RagnarokX said:Well, vehicles have had a history of making some games bad. It's a legitimate concern. Don't want it to end up being this:
Well, unlike the 3D Sonic games, Diddy Kong Racing was actually pretty fun.RagnarokX said:Well, vehicles have had a history of making some games bad. It's a legitimate concern. Don't want it to end up being this:
That is actually good. When something doesnt leak it means MS has used maximun security to keep under wraps what they believe will be the start of the show.duckroll said:NO! ITT we talk about the injustice that crappy Rare games I don't care about are leaked so early, but NINJA BLADE is not!
T_T
NeXuSDK said:My articles are now up on Gamereactor.dk:
Viva Pinãta: Trouble in Paradise
Gallery
Banjo-Kazooie: Nuts and Bolts
Gallery
{Mike} said:Still waiting for CBFD 2 or PD 2
NeXuSDK said:My articles are now up on Gamereactor.dk:
Viva Pinãta: Trouble in Paradise
Gallery
Banjo-Kazooie: Nuts and Bolts
Gallery
NeXuSDK said:My articles are now up on Gamereactor.dk:
Viva Pinãta: Trouble in Paradise
Gallery
Banjo-Kazooie: Nuts and Bolts
Gallery
Katana_Strikes said:Eurgh, not liking the sound/look of Banjo 3 at all now. I wanted a pure platformer, not some vehicle collectathon thingy. I'll wait for some vids but hype -100 after the new pics and GI info. :/
gofreak said:I'm curious about a couple of things..
How the vehicle building system will work... total freedom, or certain constraints defined by blueprints, or..?
And then, also, what the vehicles will be used for. Bonus mini-games (racing etc.) or actually a big part of the game proper?
NeXuSDK said:No english versions, sorry... and don't really have time to translate
To everyone disliking Banjo, I have one question: do you like LEGO? If you do, Banjo gives you all the freedom of building like LEGO and actually lets you play around with it in the world, also being essential in missions and multiplayer. It's really fascinating...
a.wd said:are there english versions please?
Xapati said:This is what I find really exciting. Btw. tid you get to try the vehicals? Do they handle well? What sort of vehicals did you build?
NeXuSDK said:No constraints really. Of course there is a certain size to work within (I was told 20 x 20, but don't know if it's the same for the z-axis), but within that space you can place vehicle-parts however you want. Only demand is basically that they don't occupy the same space and that they are connected to each other somehow.
From there on, physics take over. There's really some fun choices you have to make. Do you want to use heavy parts for extra armor or ligther parts for better speed and less fuel use? More engines will give more speed, but you will run out of fuel sooner... unless you place enough fuel tanks, but that will increase the overall weight. And you also have to consider weapons and ammo depots.
Many of us thought it would be the best solution to build the biggest, most badass vehicle for MP (especially since we discovered that fuel was turned off in the MP we played), but actually many of us was tricked by smaller, more flexible and versatile vehicle designs... like a small racer that could also be used as a chopper.
And vehicles will play a large part in completing missions as far as I understand.
NeXuSDK said:No constraints really. Of course there is a certain size to work within (I was told 20 x 20, but don't know if it's the same for the z-axis), but within that space you can place vehicle-parts however you want. Only demand is basically that they don't occupy the same space and that they are connected to each other somehow.
From there on, physics take over. There's really some fun choices you have to make. Do you want to use heavy parts for extra armor or ligther parts for better speed and less fuel use? More engines will give more speed, but you will run out of fuel sooner... unless you place enough fuel tanks, but that will increase the overall weight. And you also have to consider weapons and ammo depots.
Many of us thought it would be the best solution to build the biggest, most badass vehicle for MP (especially since we discovered that fuel was turned off in the MP we played), but actually many of us was tricked by smaller, more flexible and versatile vehicle designs... like a small racer that could also be used as a chopper.
And vehicles will play a large part in completing missions as far as I understand.
CowboyAstronaut said:Would you say that referring to the vehicle customization in Banjo as being a lot like spore's character customization only involving vehicles instead of organic creatures is a valid comparison based on what you've seen? I say this because when you say something like "From there on, physics take over" it reminds me a lot of what pretty much takes place once a creature is finished being built in Spore.
CowboyAstronaut said:Would you say that referring to the vehicle customization in Banjo as being a lot like spore's character customization only involving vehicles instead of organic creatures is a valid comparison based on what you've seen? I say this because when you say something like "From there on, physics take over" it reminds me a lot of what pretty much takes place once a creature is finished being built in Spore.
Did you find yourself impressed with the game's lighting or other visual aspects like the textures, art style, size of environments? I suppose the more to the point question would be did you find the graphics to be impressive at all?
NeXuSDK said:I thought Banjo was beautiful, no doubt, although the most impressive game from a technical standpoint. I really like the color palette and art style though, which is very coherent throughout the levels I saw.
NeXuSDK said:Hmm, in a way, but then again, not really. What I mean by physics take over is, that the parts that you use act and functions as you expect. Place the propella on the back and gain speed on ground and in water. Place it on top and you have a helicopter. All parts can be turned in every angle btw.
NeXuSDK said:Hmm, in a way, but then again, not really. What I mean by physics take over is, that the parts that you use act and functions as you expect. Place the propella on the back and gain speed on ground and in water. Place it on top and you have a helicopter. All parts can be turned in every angle btw.
I fone doesn't like Lego, is there a way to build the vehicles quick so that they are working well enogh for singleplayer?NeXuSDK said:No english versions, sorry... and don't really have time to translate
To everyone disliking Banjo, I have one question: do you like LEGO? If you do, Banjo gives you all the freedom of building like LEGO and actually lets you play around with it in the world, also being essential in missions and multiplayer. It's really fascinating...
NeXuSDK said:Hmm, in a way, but then again, not really. What I mean by physics take over is, that the parts that you use act and functions as you expect. Place the propella on the back and gain speed on ground and in water. Place it on top and you have a helicopter. All parts can be turned in every angle btw.
Any news in the gardens size/limitations being lifted?
do clothes affect pinatas more this time like for example wearing helmets to make them stronger and so on? in the first one it was supposed to work but iñm not sure about it.
Also, i think i saw a penguin pinata in the classic setting. Are they not affected by the area weather/season?
Orodreth said:And woud you mind answering these other Piñata questions:
Any news in the gardens size/limitations being lifted?
The Innocent X said:Garden is apparently the same size ( mentioned in the gamers day update thread.)
Ghost said:The update thread also says you visit the Arctic and desert enviroments, but just to trap piñata, not to build.
Yoshi said:I fone doesn't like Lego, is there a way to build the vehicles quick so that they are working well enogh for singleplayer?
Brashnir said:So if you put Monster Truck tires on the sides of your vehicle, you can bounce off of walls or even use them to increase speed?
Ramirez said:Do the vehicles have any sort of physical attacks, I know the plane had guns on it, but can you actually destroy or damage other peoples vehicles?
Yoshi said:I fone doesn't like Lego, is there a way to build the vehicles quick so that they are working well enogh for singleplayer?
Orodreth said:Did you get to see possibilities to go underwater?
And woud you mind answering these other Piñata questions:
Ghost said:Why DO we have 2 threads on this?