GameAddict411
Member
All MGS games had amazing boss fights. What about this one? Not even a single mention.
I don't get it, Big Boss speaks Russian in MGS3
I don't get it, Big Boss speaks Russian in MGS3
You do. Kojima also said that while Snake used to be multilingual, the accident has affected that part of his brain. @Pacifist_Elk
I want lengthy cutscenes. Fuck more gameplay.
What? Someone explain this, please, i can play as characters other than BB?- 'Loadout' screen like in Peace Walker, you can select the time of mission start, weapons, gear, tools, mechanical arm (electrocution is just one type), explosives, buddies, boxes, starting vehicles and player character. Says you can play as your generic troops, like in PW. You can have a car or lorry with you from the start, if you want.
Bullshit at BB forgetting Russian. I hope he at least has trouble with English as well as his basic combat and CQC stuff.
Yeah, I know head injury and all that but it just seems stupid if he magically just loses every bit of Russian yet still speaks perfect English and remembers all his CQC and combat skills while keeping his perfect motor skills.
And fewer cutscenes and more audio tapes makes it sound very un-metal gear. I guess when Sutherland is expensive and you don't want him saying much it's much cheaper to only have a few cutscenes and let the cheaper VAs do all the talking via tapes or radio where BB can just grunt or give one word answers that can be reused.
That stuff works fine if it's in the form of a handheld game where you might play a mission or two a day on the bus or train or at lunch but when it's this big budget thing you want to play on a TV and really get into it can be annoying. Like it works for Peace Walker, having shorter missions instead of a continuous thing like other MGS games because it was a handheld game but I'm not a fan of "episode" style for things that aren't episodic like Tell Tale games. I found it worked great in Resident Evil Revelations on the 3DS but was stupid and jarring in Resident Evil Revelations 2 on the consoles and PC.
But that's what MGS is to meno bullshit, I actually threw up in my mouth a little reading this
what kind of generation have you conditioned, kojima
What? Someone explain this, please, i can play as characters other than BB?
taaake ooon meeeeee
take on me
taaaaake meee oooooon
iiiiii'lll beee gooooneee
in a day or twooooooo
god damn, it's gonna be good
All MGS games had amazing boss fights. What about this one? Not even a single mention.
What? Someone explain this, please, i can play as characters other than BB?
taaake ooon meeeeee
take on me
taaaaake meee oooooon
iiiiii'lll beee gooooneee
in a day or twooooooooooooooooo
god damn, it's gonna be good
I don't get it, Big Boss speaks Russian in MGS3
Yes, all with random animal codenames like in PW.
I'm amazed at the amount of people saying they didn't like Peace Walker. Game was fucking sensational, and had more depth and longevity than the entire series combined.
Yes but they are weaker than Big Boss. Like when you sprint they will be out of breath sooner.
I'm too stupid to not be overwhelmed by the immense amount of choices this game throws at me, especially given the fact that I'm only able to play games in short bursts. I guess I may have to stick with linear experiences for a good while :\
Yes, all with random animal codenames like in PW.
I'm amazed at the amount of people saying they didn't like Peace Walker. Game was fucking sensational, and had more depth and longevity than the entire series combined.
The one thing I've been wanting to know for a long time is if there will be long linear indoor sequences that will play more like the traditional mainline MGSs. I'm more than perfectly fine with the more freeform outdoors gameplay (I loved GZ to bits), but big interior sections beyond the one in the opening would be a very nice addition and provide some variety that I'd appreciate a lot as a huge fan of the series.
- Early on you can interrogate guards but you don't understand Russian/African; it's useless until you do a side-op to Fulton a translator. This unlocks the ability to understand foreign dialogue from enemies.
.
no bullshit, I actually threw up in my mouth a little reading this
what kind of generation have you conditioned, kojima
Official Xbox Magazine would be the same.
I'm not interested in the MB shit at all, but some stuff sounds nice.
It's not completely absurd.
There's been cases of people who suffer head injuries or strokes and lose ability to speak in their native tongue or gain languages. The brain is wired in a strange way and damage to one part can affect various aspects of personality, learning or preferences. The idea of a massive piece of metal or whatever inbedded in someone's head causing them to lose a language isn't far fetched.
I'm not interested in the MB shit at all, but some stuff sounds nice.
They are not allowed to talk about story spoilers.
But one of the journos leaked it.
Boss spoiler!
.Came into conflict with #Quiet among splendid ruins. Beautiful: a boss fight integrated progression Open World #MGSVPreview
There's no language called African. I'm sorry but it bothers me when people call Africa a country or ask if I speak African because I live here.
I get what you mean but I just needed to clarify that.
There's some nice art on the front covers:
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Beautiful. Looks a bit like Mad Max.
Do not want.This has been said before, but the missions are presented a little like TV eps, with opening and closing credits.
It's been a while since we've seen Kojima this happy, haven't we?
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Do not want.