danwarb said:I think the opposite is true. Model detail is very high but texturing could be better. What was it with Dead Rising, 4 million polygons per frame? I'm sure RE5 will be drawing more polygons per frame than anything else on the consoles. The main characters there are incredibly detailed. So are the zombies and we know there'll always be plenty of those about.
Always-honest said:implement strafe/ dead space controls
Cday said:No thanks
It looks so good to those who've played the demo because they realise how great it actually looks in motion.Dartastic said:Sadly, I thought the same thing when I looked at the majority of the screens. Some of the huts and whatnot look like they've had a nice texture placed on top of something with like, 8 polis. Not really, but you get the idea. Regardless, it's gonna be one hella sweet game.
zoukka said:This screen just became the pinnacle of this generation where realistic graphics go. Capcom owns everything as usual.
Always-honest said:yeah, i know. some want it to be the same as RE4. i just think the dead space controls are a logical evolution. and better.
That's the simple way of putting it, and misses some key points, but at a base level I agree. It isn't, however, worth retreading this in yet another thread I feel.Cday said:It would take out a lot of the suspense and most of all it would make the game way too easy. It would be just another action game.
Wii said:PLEASE BE ON PC, SO I CAN WIIMOTE + PIEGLOVE THIS MOFO UP
I can't wait for the PC version. Mouse controls, community mods, the possibility of an extra mode and online gaming in general will make it awesome.danmaku said:Don't worry, they'll port it. Capcom seems really interested in pc market (DMC4 port was awesome), they'll just wait for the hype to calm down after the release and then announce the port. Hope they won't screw up like they did with RE4, I really want to play this with a mouse (a Wiimote is fine too).
{Mike} said:I think I've seen somewhere that Jill will be in the game, as a mansion to explore which is a tribute to the very first RE. Better still, near the end, you'll have an epilogue where you have to fight an outbreak of zombies in an american city. This part will see you (Chris) and Jill (Sheva actually dies) joining forces with Leon and Barry. You'll get to choose your teammate and eradicate running/slow/mutated zombies in a skyscrapper where Hunk deliberately unleashed a virus to try and destroy the city because his master, Wesker, dies at the hands of Chris in Kijuju. The true final boss actually is Hunk, and the virus used is a sample of the T virus he stole in RE2 special mode.
Obviously speculation lol
It looks the same on both consoles. Played both. Looked better on PS3 for the simple fact that it was on a huge Bravia.Kukuk said:Looks incredible. I just hope Capcom does the PS3 version justice. I really don't trust Capcom when it comes to working with the PS3's hardware...
sykoex said:I don't have any friends so the co-op focussed element might kill this game for me. Hopefully you'll be able to just join a random person or something.
Cday said:It would take out a lot of the suspense and most of all it would make the game way too easy. It would be just another action game.
Kukuk said:Looks incredible. I just hope Capcom does the PS3 version justice. I really don't trust Capcom when it comes to working with the PS3's hardware...
Cday said:It would take out a lot of the suspense and most of all it would make the game way too easy. It would be just another action game.
The-Switcher said:An awesome blowjob is still a blowjob a few years later.
Always-honest said:nope. did you play dead space?
it just feels weird nowadays to be frozen to the ground. there are better ways to make a game difficult.
edit: doesn't mean i won't play it though.. i loved RE4 so i'll be bound to like this one as well..
Cday said:Yeah, I'm on chapter 4.
I see what you're saying but they're not the same kind of survival horror at all. What I meant by "just another action game" is the same thing you mean by "there are better ways to make a game difficult". Make the enemies stronger and faster with more...gimmicks if you will.
Also what I mean by saying they're not the same kind of survival horror is. Dead Space is close quarters, shit jumps out at you and tears you apart, there's no retreat. RE5 is a run run run you get cornered you die type of deal.
I wouldn't have a problem with both control styles being in the game and letting the player choose what they want but there would have to be a lot of gameplay changes to make it practical. I don't see that happening with 3 months left to release.
bobbytkc said:wth are you guys so excited about? It looks good, but not THAT good.
Karma said:Apparently many of us do believe it looks THAT good. I have been saying it is the best looking game since the demo.
Yep, you did it. You made one of the worst comparisons I've read on this board in quite a while.broadwayrock said:Not if it has someone else's sloppy seconds still leftover.
It think its a wise idea to not stray too far from the RE4 formula, but when there are levels that look very similar in design it reeks of a GRAW 2 type sequel.
You trying to live up to your tag isn't endearing, it's just annoying.jett said:The lighting can be seriously drab and just plain flat in some screens. This game has consistently failed to impress ever since real gameplay was shown this year. Capcom shouldn't have tried to bullshit us with this trailer:
http://www.gametrailers.com/player/22801.html :/
Rez>You said:Yep, you did it. You made one of the worst comparisons I've read on this board in quite a while.
Bravo!
GRAW 2 was churned out with a bare minimum amount of development time, running on the exact same engine as the first game, using many of the same assets.broadwayrock said:Wasn't one of the criticisms of GRAW 2 was that it was too similar to the first and not enough of an upgrade to warrant a '2' tag?
I don't doubt there will be more variety in the final game than they're showing us, but so far the wooden huts on water and the industrialized factory designs look way too similar to RE4 in design (not graphical quality)
You can slowly strafe in the RE5 demo like you can in Dead Space.Always-honest said:yeah, and it has been discussed to death. i'll be more than happy to play the game with the controls as they are. but it allready felt a little weird in RE4. the slow strafing in dead space seems perfect for the job to me personally. won't happen though, i'm aware of that
not enough cash, strangerY2Kev said:His arms get bigger with every set of screenshots. Maybe you can buy roids during the game.
Y2Kev said:His arms get bigger with every set of screenshots. Maybe you can buy roids during the game.
Rez>You said:GRAW 2 was churned out with a bare minimum amount of development time, running on the exact same engine as the first game, using many of the same assets.
RE5, whether you like or loathe the direction Capcom have taken, has at the very least had a lot of sweat, tears and love poured into it over the past four years. The effort is there, which makes the GRAW 2 comparison a bit offensive.
But hey, I'm probably just arguing over semantics. You mightn't have meant it in that way. :lol
Y2Kev said:His arms get bigger with every set of screenshots. Maybe you can buy roids during the game.
It hurts more when it's a game your hyped for. Don't get down, the story and gameplay is where it's at in this one. Visuals are fine but a little drab, like Jett mentioned. Now about those controlsRez>You said:You trying to live up to your tag isn't endearing, it's just annoying.