The story is going to be entirely singleplayer. It's also going to be open world. Outside you will have to deal with dynamic weather storms as well as massive akrid. When exploring inside caves and abandoned facilities it will feel a little more like Dead Space. The mech is the source of your on screen HUD, so the further away you get from it while exploring the less and less HUD you have.
Aside from that there is going to be a separate co-op mode and a 10 player competitive multiplayer.
Hmm. The characters are lacking in texture (as in they look too smooth and lacking in fine detail, not that their texture resolution is bad, per se) but some of those vistas look really nice. I'd have to see it in motion before making any judgement calls.
Posting as one of the few people on the board who still plays LPC and LP2 online:
It looks utterly godawful - nothing like the Asian elegance and grace that LP should be about. I can forgive them for this beefcake, Jesus-like main character as long as they give us multiple models to select from for multiplayer (maybe even less us mix and match like LP2). Seriously, is it a requirement for your characters to be beefy in an Unreal-powered game?
I wonder if they'll manage to keep any of the Monster Hunter-esque mechanics, namely the physics of LP1 and 2, without MT Framework. They have the director of the previous LP games, and are hiring new staff like crazy, but who knows?
Also they're still scaring the shit out of me with the camera orientation. It really belongs in the center, jerks - there are reasons it's like that Monster Hunter and LP1. I doubt there were any LP2 vets who would not immediately switch to Camera 2 after a few minutes of playing, because it put you at a disadvantage to have it over-the-shoulder when you're throwing grenades, using the grappling hook, or timing your frame advantages. Please do not reduce this complex TPS to Gears of War or Dead Space.