maharg said:In 1994 Super Metroid's ending seemed pretty final.
Also, I'd argue that Metroid's ending seemed pretty final too. There was no indication that the Metroids came from somewhere else.
Point is, there are always ways to get around these 'final' endings. All it takes is there having been another research station, the Chozo or the Pirates having taken the metroids to a planet other than Zebes, or hell an evolved space metroid that left SR388. It doesn't take a genius, and sooner or later they'll run out of gaps in which to reasonably put another dumb interquel.
What? It's coming this year.brandonh83 said:Zelda if it does indeed come out this year lol )
EmCeeGramr said:Also, the Japanese site has updated: http://metroid.jp/index.html
Much of it's "MORE COMING SOON" but there's new art, screenshots, and music.
Heh that was my thoughts the first time I visited the site with the music: YES! Theme of Samus! this is good this is good *fades*....And here it com*loops* NOoooooooo!!SpacePirate Ridley said:Do you know what I hate about the website?
Holy crap. Blake's 7 meets Metroid. Samus' 7. Perhaps that hunter that tried to track her down at the end of Prime 3 could reappear, if Sakimoto approves.MechaX said:And even then, what if the Galactic Federation tells her to turn over her Chozo Suit to make sure she doesn't turn on them the next opportunity? I doubt she would willingly go along with something like that anyway. And if she doesn't... well, that's where the entire "hunted by the Federation" route comes back into play.
OMG Aero said:
Weeks old.Vizion28 said:
Nintendo ad reveals Samus' latest adventure will hit the UK in two months
Metroid: Other M will be released in the UK this September.
(AKA the EU)
The release window was confirmed by a trade ad from Nintendo in the latest issue of MCV, due out tomorrow.
This puts the game's European debut within weeks of its US launch, confirmed as August 31st during Nintendo's E3 press conference.
It also means UK gamers won't have to wait long after the game reaches Japan on September 2nd.
Metroid: Other M is the newest take on the long-running sci-fi franchise. It is the first in the series to be developed by a third-party developer, Team Ninja.
The Dutch Slayer said:Is this the ok topic for it?
if not sorry.
EU release for September of 2010 !!!!
http://www.mcvuk.com/news/39823/Metroid-Other-M-confirmed-for-September#after_ad
jufonuk said:September can't come Quickly enough
Serious Confession here Gaffer's never was into Metroid Back in the Day (Nes/SNES)
been into it from Prime and Shadow Complex got me back into these style of games but Other M Looks sweet
These videos desperately need subtitles.neo2046 said:[Minna no Nintendo Channel]
Metroid: Other M Feature (producer Japanese interview with gameplay video)
http://www.youtube.com/watch?v=6_X96bYLIgo
http://www.youtube.com/watch?v=0wBWeVLeAww
neo2046 said:[Minna no Nintendo Channel]
Metroid: Other M Feature (producer Japanese interview with gameplay video)
http://www.youtube.com/watch?v=6_X96bYLIgo
http://www.youtube.com/watch?v=0wBWeVLeAww
Johnas said:Have you bought Super Metroid off the Virtual Console?
The guy from Team Ninja. Forgot his name.robor said:Come ooooon September!!!
*EDIT*
Hey, who's the ACTUAL director behind this game?
Neon_Icarus said:Most of it's stuff we already know. I'm too lazy to look up vocabulary now, but here is what I got from it:
- Because you have a very limited amount of buttons on the Wii-remote, the controls have to adapt to your enviroments a lot. For example, depending on the enemy a different finishing move is possible.
- Goal was to make the movement from cinematics to gameplay seemless.
- Bombing walls to discover items in the 2D Metroids and investigating the enviroments in the first-person view to find items have the same kind of feeling to them.
- Because Samus is not "very good at living like a normal human being", and doesn't talk much, when it came to choosing the voice actress (Koeda Ai) they wanted someone who could speak in an unsophisticated, direct manner, rather than someone with very good technique.
- Because Sakamoto wanted Other M to have the same feeling as the 2D Metroids, the shooting animation (Samus raising her hand to shoot) was made as quick as possible.
- The guy from D-Rockets wanted to have more Zero Suit in there. While the armour protects Samus during battles, it also covers her feelings, and thus is not so good for human drama. However, Sakamoto was adamant that Samus would not take of her armour unless it really suited the story and the situation. They wanted to portray a strong, cool Samus, who has powers other human beings don't.
Neon_Icarus said:However, Sakamoto was adamant that Samus would not take of her armour unless it really suited the story and the situation. They wanted to portray a strong, cool Samus, who has powers other human beings don't.
Kilrogg said:First, thank you for the summary, Neon-Icarus.
Well, I guess he's not completely useless then, but I still cringe every time I hear them talk about Samus's feelings and how she behaves as a human being. And we have yet to take a look at those scenes where Samus will show her "maternal instincts" towards Metroids *shudder*.
Neon_Icarus said:Most of it's stuff we already know. I'm too lazy to look up vocabulary now, but here is what I got from it:
- Because you have a very limited amount of buttons on the Wii-remote, the controls have to adapt to your enviroments a lot. For example, depending on the enemy a different finishing move is possible.
- Goal was to make the movement from cinematics to gameplay seemless.
- Bombing walls to discover items in the 2D Metroids and investigating the enviroments in the first-person view to find items have the same kind of feeling to them.
- Because Samus is not "very good at living like a normal human being", and doesn't talk much, when it came to choosing the voice actress (Koeda Ai) they wanted someone who could speak in an unsophisticated, direct manner, rather than someone with very good technique.
- Because Sakamoto wanted Other M to have the same feeling as the 2D Metroids, the shooting animation (Samus raising her hand to shoot) was made as quick as possible.
- The guy from D-Rockets wanted to have more Zero Suit in there. While the armour protects Samus during battles, it also covers her feelings, and thus is not so good for human drama. However, Sakamoto was adamant that Samus would not take of her armour unless it really suited the story and the situation. They wanted to portray a strong, cool Samus, who has powers other human beings don't.
Whoompthereitis said:I'm actually cautiously optimistic about this game.
I like Metroid, but I rarely finish the games. Only ones I've beat are the original, and the first Prime 1. I always burn out at some point.
As long as this game is fun, I'm cool if it doesn't retain all of the Metroid 'design philososphy'.
Super, Fusion and Zero Mission are like 3 hours long :lolWhoompthereitis said:I'm actually cautiously optimistic about this game.
I like Metroid, but I rarely finish the games. Only ones I've beat are the original, and the first Prime 1. I always burn out at some point.
As long as this game is fun, I'm cool if it doesn't retain all of the Metroid 'design philososphy'.
Neon_Icarus said:Most of it's stuff we already know. I'm too lazy to look up vocabulary now, but here is what I got from it:
- Because you have a very limited amount of buttons on the Wii-remote, the controls have to adapt to your enviroments a lot. For example, depending on the enemy a different finishing move is possible.
- Goal was to make the movement from cinematics to gameplay seemless.
- Bombing walls to discover items in the 2D Metroids and investigating the enviroments in the first-person view to find items have the same kind of feeling to them.
- Because Samus is not "very good at living like a normal human being", and doesn't talk much, when it came to choosing the voice actress (Koeda Ai) they wanted someone who could speak in an unsophisticated, direct manner, rather than someone with very good technique.
- Because Sakamoto wanted Other M to have the same feeling as the 2D Metroids, the shooting animation (Samus raising her hand to shoot) was made as quick as possible.
- The guy from D-Rockets wanted to have more Zero Suit in there. While the armour protects Samus during battles, it also covers her feelings, and thus is not so good for human drama. However, Sakamoto was adamant that Samus would not take of her armour unless it really suited the story and the situation. They wanted to portray a strong, cool Samus, who has powers other human beings don't.
Boney said:The guy from Team Ninja. Forgot his name.
Yeah Hayashi! Thanks.robor said:And boy did they nail the shit out of this. Every in-game clip I've seen has shown the most seamless transition I've ever seen in a game. My jaw dropped when I saw it.
Yousuke Hayashi?
Did you just call Sakamoto useless?Kilrogg said:Well, I guess he's not completely useless then
Neon_Icarus said:Most of it's stuff we already know. I'm too lazy to look up vocabulary now, but here is what I got from it:
- Because you have a very limited amount of buttons on the Wii-remote, the controls have to adapt to your enviroments a lot. For example, depending on the enemy a different finishing move is possible.
- Goal was to make the movement from cinematics to gameplay seemless.
- Bombing walls to discover items in the 2D Metroids and investigating the enviroments in the first-person view to find items have the same kind of feeling to them.
- Because Samus is not "very good at living like a normal human being", and doesn't talk much, when it came to choosing the voice actress (Koeda Ai) they wanted someone who could speak in an unsophisticated, direct manner, rather than someone with very good technique.
- Because Sakamoto wanted Other M to have the same feeling as the 2D Metroids, the shooting animation (Samus raising her hand to shoot) was made as quick as possible.
- The guy from D-Rockets wanted to have more Zero Suit in there. While the armour protects Samus during battles, it also covers her feelings, and thus is not so good for human drama. However, Sakamoto was adamant that Samus would not take of her armour unless it really suited the story and the situation. They wanted to portray a strong, cool Samus, who has powers other human beings don't.
Varjet said:Did you just call Sakamoto useless?
robor said:He's not director, he's producer and just because he's doing things you don't like with Samus hardly makes him useless.
Gino said:I like learning more about Samus. I read the manga and her back story is good for me.
Neon_Icarus said:Most of it's stuff we already know. I'm too lazy to look up vocabulary now, but here is what I got from it:
- Because you have a very limited amount of buttons on the Wii-remote, the controls have to adapt to your enviroments a lot. For example, depending on the enemy a different finishing move is possible.
- Goal was to make the movement from cinematics to gameplay seemless.
- Bombing walls to discover items in the 2D Metroids and investigating the enviroments in the first-person view to find items have the same kind of feeling to them.
- Because Samus is not "very good at living like a normal human being", and doesn't talk much, when it came to choosing the voice actress (Koeda Ai) they wanted someone who could speak in an unsophisticated, direct manner, rather than someone with very good technique.
- Because Sakamoto wanted Other M to have the same feeling as the 2D Metroids, the shooting animation (Samus raising her hand to shoot) was made as quick as possible.
- The guy from D-Rockets wanted to have more Zero Suit in there. While the armour protects Samus during battles, it also covers her feelings, and thus is not so good for human drama. However, Sakamoto was adamant that Samus would not take of her armour unless it really suited the story and the situation. They wanted to portray a strong, cool Samus, who has powers other human beings don't.
Gino said:I like learning more about Samus. I read the manga and her back story is good for me.
I would like Link and mario to remain silent but with Samus Nintendo has already broken that barrier. She talks. She talked in all the metoid games (except 2 maybe?). Yes voice is new to this one unless you count the brief voice in Super metroid but she talks.MechaX said:This is pretty much just a typical Nintendo mascot conundrum. One half of the camp wants these characters (Samus and Link especially) to move beyond "archaic" blank-slate-esque characterizations to actual characters and basic story to a more cutscene-inclusive style, usually with an emphasis on voice acting. The other camp finds such attempts to characterize the mascot characters as insults and wants them to retain their non-involvement in regards to talking, acting, etc, etc.
Personally, after 20 years of "Are you a bad enough female bounty hunter to chase the Space Dragon and rescue/investigate this thing?", I'm glad they're at least attempting something a little different by giving Samus an actual personality (kind of, even though her detached demeanor is a personality trait for her)
Neon_Icarus said:- The guy from D-Rockets wanted to have more Zero Suit in there. While the armour protects Samus during battles, it also covers her feelings, and thus is not so good for human drama. However, Sakamoto was adamant that Samus would not take of her armour unless it really suited the story and the situation. They wanted to portray a strong, cool Samus, who has powers other human beings don't.