The game difficult scales with your max main character level… so if you are high level the enemies will be high level if you are low level they will be low level.The game was and is still difficult and grindy. Some difficulty spikes in particular are just fiendish. The first one I can remember was like the fifth mission in the game when you start at the bottom of a hill that is full of enemy archers. If you hadn't spec'd your team a certain way, you'd have to grind for three hours to unlock classes and abilities strong enough to counter them. Also random encounters level scale, which means they're more difficult than the story missions if you stop and grind too many times.
Random battle are at your level so they are more difficult than stories ones that are below your levels.lol, 6 red chocobo random battle, noped the fuck out of there.
Probably means Wiegraf, which is fair, but at the same time videogame general rule of thumb is that if the game is asking you to save at a time that is not when you normally save, you should probably save it in a second file.
I mean, they still need to upscale the resolution and textures, that would count as a remaster.No remaster needed.
Just port the PSP game to modern consoles.
Easily one of the best games ever made.
I see some posters giving you crap - but FFT definitely has some early stages and boss fights where if you dont level up at least a little - they're impossible to clear. The game takes a bit to learn the mechanics and job switching and such - where the first time playing without having this knowledge you could be building incorrectly or in-efficiently. I had to restart like twice back in the 90s my first playthrus.