiva Bikes?![]()
My expectation of summons in FFXV :
Two kinds of summons:
- Small-to-mid sized summons (Shiva, Ifrit, Gilgamesh, Odin, etc)
- Giant sized summons (Leviathan, Alexander... Bahamut?, etc)
Summons like Bahamut/Leviathan/Alexander won't be available in normal combat, and only usable in selected set-pieces, if at all. Maybe you won't even have them as summons, but merely fight them as boss fights.
And small-to-mid sized summons where it'll either work like Type-0 ( you temporarily take control of summons whose purpose is to just spam their special moves until they expire ), or you summon an additional AI character to the field to support your team.
wow...
Why is it that everytime they off this game it looks like it has a completely new battle system ?
Today looks much,much bثtter than what they've shown before.It looks closer to E3 2013.
You can.Looks ok I guess...I am not saying I wanted a traditional turn based FF game ,like the PS1 games but this look like DmC in the FF Universe...I hope we get options,you know like Dragon Inquisition where you can go real time or also pause the game and plan stuff,2 choices....
What else do you have in Devil May Cry 1 apart from an attack button, a jump button, and a shoot button?Sorry. I'm not seeing where Kingdom Hearts 1 and 2 are particularly mechanically-involved games if that's what you're implying. They are pretty much the definition of stream-lined action gameplay. What else do you have aside from a context-sensitive attack, a dodge, a jump, and a block? Everything else is pressing X from menu commands. Disregarding that I only played these games on the highest difficulties I'm not even talking about the difficulty here, but rather the mechanics of gameplay. I enjoyed it for what it was as a kid, played them to death, and grinded everything you could grind in them. It's not really satisfying for me nowadays, though. Opinions and all that.
It worked for XIV:ARR, so maybe they think it'll work for this and will be a strategy they try to incorporate for future game releases.Feeling a lot better about this game despite having only one playable character.
Really loving how forthcoming they've been about the game recently. Such a strange change of pace compared to the last few years lol.
I can't wait to see some more magic spells being used at some point. Blizzaga is going to look amazing.![]()
Tabata said something about doing another live demo like this again next month with different staff members, so get excitedYou know, one thing I hope Tabata share with us soon is the updated list of staff members who are now working on the game. I mean obviously Nomura is gone, and one of the main programmer for XV is also gone. Who was him replaced by? What is Yusuke Naora's role in this game? Art director for characters? For environment? Is Takatsugu Nakazawa involved in game design? Is Roberto Ferrari still working as the sub character designer? What happen to Hashimoto?
May seem trivial in the big picture, but I'm curious about the behind-the-scenes stuffs.
I think you were overreacting in that the character-switching stuff with each character playing fundamentally differently (especially Prompto) sounded godawful and I'm glad the game will be focused and polished instead of trying to contain a full third-person shooter mode.To everyone telling me that I was overreacting about no character switching and that it may be in the game:
Told you so.
I don't see how character switching is a bad thing. Just because you have four different playstyles, doesn't mean they won't be focused or polished. Having four different playstyles could be amazing, especially with Prompto since he at least has a unique hook to him. Even with the game as it is now, you could enable a playstyle for Prompto from long-range and have it work. They probably cut the idea because they have a deadline, and don't have the time to really implement it.I think you were overreacting in that the character-switching stuff with each character playing fundamentally differently (especially Prompto) sounded godawful and I'm glad the game will be focused and polished instead of trying to contain a full third-person shooter mode.
I don't see how character switching is a bad thing. Just because you have four different playstyles, doesn't mean they won't be focused or polished. Having four different playstyles could be amazing, especially with Prompto since he at least has a unique hook to him. They probably cut it because they have a deadline, and don't have the time to really implement it.
Yeah that sounded real awful. I hate having different characters that all play different which would have given me a lot of freedom and options playing the game between all characters. The things you read here sometimes....I think you were overreacting in that the character-switching stuff with each character playing fundamentally differently (especially Prompto) sounded godawful and I'm glad the game will be focused and polished instead of trying to contain a full third-person shooter mode.
Thos are some surprisingly hard ball questions
Yeah that sounded real awful. I hate having different characters that all play different which would have given me a lot of freedom and options playing the game between all characters. The things you read here sometimes....
SE should just go ahead with a worldwide release for this game. As much as I think staggering the release about a month or so would be the best idea, this would be a pretty amazing move for their fanbase.
December 2015, worldwide. Just do it.
Zero problems with only Noctis being playable. Even when this game was supposed to play like KH I didn't entertain the idea of playing as someone who wasn't Noctis since shooting things with Prompto Dirge of Cerberus-style never looked terribly interesting in the previous trailers. It obviously would be better if they worked some amazing multi-character play in, but since they're being honest in that it wasn't working like it should I'm ok with them focusing on developing the main character's gameplay (who always seemed to have the most interesting skills anyway) to the best of their abilities. As long as you can manage the rest of your party to an extent with Gambits, dual techs and whatnot it's fine for me.
That's a super optimistic date, though I'd love it if that happened.December 2015, worldwide. Just do it.
Ehhh, I'm still pretty skeptical overall. SE has a lot to prove. There will be no hype train for me.
SE should just go ahead with a worldwide release for this game. As much as I think staggering the release about a month or so would be the best idea, this would be a pretty amazing move for their fanbase.
December 2015, worldwide. Just do it.
Sometimes people deserve to have their faith rewarded.
I would go apeshit over a worldwide release.SE should just go ahead with a worldwide release for this game. As much as I think staggering the release about a month or so would be the best idea, this would be a pretty amazing move for their fanbase.
December 2015, worldwide. Just do it.
Sometimes people deserve to have their faith rewarded.
SE should just go ahead with a worldwide release for this game. As much as I think staggering the release about a month or so would be the best idea, this would be a pretty amazing move for their fanbase.
December 2015, worldwide. Just do it.
Sometimes people deserve to have their faith rewarded.
I just beat Tales of the Abyss last night.
Now watching the FFXV gameplay footage, it reminds me very much of Tales gameplay.
bu-bu-but 55%.
Honestly, I'm not too optimistic about that date and even the q1 2016. But if they can, I'll be damned if I don't buy an LE just for their effort.
SE should just go ahead with a worldwide release for this game. As much as I think staggering the release about a month or so would be the best idea, this would be a pretty amazing move for their fanbase.
December 2015, worldwide. Just do it.
Sometimes people deserve to have their faith rewarded.