fernoca said:
"OMG Resident Evil is so awesome; it redefines everything"
"But Resident Evil 2 plays like Resident Evil"
"But Resident Evil 3 plays like Resident Evil "
"But Resident Evil Code Veronica plays like Resident Evil"
"But Resident Evil: Remake plays like Resident Evil"
"But Resident Evil Ø plays like Resident Evil"
"OMG Resident Evil 4 is so awesome; it redefines everything"
"But Resident Evil 5 plays like Resident Evil 4"
Guess I missed the memo..
Yeah yeah, I've heard this many times. Hard to disagree if you look at it straight up as if Resident Evil 5 is just as unique as RE4 was three years ago.
The other Resident Evil games, while all relatively similar in how they play, were some of the only games like that which you could find. They were a series, and they had a certain audience; the kind who didn't mind getting used to the controls in order to enjoy the goodness of shooting the undead while confined in claustrophobic areas and tense situations of isolation. Other than the older series like Alone in the Dark or series that ran simulataneously like Dino Crisis, Resident Evil didn't have much competition. Not in the survival horror, not with the control schemes and rendered backgrounds.
RE5 is a different story. RE4 redefined Resident Evil and in a way the survival-horror genre. This was one of the things that made it great. However, it wasn't just the gameplay, it was the fact that the game became more action-oriented while still sticking to the Resident Evil mood quite well. Thus, the game felt new, the game felt unique, and therefore felt special. Not only that, but it felt like the beginning of an evolution, not just the evolution itself. People predicted that that other games would take RE4's methods of perspective and aiming and utilize them, and a few years later, it seems like nearly all third-person shooters and action games utilize this system. You'd expect RE5 to take what RE4 did and expand more in a way that favors the survival-horror genre, but no. What it looks like, and I hope I am jumping the gun here, is that RE5 took the locales of RE4, tweaked them a bit, implemented them, and then took all its other aspects from other action games to create the entire experience, therefore making it look to have lost its unique edge. People notice that kind of stuff.
When Capcom decides to make the game more co-op centric and decides to use the "more enemies = more tension" method, as well as recycling gameplay from RE4, I think there's certainly more reason for people to be a little more indifferent towards it than they could've been towards the other, previous Resident Evil sequels. I mean, from the looks of things, RE5 is an action game, and
this time around, it has quite a good amount of competition. Therefore, while it may be a good game, it still might just look a little stale to certain people.
So, in short, I believe that the whole "if 'old RE' stuck around for so long, people shouldn't be giving 'new RE' problems" argument is a little weak.