xabre said:
Nothing you couldn't do on a 360...now what exactly is the point of this game?
Oh boy. :/
There are a lot of things going on that you can't see in pics (need motion) that would make me question that.
This game is making extensive using CELL ... no previous game has come close to running this many algorithms on it.
-Native full HD 1080p graphics and 7.1 uncompressed audio
-Progressive Mesh is a technique rendered by the Cell microprocessor, which allows for an intensive amount of detail to be placed upon vast amount of objects, both up-close and far away.
-High-Dynamic Range Lighting: All of the lights, shadows, reflections, and highlights in Lair are in HDR, and are rendered in real-time by the Cell and RSX, thus allowing the lighting scheme to completely change, just like the time of day does in-game, however, due to the advanced programming of the lighting system, it will be ever-changing, and rarely, if ever the same twice.
-Real-time Dynamic Physics: Every second of gameplay, Lair renders hundreds of physics effects on everything from your dragon, down to the cloak on an enemy soldier. All enemies and allies have their own physics-driven animations, and have individually programmed ragdolls.
-Real-time Fluid Dynamics: All of the water effects in Lair, such as waves, are run by real-time fluid dynamics on the Cell.
-Parallax Shaders: Parallax shaders are used on almost every object in Lair, including fire and clouds.
-Real-Time Renderings/Volumetric Effects: The fire in Lair is rendered in real-time, and has its own physics. All of the clouds, smoke, and fog effects are volumetric. Lava, rain, wind, fur, and more are also rendered in real-time.