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New IP you really liked, but Dev died or whatever forcing no sequel

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Goodnight, sweet prince.
I really wanted a second game. :/
 
Asura's Wrath

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Also Blur

How did Spec Ops: The Line do?
Blur doubtful but Asura's Wrath is interesting because Capcom didn't have high expectations for it.
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Imagine a sequel on the PS4.

I think it was to similar to Warhawk and yeah if they were to push multiplayer a lot further maybe.

Whatever happened to Game Republic, the story behind doesn't any sense they had projects and then owner cuts and leaves?
 
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Initially released on PS2, later ported to Xbox, PC and eventually PSP. Neither version was successful saleswise. A sequel was rumored shortly before the original's release but Konami probably didn't expect the game to bomb so hard. Maybe they should have included the MGS 2 demo with this one insted of ZOE.

oh, the memories. I loved the story's plot.
 
Whatever happened to Game Republic, the story behind doesn't any sense they had projects and then owner cuts and leaves?

"Game Republic has not gone away, but we ran out of money," he explained. "So I had to let go of everybody."

At its peak, Game Republic employed about 300 people. The company was hit hard financially after the closure of publisher Brash Entertainment. The studio was developing a video game adaptation of Clash of the Titans for Brash and when the publisher folded in 2008, Game Republic lost "a large amount of money."

"But of course we had made the decision to go with Brash Entertainment," Okamoto says, shouldering some of the blame. Okamoto also pointed to the weakened global economy at the time, adding "It wasn't totally their fault."

http://www.polygon.com/gaming/2012/...-yoshiki-okamoto-retired-console-games-mobile

Sounds like some failed business decisions did them in
 
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Seriously though?

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(same thing I post in every one of these threads....)
If Microsoft didn't shut down xbl for the original Xbox I would still be playing phantom dust a lot. There is not many games with the depth and excitement of phantom dust. The game is very balanced even with the high number of skills available.
 
I really liked Dragon Age Oriins. It was a lot of fun.
Too bad we never got that sequel.


I would also live a sequel to Alpha Centauri. I loved that game.
 
Split/Second. Normally I don't play racing games, but this one was really fun. Too bad disney closed down Black Rock and we'll never see the sequal teased at the end of the game.
 
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I know that isn't a new IP, but garou was a total change from the original series that for me it was a new IP

Nothing stops SNKP to release a sequel, but in the state that they are, they will never risk with this game when they had a more secure sucess with KOF
 
Alpha Protocol definitely comes to mind, but so does WET.

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I love it's style from the visuals to the music selctions, Rubi was genuinely a bad-ass lead, and while the game had some rough patches (the entire final level is recycled material followed by a janky QTE with missing sound effects), I had an absolute blast with it. It's still one of those games I like to visit from time to time for some fun, popcorn gaming. WET could definitely have benefitted from an expanded and polished sequel.

Don't forget THE SOUNDTRACK

Also, Prey... even though I never played it, I wanted Prey 2 :(
 
I was going to come in here and say, "Oh, Folklore, the thread," but, yeah, never mind.

Heavenly Sword is another one, though I keep getting the inclination Sony is going to revive it for PS4.

The dev didn't die, but the IP kind of did before Nariko showed up in PS All Stars.
 
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I know this isn't going to be the most popular choice around here as the game was generally panned on gaf (and everywhere, really). But the people who were dedicated to this game know how much potential was there. 256 player battles, vehicles, bunkers, turrets, actual ranks in the game that meant something (like the leader of your platoon could call in air strikes or block the enemies radar).


It was, in my opinion, the most hardcore shooter on consoles this gen. It was basically impenetrable to new players which made the whole 'free to play' release a complete failure. It took atleast 50 hours of play to memorize each of the humongous maps. It also took a long time to understand why the bunkers, the AA and other targets were important to attack/defend.


The thing that took it to an entire different level for me though is the absolute beast mode that good players could go on from time to time. Now it took you to be on defense, usually, and in a part of the map you know perfectly... for the squad going up against you and the nearby squads to be fairly dumb. But a typical game of MAG would end for a normal player with like 20 kills and 18 deaths. Someone amazing at the game could break 100 though. Just absolutely go off and get in this zone where you are just fucking RAMBO-ing the entire other army. I never got 100, i broke 50 a couple times, but goddamn it was just amazing to watch.


Unfortunately the high entry level of skill and game knowledge needed combined with the fact that it wasn't call of duty meant that MAG lived a pretty quiet life with a small but dedicated fanbase. And now, of course, Zipper is no more. But for two straight gens they have given me my favorite shooters for each. Socom 2 and now MAG.

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This, well said
 
Scrolling through this thread... so painful.

Surprised that you didn't mention Lost Odyssey. And Rogue Galaxy... and also Gitaroo Man... and Agressive inline...
...

:(
 
I loved Advent Rising. Man, I was so hyped by that trilogy prospect with the first game's awesome and unique story.
 
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