Logan Cano
Banned
Diablos said:I personally think that art done right (especially by elite devs) > uber l33t hardware, but there will always be some things that could still look better if only you had some more texture memory and bandwidth. For example, characters' clothing close-up in FFXII; it is artistically impressive, but still a bit blurred because the detail has to be turned down in order to compensate for everything else that needs textured.
I don´t think that is really the case. I understand many of PS2´s shortcomings, but there are many games that shine graphically despite them. Judging from the demo, it looks like the problem is the graphics engine, it´s quite old, 2002 technology isn´t it?? Underwhelming graphics are a natural consequence of repeteadly delayed games, and (again, judging from the demo) while FFXII would have looked truly fantastic in 2003, today it is very dissapointing. Hopefully that changes in the actual release.
However, I´m still puzzled by the quality of the cutscene screenshots, they do look phenomenal, and it´s very interesting to see such a contrast between the gameplay sections and cutscenes. Is the game code so demanding that when it´s not needed, the engine can draw so much better characters??