WanderingWind
Mecklemore Is My Favorite Wrapper
They should just show us what we can do in the game, instead of telling what us what we are suppose to do.
...that's a brilliant way of putting it. You may be a genius.
They should just show us what we can do in the game, instead of telling what us what we are suppose to do.
We know next to nothing about The Last Guardian and people are reacting completely different about that. For all we know it could be a set of small puzzles like in the E3 demo that can be selected from a list in the main menu, right?
Maybe the guy is a journalist and it's his job to ask questions but he's going crazy of not knowing things. Maybe the developers don't want to spoil everything or don't want to disclose features that aren't final yet. Why can't he just wait for them to talk about the things when they are ready? His reaction is like that of a spoiled child.
It's like going to the Moon. Getting there is awesome and it's quite an achievement. But once you're up there and you notice that there's really nothing for you to do other than running around, you'll get bored very, very quickly.
I think most developers understand that there's an issue with this whole thing, cause creating procedurally generated environments is nothing new - the problem has always been how to actually fit any 'design' in there that keeps players entertained. And of that, we've seen close to nothing yet. Games that are just procedurally generated that don't have any real game design / interaction tend to just grow old very, very quickly (See Proteus). The promise is great, the reality isn't.
Building a big area that you just walk around in is just not fun. On top of that, the planets we've seen so far all look completely similar, except for some of the colors. Yes, it'd be great if all the planets would look different and if there'd be new things to interact with, but what we've seen this year again has basically been the exact same demo we've seen over the last 2 years and if a developer doesn't show any gameplay, there's just a very, very good chance that there isn't any. Yes, you can tell yourself that Murray wants to keep it all mysterious and surprise everyone, but as a skeptic dev who spends almost every hour of the day on design, I just have to be critical over 'Oh, it's all procedurally generated and it'll be fun' - History told us otherwise, so it remains to be seen.
The biggest issue I see so far is that they've always just shown the same things during the demos. I don't even doubt that it should be fairly easy to put simple, yet addictive gameplay hooks in there that'd keep you going. But they haven't shown anything, so obviously people remain skeptical.
It's like going to the Moon. Getting there is awesome and it's quite an achievement. But once you're up there and you notice that there's really nothing for you to do other than running around, you'll get bored very, very quickly.
I think most developers understand that there's an issue with this whole thing, cause creating procedurally generated environments is nothing new - the problem has always been how to actually fit any 'design' in there that keeps players entertained. And of that, we've seen close to nothing yet. Games that are just procedurally generated that don't have any real game design / interaction tend to just grow old very, very quickly (See Proteus). The promise is great, the reality isn't.
Building a big area that you just walk around in is just not fun. On top of that, the planets we've seen so far all look completely similar, except for some of the colors. Yes, it'd be great if all the planets would look different and if there'd be new things to interact with, but what we've seen this year again has basically been the exact same demo we've seen over the last 2 years and if a developer doesn't show any gameplay, there's just a very, very good chance that there isn't any. Yes, you can tell yourself that Murray wants to keep it all mysterious and surprise everyone, but as a skeptic dev who spends almost every hour of the day on design, I just have to be critical over 'Oh, it's all procedurally generated and it'll be fun' - History told us otherwise, so it remains to be seen.
The biggest issue I see so far is that they've always just shown the same things during the demos. I don't even doubt that it should be fairly easy to put simple, yet addictive gameplay hooks in there that'd keep you going. But they haven't shown anything, so obviously people remain skeptical.
i don't intend to spar with you over this. but you accused them of over promising on a thing that isn't out. that's exactly what you did. ass cheques. etc.
if you can't figure out how the game works, that's on you. there's tons of footage out there showing multiple game systems.
We've seen him shoot sentinels, and destroy things. This year's live demo had that.I haven't been able to find a video showing trading or combat yet. I'd appreciate if you could point me to one.
For the "BUT WHAT DO YOU DO?!" crowd. Watch this video:
http://www.twitch.tv/gametrailers/v/6238913
(Skip to 14:16:00)
OH MY GOD WHY AREN"T WE SEEING THIS SHIT?!
I haven't been able to find a video showing trading or combat yet. I'd appreciate if you could point me to one.
Are you really so skeptical that you don't believe a game in 2015 can't do what a game in 1984 did?
For the "BUT WHAT DO YOU DO?!" crowd. Watch this video:
http://www.twitch.tv/gametrailers/v/6238913
(Skip to 14:16:00)
OH MY GOD WHY AREN"T WE SEEING THIS SHIT?!
No Man's Sky just got added to Steam!
Still no date
It's a completely valid point, though. If we're told all of these features exist, give us a piece of it and allow us to see that there's more than just flying around to different generated planets.
It's foolish in this day and age to completely trust words unequivocally, regardless of how "cool" the developer is.
My most wanted feature: a radio in the ship it would be awesome to listen to say galactic news or podcasts while flying about.
No Man's Sky just got added to Steam!
Still no date
December 2014 trailer:I haven't been able to find a video showing trading or combat yet. I'd appreciate if you could point me to one.
The biggest issue I see so far is that they've always just shown the same things during the demos. I don't even doubt that it should be fairly easy to put simple, yet addictive gameplay hooks in there that'd keep you going. But they haven't shown anything, so obviously people remain skeptical.
Uploaded this to Youtube, in case anyone can't view Twitch. Very entertaining discussion!
https://www.youtube.com/watch?v=f7AqWngkfdI
December 2014 trailer:
https://www.youtube.com/watch?v=nmwG6Sj1Yfg
Not the nuts-and-bolts demonstration that many want (and will likely never get). But they're in there!
I'd like to see more too, but I feel like they're showing off the part of the game most people would be skeptical about. The average gamer probably hears that you can fly from one planet to another and is skeptical since games don't do that. We have a million games with shooting, but not so many with an explorable world like NMS.
There's a place for healthy skepticism here; for any unreleased game, obviously. The trap that too many of those still dubious about NMS fall into though is presenting the game as a complete enigma, already pre-judging it as some kind of bait-and-switch. They're operating mostly on confirmation bias and not really conveying the notion that they're interested in understanding what the game is so much as they're interested in reinforcing what they already think it isn't.I didn't see a hissy fit, though. Everyone is happy for the keen guy to get all worked up and to give the game the benefit of the doubt for days on end despite a definite lack of concrete info but as soon as someone says they want to know more or complains that there isn't enough info out there (with a little passion) then he or she is a hater and they are throwing a hissy fit.
December 2014 trailer:
https://www.youtube.com/watch?v=nmwG6Sj1Yfg
Not the nuts-and-bolts demonstration that many want (and will likely never get). But they're in there!
I'd seen this before but not at 60fps. Did they artificially speed it up or is the game running at that framerate? All the footage I'd seen previously was 30 - I assumed that's what we were getting
Hello Games have always loved 60 FPS. We have had a HUGE amount of 60 fps content coming to Youtube since it launched, especially on Firefox.I'd seen this before but not at 60fps. Did they artificially speed it up or is the game running at that framerate? All the footage I'd seen previously was 30 - I assumed that's what we were getting
But that's what we've been shown for two years. Planets are procedurally generated, there is no loading as you fly from planet to planet. What my concern is, is what else can I do once I land on a planet?
What makes this procedurally generated world different from others of its ilk? Yes, the immense amount of worlds is great, but it's nothing unless there's something that we the player can actively do.
Yes, yes, yes, I need this game. I fucking need this game.
I want Sean Murray to succeed so fucking much.
His passion and vision are infectious.
Wow, that guy Brandon is pretty short-sighted. Everything out of his mouth was just dumb.
Can we all at least agree that Shawn Murray is a refreshingly unique in the sea of random people with suits and PR speaks?
He has got this arrogant thing that is like the opposite arrogance of the Fez guy. He's suave arrogant and I love it.
Totally agree. "How do I get a bigger gun?"
It's a hallmark of the younger gamer. They've grown up with progression systems and AAA spectacle so much that they cannot imagine playing a game just for the experience and joy of discovery.
My problem with NMS so far is not with what we have seen, but with how it has been given such a large stage presence. If what you say is true, and I'm sure it is, then why has Sony given these guys so much attention? Why have they been given the stage so many times? If this is another minecraft, or another proteus (to be fair, I think there's already much more going on in NMS than proteus) then why is Sony making this such a big deal over any other indie?
Uploaded this to Youtube, in case anyone can't view Twitch. Very entertaining discussion!
https://www.youtube.com/watch?v=f7AqWngkfdI
He's a real-life Richard Hendricks (Silicon Valley) except he can still function in life.I don't find him to be suave or arrogant. He seems aloof and frazzled all the time. I find that kinda endearing though. The more I see of the game, the more I want it.
Not to be a cynic, but I really think this game is going to flop. It might sell well given how hard Sony has backed it, but people will be disappointed. I just think it's been hyped too much and people ate expecting it to be something it's not, by no fault of the game or the developer.
Uggg, like Minecraft, I'm out.
Maybe it's an age thing, but I do not get Minecraft, AT ALL.
Uploaded this to Youtube, in case anyone can't view Twitch. Very entertaining discussion!
https://www.youtube.com/watch?v=f7AqWngkfdI
My problem with NMS so far is not with what we have seen, but with how it has been given such a large stage presence. If what you say is true, and I'm sure it is, then why has Sony given these guys so much attention? Why have they been given the stage so many times? If this is another minecraft, or another proteus (to be fair, I think there's already much more going on in NMS than proteus) then why is Sony making this such a big deal over any other indie?
Is there any footage from this E3 besides the demo at the sony conference?
Minecraft is fucking huge. If you think you have the next minecraft as a timed console exclusive, wouldn't you promote that heavily?