TekunoRobby
Tag of Excellence
Kleegamefan, the PS3 WILL have the 360 beat in terms of physics and simulations. Aside from that I think the games will be quite similar in power with a possible PS3 edge.
Kleegamefan said:Yeah, the graphics of X360 and PS3 will probably be pretty close for a while, *but* the way things behave....physics and behavioral modeling, animation, group AI....stuff like that...this is where I expect the PS3 will have X360 beat....
Perhaps it just the fact Sony devs are pushing physics harder than MS...I am not sure...but it seems to me that X360 games are not pushing physics that hard.....this might change later, but the current stuff I am playing on X360 is Xbox one gameplay, prettier with a little better physics :/
Kleegamefan said:Perhaps it just the fact Sony devs are pushing physics harder than MS...I am not sure...but it seems to me that X360 games are not pushing physics that hard.....this might change later, but the current stuff I am playing on X360 is Xbox one gameplay, prettier with a little better physics :/
TekunoRobby said:Finally I am vindicated!
I guess you're not paying close attention to the texturing or the environments or how they pale in comparison to the target renders at E3. So yeah it's the right word there kiddo.mashoutposse said:I don't think 'vindicated' is the word here
Let's be real, there isn't anything "PS2" in any of those shots.
Raven. said:I believe otherwise, there are simply too many coding gods working on ps3. Naughty Dog, KONAMI, NAMCO(when trying lol), SQUARE, POLYPHONY, SNOWBLIND, among a few select others... these teams would downright massacre the competing dev.s even if they were all developing for the same platform. I believe even if the ps3 would've been somewhat weaker(which it ain't) their games would eclipse the competition, if they were on-par the gap would grow a bit more, and if they were on superior h/w the massacre would simply be pure unadulterated genocide.
Mrbob said:Well, you have to remember that final X360 kits didn't come until August of last year, and developers were using a lower specced CPU + an X800 (WTF!) for the time being, and weren't able to take huge advantage of the special abilities of GPU either. Even the games out in March didn't have that much time either on final kits, compared to what they were working on. Sony has had a smoother transition from early dev kits to final dev kit hardware, as the setups are much closer.
I've read a ton of comments in the development community that Xbox 360 is much more powerful than they imagined. Which means developers have been shooting low with their targets on unfinished hardware. End of 2006, going into 2007 is going to be a better barometer of what the X360 can truly do.
TekunoRobby said:Finally I am vindicated! E3 is going to be INSANE for the PlayStation 3, they'll have the time to work on these tech demos and show off some more games. R&C is going to fucking OWN.
TekunoRobby said:I guess you're not paying close attention to the texturing or the environments or how they pale in comparison to the target renders at E3. So yeah it's the right word there kiddo.
Klee said:Yeah, Mark Rein of epic said the X360 was a lot more powerful than he expected but is he talking about just graphics??
There will be some X360 games that will look just out of this world....expecially if they can get someone from Japan to take a chance with X360 and just go all out on a game...
These games might even have graphics better than the best PS3 game, but again, will it just be pretty graphics and thats it?(not that there is anything wrong with that)
TekunoRobby said:I guess you're not paying close attention to the texturing or the environments or how they pale in comparison to the target renders at E3. So yeah it's the right word there kiddo.
Mrbob said:Well, we need to give the developers some time. They have 7 months to go. Ghost Recon Advanced Warfighter X360 didn't look all that hot a couple months ago, and this is because the developers had not implemented the high resolution textures into the game yet. Once they were there, it made a huge difference, and the game looks stunning.
A triple core CPU is still extremely powerful. From all accounts, must developers don't even know how to handle multi threading very well yet. I'm actually a little surprised how big a jump we have seen in X360 games lately, and how good some early PS3 games look. The learning curve is going to be much bigger this coming generation, which means we should be seeing steady improvements at a longer pace. Also, we can't discount tools like XNA. This could be a huge boon for Xbox 360 development. If you haven't read up on it, you should read about it here:
www.microsoft.com/xna
This could be the biggest thing to happen to game development in years.
Oh yeah definitely, that's why I offer a counter-balance to my original stance by adamantly saying how impressive E3 will be. Cell has legs and we just saw hints of it at GDC, now they need to work on improving the graphical fidelity but that comes with time.Mrbob said:Well, we need to give the developers some time. They have 7 months to go. Ghost Recon Advanced Warfighter X360 didn't look all that hot a couple months ago, and this is because the developers had not implemented the high resolution textures into the game yet. Once they were there, it made a huge difference, and the game looks stunning.
TekunoRobby said:I guess you're not paying close attention to the texturing or the environments or how they pale in comparison to the target renders at E3. So yeah it's the right word there kiddo.
It's not, I don't get it either. These are games that have such a long way to go in development that assuming the final product will be of the same caliber is insanity. Come E3 there will probably be a good difference in quality.Ceb said:So we currently have excellent models with high-res textures not implemented yet. I don't see how this is enough to either proclaim doom 'n' gloom or success for MotorStorm at this point.
TekunoRobby said:Kleegamefan, the PS3 WILL have the 360 beat in terms of physics and simulations. Aside from that I think the games will be quite similar in power with a possible PS3 edge.
maximum360 said:Honestly, your posts are pretty worthless to me. Go troll someone else or find some more groupies. I just made a statement. If you want to take it personal, fine. Either you're in the troll category or are just anal in general. Your further comments will go in the "ignore" category.![]()
Stinkles said:Budgets, team sizes and schedules will have a bigger effect on graphics for both systems than their relative power differences will. Right now, the biggest advantage PS3 has for games isn't Blu Ray, certainly isn't cell and isn't even RSX. It's the default HDD.
Oh the bitter irony...
RaijinFY said:Too bad, because it isnt default...
gofreak said:Well, asides from that not being so sure, I'm not sure how the potential of a standard HDD is any more independent of the factors you initially mention than any other technical capability?
The relationship between hardware (its potential) and budget, team size etc. are all inter-dependent as far as the quality of output is concerned, but usually the more you have of either, the higher the standard is, or should be.
Fight for Freeform said:I can't believe people are comparing these blurry ass pics to any console. PS2 or 360.
It's absolute idiocy at it's finest.
What I was hoping for was some games to get excited about. R&C looks pretty good, but very much more of the same. I'd rather have something new and exciting, which I've found in recent games like GRAW. For myself, the F1 game looks to be the most promising as it looks like they aim for a completely realistic experience.
Stinkles said:Caching and streaming.
The CPUs and graphics sets for each system are pretty similar, no matter what each respective system's fanboys claim. If you can hold textures and geometry in a handy (HD) cache, big seamless cityscapes with outrageous detail like the R&C demo will be way easier with an HD than without.
hadareud said:I am sorry , but the game developers conference is very much a PR event as well. If it wasn't they would not invite press to it. If this wasn't a PR event for Sony they would not have done a keynote like this. They would have done presentations on their tools like MS did for instance.
ManaByte said:Killzone, Motorstorm, Warhawk, Tekken, etc were all CG. GDC confirmed both Motorstorm and Warhawk were CG.
Cerebral Palsy said:I'd go watch the MotorStorm video from E3, and then look at the GDC screens. It made me laugh. I would like to think because Sony blatantly lied about their E3 stuff being realtime. And all of the PS3 is going to be a generational leap above Xbox 1.5 crap... After all of that these screens just don't look very good.
phonte said:heavenly sword, which handily trumps the closest counterpart on the 360, n3, was realtime. the getaway demo, which handily trumps graw, was realtime.
SolidSnakex said:As gofreak said, every video Sony showed at GDC was real time and the other game Insomniac is developing has been shown in real time since E3. It doesn't add up that it'd be anything other than real time.
op_ivy said:kutaragi's 4-d claim coming true
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I'd rather have something new and exciting, which I've found in recent games like GRAW.
MidgarBlowedUp said:Tip #143
Just because you bought a Retard Pack doesn't mean you have to act like one.
Anyway, R&C: 4 looks amazing.
A good bit beyond anything I've seen for the Xbox360.
No one cares about context, else the journos who actually sat through the presentation wouldn't have been on a vision quest to grab any Sony rep they could find who would tell them the KZ and Motorstorm clips were realtime. Obviously, the biggest problem here is that they did find a few that muddied the waters with their comments, but it still doesn't change the original context under which these trailers were unveiled which doesn't speak to any grand plan on Sony's part to lie about anything.CamHostage said:Man, maybe E3 should close itself off too. When was it that Sony "blatantly lied" about the E3 stuff being realtime? At the show, there were a number of realtime presentations (albeit not all that "gameplay-realtime" kind of realtime, which would be part of the difference between Fight Night PS3 in May and Fight Night 360 in stores now), then it came out with the video section which they said developers were "working on".
Agent Icebeezy said:It's a demo, and you are comparing it to completed games? If I do recall correctly, all assets had to be created from scratch for the PS3? Right? Comparing it to mostly upscaled ports is downright stupid. Wait till games built with Xenos and not ported over from existing Xbox hardware come out. The difference will be astounding. You people get delusional at times. Nobody has even played that. It's the first mention of the game on the PS3 platform and people have alreadt started talkin stupid. I'm quite sure that if Microsoft were to throw up a technological demo of sorts, you'd see the same thing. Instead, we have this stupid circle jerk over non-interactive demos.
*smh*
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DCharlie said:The screens match the 3 second section in the original demo that a few people pointed out that they thought was the actual game. *shrug*
yup, they do. and that 3 second section looked fab.
DCharlie said:Sandwiching it between the prerendered stuff though confused too many people :/
MidgarBlowedUp said:Tip #143
Just because you bought a Retard Pack doesn't mean you have to act like one.
See you at E3what is written in the mud at the back ?
Ninja Scooter said:was that "shot up car" demo a part of Getaway or done by the Getaway team?