Shpeshal Nick
aka Collingwood
Can already tell this will be my GOTY 2016.
Looks fucking phenomenal.
Looks fucking phenomenal.
oh
cuz that seems to be the impressions I've got from every single preview and video. A game that desperately wants to be a TV series, like The Order wanted to be a movie. Very impressive lookin if shallow third person shooting, included.
Didn't know Thomas Puha works at Remedy. Game looks phenomenal.
Had to find the article
http://www.gameinformer.com/b/news/...y-developer-brings-home-an-academy-award.aspx
He worked on the visual effects team on Gravity and Remedy have hired him as a level designer and scripter.
Dude must be super talented lol
HA, I stand corrected
oh
cuz that seems to be the impressions I've got from every single preview and video. A game that desperately wants to be a TV series, like The Order wanted to be a movie. Very impressive lookin if shallow third person shooting, included.
oh
cuz that seems to be the impressions I've got from every single preview and video. A game that desperately wants to be a TV series, like The Order wanted to be a movie. Very impressive lookin if shallow third person shooting, included.
oh
cuz that seems to be the impressions I've got from every single preview and video. A game that desperately wants to be a TV series, like The Order wanted to be a movie. Very impressive lookin if shallow third person shooting, included.
I thought Alan Wake was ass, so "its a Remedy game" doesn't have the cache it did back in the Max Payne 2 days for me.
As for all the cutscene interruptions, IDK b...watching this extended Gamescom demo, this dude can't even go up stairs without them taking control away from you. Obviously they cut around some stuff, but dude climbs stairs and then a cutscene. Walks around the wreckage, cutscene. Swear climbing the ladder is a cutscene. Walks across the bridge, ship crash cutscene. Does that little simplistic Braid puzzle thing, another cutscene. In the clip before its like after every little gunfight, there's another one. And for just the simplest shit too, like a truck crashes through a barrier. I keep thinking of Naughty Dog's philosophy to cinematic action games, of trying to keep "everything on the stick", keep it in-game. Yeah, these dudes aint about that life. Got transitions into every damn thing.
IDK, might be aight rental from Redbox, but really aint feeling the hype on this shit. Got the same feeling from this as I did with The Order, right down to all the "Its *company name*, they did some decent titles like 5 years ago"
Looks good.
One thing that I keep wondering about is difficulty. Obviously it's a demo, but the time powers right now are godly.
Is that the GoT Littlefinger actor in the heli?
This gameplay demo looks way better than the disappointing E3 outing. The colors are nice, the heli model looks like it has some weight to it, the camera moves as if in a movie. I like it.
Shawn Ashmore (X-Men: Days of Future Past) as Jack Joyce
Dominic Monaghan (Lost) as William Joyce
Aidan Gillen (Game of Thrones) as Paul Serene
Lance Reddick (Fringe) as Martin Hatch
Marshall Allman (True Blood) as Charlie Wincott
Patrick Heusinger (Black Swan) as Liam Burke
Mimi Michaels (The Ugly Truth) as Fiona Miller
Amelia Rose Blaire (True Blood) as Amy Ferraro
Brooke Nevin as Emily Burke
Courtney Hope as Beth Wilder
Jacqueline Pinol as Sofia Amaral
Jeannie Bolet as Kate Ogawa
Sean Durrie as Nick Marsters
My question as well.I wonder, is the whole rewind / fast forward effect a gimmick or it has a purpose?
hope they release this direct feed, and maybe even uncut. game looks outstanding visually and its remedy, so i have no doubt the story telling, pacing, atmosphere, and gameplay will kick ass too. probably my most anticipated 2016 game at this point.only thing that could dethrone it is console dirt rally
The only slightly concerning thing i guess is....how challenging will it be? I do remember footage where the enemies had these time manipulation abilities as well, but so far it all looks quite.....easy. I hope not, i love a challenge. Give me smart enemies.
My only experience with a remedy game was the original max payne which I honestly can't really remember. How did people enjoy Alan Wake, was it well received by fans?
Looks great, but wait... Phil said they showed footage of ReCore. Where!?
I think it will be like regular enemies are a cake walk (and what you face at the beginning, you're massively OP etc) then after that you will start to face more and more enemies with similar abilities making it harder as you go through
Looks great, but wait... Phil said they showed footage of ReCore. Where!?
Goood lord this game 0_o
The only slightly concerning thing i guess is....how challenging will it be? I do remember footage where the enemies had these time manipulation abilities as well, but so far it all looks quite.....easy. I hope not, i love a challenge. Give me smart enemies.
Will be interesting to see how it plays in a non demo environment. How are the time powers balanced etc. Visually gorgeous, although I hope some sections aren't so visually busy. This and Tomb Raider are making me want an xbox.
Hi,
we get a lot of feedback that it seems Jack is completely overpowered compared to the enemies. I can understand why the trailers give you that impressio. In the Gamescom15 demo (that we have not released online) the enemies are rather static for the simple fact that AI of those enemy types was not very ready at that point. I think it would go without saying that the final game will offer a real challenge.
There are a variety of Monarch enemy types you come up against. Some of them like the Strikers (and the Juggernaut you saw in the bridge sequence) have experimental Chronon technology which levels the playing field as it allows them to warp around as Jack does, and they really do now so, it's nowhere near as easy to kill them.
The players Time Powers have got cooldowns, which in demos were not in place, so of course in the final game, you cannot be Time Stopping all the enemies all the time. Dont worry.
Also, some people have commented how there is so much going on during action, all the VXF and such...of course that's not the entire game. There is a lot of just exploring, talking to NPC's and being immersed in the world...rest assured, we got a great balance of action, adventure and time breaking down craziness.
Goddamn Carcetti... Looks great.
I wonder, is the whole rewind / fast forward effect a gimmick or it has a purpose?
half of this game will be cutscenes/tv episodes, yes?
And the other half cover-based shooting with overpowered abilities mixed with simplistic Braid puzzles, right?
Hi,
we get a lot of feedback that it seems Jack is completely overpowered compared to the enemies. I can understand why the trailers give you that impressio. In the Gamescom15 demo (that we have not released online) the enemies are rather static for the simple fact that AI of those enemy types was not very ready at that point. I think it would go without saying that the final game will offer a real challenge.
There are a variety of Monarch enemy types you come up against. Some of them like the Strikers (and the Juggernaut you saw in the bridge sequence) have experimental Chronon technology which levels the playing field as it allows them to warp around as Jack does, and they really do now so, it's nowhere near as easy to kill them.
The players Time Powers have got cooldowns, which in demos were not in place, so of course in the final game, you cannot be Time Stopping all the enemies all the time. Dont worry.
Also, some people have commented how there is so much going on during action, all the VXF and such...of course that's not the entire game. There is a lot of just exploring, talking to NPC's and being immersed in the world...rest assured, we got a great balance of action, adventure and time breaking down craziness.
Sounds great, thanks for that.Hi,
we get a lot of feedback that it seems Jack is completely overpowered compared to the enemies. I can understand why the trailers give you that impressio. In the Gamescom15 demo (that we have not released online) the enemies are rather static for the simple fact that AI of those enemy types was not very ready at that point. I think it would go without saying that the final game will offer a real challenge.
There are a variety of Monarch enemy types you come up against. Some of them like the Strikers (and the Juggernaut you saw in the bridge sequence) have experimental Chronon technology which levels the playing field as it allows them to warp around as Jack does, and they really do now so, it's nowhere near as easy to kill them.
The players Time Powers have got cooldowns, which in demos were not in place, so of course in the final game, you cannot be Time Stopping all the enemies all the time. Dont worry.
Also, some people have commented how there is so much going on during action, all the VXF and such...of course that's not the entire game. There is a lot of just exploring, talking to NPC's and being immersed in the world...rest assured, we got a great balance of action, adventure and time breaking down craziness.
Max Payne 3 was the WOAT with what y'all are talking about. Such amazing aesthetics, influences and shooter gameplay and it's spoiled by cutting to an unskippable cutscene every 3 minutes
Sounds great, thanks for that.
The game looks incredible, I hope it's a massive success for you guys.
Hi,
we get a lot of feedback that it seems Jack is completely overpowered compared to the enemies. I can understand why the trailers give you that impressio. In the Gamescom15 demo (that we have not released online) the enemies are rather static for the simple fact that AI of those enemy types was not very ready at that point. I think it would go without saying that the final game will offer a real challenge.
There are a variety of Monarch enemy types you come up against. Some of them like the Strikers (and the Juggernaut you saw in the bridge sequence) have experimental Chronon technology which levels the playing field as it allows them to warp around as Jack does, and they really do now so, it's nowhere near as easy to kill them.
The players Time Powers have got cooldowns, which in demos were not in place, so of course in the final game, you cannot be Time Stopping all the enemies all the time. Dont worry.
Also, some people have commented how there is so much going on during action, all the VXF and such...of course that's not the entire game. There is a lot of just exploring, talking to NPC's and being immersed in the world...rest assured, we got a great balance of action, adventure and time breaking down craziness.
Hi,
we get a lot of feedback that it seems Jack is completely overpowered compared to the enemies. I can understand why the trailers give you that impressio. In the Gamescom15 demo (that we have not released online) the enemies are rather static for the simple fact that AI of those enemy types was not very ready at that point. I think it would go without saying that the final game will offer a real challenge.
There are a variety of Monarch enemy types you come up against. Some of them like the Strikers (and the Juggernaut you saw in the bridge sequence) have experimental Chronon technology which levels the playing field as it allows them to warp around as Jack does, and they really do now so, it's nowhere near as easy to kill them.
The players Time Powers have got cooldowns, which in demos were not in place, so of course in the final game, you cannot be Time Stopping all the enemies all the time. Dont worry.
Also, some people have commented how there is so much going on during action, all the VXF and such...of course that's not the entire game. There is a lot of just exploring, talking to NPC's and being immersed in the world...rest assured, we got a great balance of action, adventure and time breaking down craziness.
Hi,
we get a lot of feedback that it seems Jack is completely overpowered compared to the enemies. I can understand why the trailers give you that impressio. In the Gamescom15 demo (that we have not released online) the enemies are rather static for the simple fact that AI of those enemy types was not very ready at that point. I think it would go without saying that the final game will offer a real challenge.
There are a variety of Monarch enemy types you come up against. Some of them like the Strikers (and the Juggernaut you saw in the bridge sequence) have experimental Chronon technology which levels the playing field as it allows them to warp around as Jack does, and they really do now so, it's nowhere near as easy to kill them.
The players Time Powers have got cooldowns, which in demos were not in place, so of course in the final game, you cannot be Time Stopping all the enemies all the time. Dont worry.
Also, some people have commented how there is so much going on during action, all the VXF and such...of course that's not the entire game. There is a lot of just exploring, talking to NPC's and being immersed in the world...rest assured, we got a great balance of action, adventure and time breaking down craziness.
Everything Riotpelaaja said sound good and something I was already expecting. It amazes me that for game enthusiast forum like this, many don't see through conference god mode. But good that Remedy has come forward here to explain it. I'm gonna expect fun gameplay arenas with challenging enemies.For me at least, it was clear to me that there were infinite powers on, as is the case with most gameplay stage demos, godmode and infinite powers are on for show.
The game looks amazing, can't wait till it's finished.