• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

New Resident Evil 7 details from BiohazardFrance.net

Before game guides this was what RE was all about, like did anyone back then figure out on their own that to get an item you have to examine it a specific spot which turns the time around and reveals a button which opens the emblem and then you have to examine the emblem which turns into a fake key that you need to take back across the map to replace the real key to disable a trap? Like, that isn't shit that you just figure out in a couple minutes on your own without a guide. It absolutely used to be a meme that RE puzzles were comically convoluted to get a small amount of progress.
Inb4 eh it was never that hard I did it when I was 3
 
Insect enemies? I love when I find out about those before playing a game like this - now I don't even need to consider playing it. :P

Yes, I know I should have expected insect enemies in a RE game by default, but you can't blame a guy for hoping!
 
Ehh, I gotta respectfully disagree here. I never found the older games all that complicated, and I beat them without guides as a kid. The manual tells you to inspect items when you pick them up, and so I made a habit of it. I inspected every item I found, checked everything in each room, and read all files carefully. As long as you're thorough and attentive, I really don't think the older games are all that complicated or cryptic. There's always hints for where to go and what to do, and there'scertainly nothing on par with P.T., or RE7's coin puzzle in the demo.
How many people do you genuinely think read the manual and constantly inspected every item? Not the average gamer man. And the point still stands in that RE puzzles in back in the day were really convoluted.
 
How many people do you genuinely think read the manual and constantly inspected every item? Not the average gamer man. And the point still stands in that RE puzzles in back in the day were really convoluted.

Most RE puzzles are actually, really, really basic and easy to solve. There's maybe one or two per game that might give someone a bit of trouble.
 
They weren't convoluted at all. You would find an item, look at it and if it wasn't immediately apparent what it was for you would know that at some point it would serve a purpose. RE has been extremely straight forward and logical - up until this demo. I don't think puzzles like the one to get the coin will be in the main game. I hope not anyhow.
 
They weren't convoluted at all. You would find an item, look at it and if it wasn't immediately apparent what it was for you would know that at some point it would serve a purpose. RE has been extremely straight forward and logical - up until this demo. I don't think puzzles like the one to get the coin will be in the main game. I hope not anyhow.

I don't think so. I think it's really just something the devs did because we made such a big deal about the dummy finger.
 
I don't think so. I think it's really just something the devs did because we made such a big deal about the dummy finger.

They were able to string us along from E3 until a month from release with the different versions. We are all the hype machine, and I'm pretty damn hyped.

I'm sure most of the main game puzzles will be more grounded in REality though. Challenging and cryptic, but solvable eventually.


Does anyone else think Capcom are keeping things so close to their chest that even the Bakers/House are going to be a small part/or something like a quarter of the game ? Maybe it's just me but I just feel that their has to be a lab in their somewhere and that someone is up to no good.

Exactly my thoughts. We haven't seen shit yet. Not necessarily a red herring, but the Bakers and every person shown is just a cog in the wheel. How it all unfolds and why is still a mystery. Who is on the phone is explained by the time we get to chapter 3, and we have no idea who it really is. So many questions.
 
Does anyone else think Capcom are keeping things so close to their chest that even the Bakers/House are going to be a small part/or something like a quarter of the game ? Maybe it's just me but I just feel that their has to be a lab in their somewhere and that someone is up to no good.
 
Yeah,i was just thinking about that too lol.
Maybe you find weapons in the enviroment and you upgrade them in the car,some sort of mobile workbench.

One can hope, I guess... That'd work too.

I think it'd be a cool creepy thing if the trailer kept reappearing in new locations...but you never saw or heard the driver.

Or it could be cool and awesome if the truck opened up and..."Need a ride, STRANGER?"

Hailin' all the way from the Old World, continuing to arm the good fight.

That is a pretty funny mental image.

Yeah, like the car denying me a pistol cause I'm a few coins short.
 
Does anyone else think Capcom are keeping things so close to their chest that even the Bakers/House are going to be a small part/or something like a quarter of the game ? Maybe it's just me but I just feel that their has to be a lab in their somewhere and that someone is up to no good.

We'll go to the town/city of Dulvey, an industrial plant that I suspect used to be owned by Umbrella, and a lab. There's also some sort of highway segment and a ship that has run aground. We may also go to a church and hospital (where I suspect that lab is) if the docs are any indication.

The Dulvey Plantation where you start out at seems to at least be 5-6 hours of a suspected 14 hour game.
 
How many people do you genuinely think read the manual and constantly inspected every item? Not the average gamer man. And the point still stands in that RE puzzles in back in the day were really convoluted.
For gamers now days yeah, back then there wasn't a lot of hand holding so it was pretty natural to inspect and explore stuff.
 
I'm rather surprised by the lack of talk about the shop.

Why does it exist in the context of the game? Is this plantation as isolated as the village/castle in RE4 where monsters roaming around (without the rest of Louisiana/America/World noticing) is enough for some dude to make a killing off of selling guns? Actually, why would Ethan not go to the authorities after escaping the Bakers?
 
I'm rather surprised by the lack of talk about the shop.

Why does it exist in the context of the game? Is this plantation as isolated as the village/castle in RE4 where monsters roaming around (without the rest of Louisiana/America/World noticing) is enough for some dude to make a killing off of selling guns? Actually, why would Ethan not go to the authorities after escaping the Bakers?

There's a popular theory right now the local police may be working in tangent with the Bakers or something. In the True Ending of the Beginning Hour demo the guy you play as escapes and informs the police, they investigate the Baker Plantation, but they 'find nothing' (which doesn't make sense as there's literal monsters and all sorts of crazy shit happening there, how the fuck did they find 'nothing'), and then conveniently find LSD on his person and pass it off as nothing. Then in RE7 there's a cop character you meet early in apparently, but he draws the gun on you (before getting killed by Jack Baker). They've also been apparently ignoring missing person reports of over 30 people piling up over the last few years, in the Beginning Hour final update demo there are police-issued documents and missing posters relocated inside the house, and in the RE series we already had the Raccoon City police peeps working with Umbrella. It's not set in stone, but on-top of this they talk about church corruption in Dulvey, Louisiana from this new batch of info, maybe it's not just the church?
 
How many people do you genuinely think read the manual and constantly inspected every item? Not the average gamer man. And the point still stands in that RE puzzles in back in the day were really convoluted.

Uh, I mean, exploring and inspecting items was, like, a big part of the game's design and progression. If you wanted to beat the games you had to explore and check stuff. From RE2 onwards, the games included an in game manual so there's not really much excuse to avoid reading it, and it always beats you over the head with how important checking items is. As long as you're thorough, like I said, there's really nothing very complicated in any of the games (although I will admit that the water sample puzzle in RE3 is random BS, but that's about it).
 
I'm rather surprised by the lack of talk about the shop.

Why does it exist in the context of the game? Is this plantation as isolated as the village/castle in RE4 where monsters roaming around (without the rest of Louisiana/America/World noticing) is enough for some dude to make a killing off of selling guns? Actually, why would Ethan not go to the authorities after escaping the Bakers?
It's a game
 
There's a popular theory right now the local police may be working in tangent with the Bakers or something. In the True Ending of the Beginning Hour demo the guy you play as escapes and informs the police, they investigate the Baker Plantation, but they 'find nothing' (which doesn't make sense as there's literal monsters and all sorts of crazy shit happening there, how the fuck did they find 'nothing'), and then conveniently find LSD on his person and pass it off as nothing. Then in RE7 there's a cop character you meet early in apparently, but he draws the gun on you (before getting killed by Jack Baker). They've also been apparently ignoring missing person reports of over 30 people piling up over the last few years, in the Beginning Hour final update demo there are police-issued documents and missing posters relocated inside the house, and in the RE series we already had the Raccoon City police peeps working with Umbrella. It's not set in stone, but on-top of this they talk about church corruption in Dulvey, Louisiana from this new batch of info, maybe it's not just the church?
........................some motherfucker(s) are turning this small town into their own experimental playground......Jesus...
 
They weren't convoluted at all. You would find an item, look at it and if it wasn't immediately apparent what it was for you would know that at some point it would serve a purpose. RE has been extremely straight forward and logical - up until this demo. I don't think puzzles like the one to get the coin will be in the main game. I hope not anyhow.

Thank you. Also, yeah, I really don't we're getting anything like the coin puzzle in the main game. Capcom ain't Kojima. I'd go as far as to say that I don't think we would've even gotten something that complicated if it wasn't for FingerGaf and the rest of the RE community obsessing over the demo.
 
There's a popular theory right now the local police may be working in tangent with the Bakers or something. In the True Ending of the Beginning Hour demo the guy you play as escapes and informs the police, they investigate the Baker Plantation, but they 'find nothing' (which doesn't make sense as there's literal monsters and all sorts of crazy shit happening there, how the fuck did they find 'nothing'), and then conveniently find LSD on his person and pass it off as nothing. Then in RE7 there's a cop character you meet early in apparently, but he draws the gun on you (before getting killed by Jack Baker). They've also been apparently ignoring missing person reports of over 30 people piling up over the last few years, in the Beginning Hour final update demo there are police-issued documents and missing posters relocated inside the house, and in the RE series we already had the Raccoon City police peeps working with Umbrella. It's not set in stone, but on-top of this they talk about church corruption in Dulvey, Louisiana from this new batch of info, maybe it's not just the church?

Yeah, I think we're looking at something way bigger than the Baker's, and I'm super happy about that. Ever since RE5 and the tragic death of
Albert Wesker
the series has lacked a recurring antagonist or corporation that's carried over from game to game. You had an actual villain of some sort in each game like Birkin in 2 or Nemmy-chan in 3, but you also had Umbrella in the background, and I felt it added more weight to the story, with all the different protagonists trying to take down this seemingly untouchable corporation that had it's claws in everything. I'd love if RE7 could introduce something along those lines to the series again, and I think that would be really cool.
 
There's a popular theory right now the local police may be working in tangent with the Bakers or something. In the True Ending of the Beginning Hour demo the guy you play as escapes and informs the police, they investigate the Baker Plantation, but they 'find nothing' (which doesn't make sense as there's literal monsters and all sorts of crazy shit happening there, how the fuck did they find 'nothing'), and then conveniently find LSD on his person and pass it off as nothing. Then in RE7 there's a cop character you meet early in apparently, but he draws the gun on you (before getting killed by Jack Baker). They've also been apparently ignoring missing person reports of over 30 people piling up over the last few years, in the Beginning Hour final update demo there are police-issued documents and missing posters relocated inside the house, and in the RE series we already had the Raccoon City police peeps working with Umbrella. It's not set in stone, but on-top of this they talk about church corruption in Dulvey, Louisiana from this new batch of info, maybe it's not just the church?

It's gonna be a Hot Fuzz situation where everyone is in on it except for the outsider hero character, isn't it ?
 
........................some motherfucker(s) are turning this small town into their own experimental playground......Jesus...

Police may not be acting in unison with the Bakers, but it could be a case of "turning a bling eye." We don't fuck with them they don't fuck with us.

The police have to know what's going on with the missing people. Or like you said the whole town is in on it.

I have to think there is a lab somewhere because you have to wonder how these people are infected. This is after RE6 so this is a world with BOW's.
 
There's a popular theory right now the local police may be working in tangent with the Bakers or something. In the True Ending of the Beginning Hour demo the guy you play as escapes and informs the police, they investigate the Baker Plantation, but they 'find nothing' (which doesn't make sense as there's literal monsters and all sorts of crazy shit happening there, how the fuck did they find 'nothing'), and then conveniently find LSD on his person and pass it off as nothing. Then in RE7 there's a cop character you meet early in apparently, but he draws the gun on you (before getting killed by Jack Baker). They've also been apparently ignoring missing person reports of over 30 people piling up over the last few years, in the Beginning Hour final update demo there are police-issued documents and missing posters relocated inside the house, and in the RE series we already had the Raccoon City police peeps working with Umbrella. It's not set in stone, but on-top of this they talk about church corruption in Dulvey, Louisiana from this new batch of info, maybe it's not just the church?


Exciting stuff! Can't wait!
 
You misunderstand my point. The demo showcased that the game has more in common with Amnesia than RE. You can try to handwave this away by claiming it's a specific demo, but the gameplay from that demo is what the main RE7 is based upon and that's very Amnesia like.

Now if they've got all those thing you mention, they've utterly failed to show those in various previews or maybe I've just missed them all...

Well... Capcom did a very poor case of showing what RE elements the game has.
I mean, for a strange reason, they thought it was a good idea to avoid showing them and make the game look like a generic "Hide and run" horror game.
 
Both of the Revelations games are average if you ask me.

Neither focuses on horror or action, so you get this weird middle ground that isn't satisfying at all. I'd rather have what RE7 doing than half measures.
 
This is going to be a celebration of the franchise isn't.
That's gonna be great, I wonder who is going to get the honor of getting a cameo, I really want Wesker even though he is KIA.
 
Both of the Revelations games are average if you ask me.

Neither focuses on horror or action, so you get this weird middle ground that isn't satisfying at all. I'd rather have what RE7 doing than half measures.

Yep, it felt like they were trying to return to horror, but on the way they lost the confidence to step away from the foundation of RE5-6.
 
Seems like Capcom is trying to create another Raccoon City with this soft reboot -- another American small town where nefarious shit is going down but we don't initially know what.
 
Is outbreak canon? Thought people told me it wasn't, so I skipped it when playing through the series

Outbreak is just a collection of stories that happened during the Raccoon Outbreak, so whether it was canon or not wasn't a big deal. I always assumed it was. Even which of the playable characters survived was never revealed, as they could die or not die depending on which endings you got.

Alyssa was the best though, so glad to see she's still around.
 
So what exactly is this game about I honestly can't tell from all the trailers and stuff.

On the base surface. If you aren't following the game. Right now the marketing is more or less selling

"Being stuck in a mansion with monsters and crazy people". Which from what we know isn't that far from the truth, though I'm sure the areas open up and there's quite a few surprises in store.

But more or less it is that on the basic level, and gameplay wise being a call back to older RE while still being it's own thing.
 
This is going to be a celebration of the franchise isn't.
That's gonna be great, I wonder who is going to get the honor of getting a cameo, I really want Wesker even though he is KIA.

Frontrunner is Rebecca Chambers, as she is supposedly appearing in the CGI film releasing around that time.

I expect we'll see more BSAA members as well.

So what exactly is this game about I honestly can't tell from all the trailers and stuff.

Ethan travels to Dulvey to find his missing wife, Mia. While investigating a residence that turns out to be the Baker's, he is captured. Ethan must escape the Bakers and find out the fate of his wife, all while unraveling the events unfolding in Dulvey.
 
I think the two Revelations games are worth playing if you're a series fan, but my opinion likes:

Revelations 1: It's okay. Its handheld origins show strongly, it's kind of dull in some parts but does have some stand-out moments I felt. It's lower on my personal ranking of the series, but I do admit I still enjoyed it, and also found Raid Mode to be fun.

Revelations 2: I much prefer it over the original. I'm in the group that loved revelations 2, not my favorite or anything but I consider it a good entry in the franchise. It has some roughness around it as it obviously had a lower budget, but I really liked what they did with it, I liked the story a lot more than I expected, I liked the setting a lot, I liked a number of moments and the boss encounters, and enjoyed the increased survival aspect.

---

Outbreak is canon. Capcom definitely seems to consider it canon, on account Outbreak has now officially been referenced in both of their most recent 'canon' entries to the series (RE7 & the Heavenly Island manga in Japan (which is canon)).
 
When you see how the shooting mechanics work, as well as some of the non-Baker family enemies, it starts to look a lot more like RE. The environments alone have a very REmake and RE0 vibe, only in real time, not pre-rendered. Everyone is just getting hung up on the part of the game where you evade the Bakers, which at a glance looks similar to evading enemies like the ones in Outlast. But that's only a small part of the game, and even that part feels similar to past RE games (being pursued at any time by a much stronger monster is similar to going up against Mr. X and Nemesis). Later on, when you acquire pistols, shotguns and flamethrowers and whatnot, the game will have combat. Only it happens to be in first person. But it isn't a FPS at all. Seems like a more apt comparison is Super Metroid going to Metroid Prime and going from classic Silent Hill to PT (which oddly far less people complained about compared to RE7). RE7 will still be a horror adventure game where you solve puzzles and unlock doors while exploring a spooky giant, derelict house, and that's more than you can say about RE5 and 6. I'm happy with the direction they are going. First person perspective is always more effective at being scary to me compared to third person (Outlast and PT are the scariest games I've played) and it's also more compatible with VR, which will be a terrific, possibly even ideal, way to play horror games from here on out.
 
Oh Man...
Xnngg5P.gif
 
gonna best honest...as cool as wesker was...bringing him back:
Game is looking... or sounding more and more better on paper. I need to see or better yet feel the game. So far no marketing vids have convinced but these reports are glowing. Really like the map updates from Silent Hil...
 
Before game guides this was what RE was all about, like did anyone back then figure out on their own that to get an item you have to examine it a specific spot which turns the time around and reveals a button which opens the emblem and then you have to examine the emblem which turns into a fake key that you need to take back across the map to replace the real key to disable a trap? Like, that isn't shit that you just figure out in a couple minutes on your own without a guide. It absolutely used to be a meme that RE puzzles were comically convoluted to get a small amount of progress.
Haha, kinda true. Remember that it took me almost a year to complete the original RE because I could not figure out the riddle with the books close to the end. You know, the one where you had to examine the books and turn them sideways so you could open them and get the emblems.

Oh... the days before the internet... Wonder how many people actually finished their games back then.
 
Top Bottom