GameSeeker
Member
I played Driveclub today (three hours ago).
That thing is aliasing city.
It seemed to have more stuff going on in the background with the track they had (such as trees and bushes), but even the car's dashboard was aliased to hell, and the painted lane lines on the road were shimmering as they were coming up on you. The powerlines that went around the track weren't even visible because of the heavily aliasing in the distance, whereas that was way lessened in Forza. In my opinion, Forza had way, way better image quality. Car models looked way more realistic, aliasing was nowhere near as noticeable (didn't ask if they used AA or not though), driver hands looked incredible, etc. I've also seen some videos of Forza going through foresty areas, but I didn't get to see that in person, so maybe Forza will be able to match Driveclub in the background effects will still having good IQ.
Regardless, I'll still try out Driveclub PSN+ when I get my PS4 because of course they'll be improving the game up to launch, but with the 5 minutes of hands on time I've had with the games, I've decided Forza is getting my money this November.
If you are making a decision based on 5 mins of alpha code on DriveClub you are making your decision too early. The final version of Driveclub will have an anti-aliasing solution. The AMD GCN graphics in PS4 supports several types of AA solutions. After they finish the game content and frame rate optimization, AA will be last graphics effect added to the game. Once it has a AA solution in place, the aliasing you mention will be gone.