Part of this is general price increases of everything (hey
DenchDeckard
noticing how every company not making most of their revenue in USD / US is raising prices… look at Apple and even the App Store prices… now I wonder why another green company is not raising their box prices,
hehe)…
Part of it is general increased semiconductors design and manufacturing costs at those nodes (restricted availability of advanced nodes playing into this: see also Apple recycling their A15 in the new non pro iPhones).
Part of it is nVIDIA’s assumed mindshare will just get people to pay whatever they ask.
Part of it, again people begging your way into a cross generation forever angle and wishing for iterative / Pro console versions (more hardware released more quickly just to hope to get better performance): on top of adding more complexity for devs to handle and games taking barely advantage of what they can do the bigger problem is delivering performance improvements at the same pace as before when HW performance without increasing cost + power consumption + etc…
It takes longer and longer to get sizeable performance improvements and it takes more and more performance delta and/or costly innovation to deliver actual changes in games.