I'm stuck there too.I'm at some part where the bathroom is open a crack and I hear something grueling whenever I stop moving but I can't do anything. Help
I'm sure RE story is a collaborative effort.
I really just want him to show us some really great monster designs. He's great at that.
Oh yes it does
Ok, I was exaggerating when I said "no one" but are you really trying to claim people were heavily invested in SH1 for the story when it first came out? The characters were pretty stiff and the basic plot itself is kinda confusing, and not in a smart way.
The resolution of Harry's story in SH3 was the most emotional part of the damn franchise. that guy is high as a kite.
Ok, I was exaggerating when I said "no one" but are you really trying to claim people were heavily invested in SH1 for the story when it first came out? The characters were pretty stiff and the basic plot itself is kinda confusing, and not in a smart way.
This might be coolest marketing tactic for a game debut in a while.
Silent Hill fans are kinda crazy.
Also Kojima's storytelling brought us MGS1-3, if you didn't at least enjoy that I don't know what the fuck to tell you. SH1 and 3's stories weren't exactly amazing either. SH has never actually been about the story as much as its been about the delivery of the world itself. No one actually cared about Harry or the Cult or whatever the hell was going with Alessa, but the atmosphere of the game drew me in.
...Yeah they did not get Norman Reedus just to to a teaser video at the end of a teaser game.
I seriously am starting to think it's glitched lol. I can't figure out out!I'm stuck there too.
Had anyone beat this yet because I'm at the end with the green red and blue lights and I keep going in circles?
How does Silent Hill sell in Japan? If this was a PS4 exclusive, would it move units?
You need to separate storytelling from story to understand what I am talking about. I.e. plot and discourse are two separate things. And in the case of Kojima in MGS1-3, while the stories were engaging with interesting themes, his storytelling, i.e. the way he/Konami conveyed the plot was extremely simplistic and straightforward. He employed standard narrative discourse devices such as the expository codec calls with characters spelling it out very clearly what the plot was about or what characterized different characters.
Meanwhile, Silent Hill 1, 2, 3 subtly used level design, monster design, art direction, etc. to hint at the plot without mostly never explicitly informing the player what the actual plot was about or what the characters in question were suffering from or what motivated them.
There's a world of difference in styles of storytelling (narrative discourse) between Metal Gear Solid 1-3 and Silent Hill 1-3.
I think this looks fucking phenomenal.
Oh yes it does
We've had white abled young/middle-aged dudes for 6 out 7 entries in the Silent Hill series. I think it would be nice with some change and experimentation.
But maybe that's just me. I like when developers try to push boundaries and provide diverse experiences within the same psychological horror premises, instead of trite formulaic by-the-numbers experiences, you know.
You need to separate storytelling from story to understand what I am talking about. I.e. plot and discourse are two separate things. And in the case of Kojima in MGS1-3, while the stories were engaging with interesting themes, his storytelling, i.e. the way he/Konami conveyed the plot was extremely simplistic and straightforward. He employed standard narrative discourse devices such as the expository codec calls with characters spelling it out very clearly what the plot was about or what characterized different characters.
Meanwhile, Silent Hill 1, 2, 3 subtly used level design, monster design, art direction, etc. to hint at the plot without mostly never explicitly informing the player what the actual plot was about or what the characters in question were suffering from or what motivated them.
There's a world of difference in styles of storytelling (narrative discourse) between Metal Gear Solid 1-3 and Silent Hill 1-3.
You're not understanding where I am coming from. Thanks to the final image of the disconnect between the game and the teaser, I was entertaining the possibility that Norman might be a character in the game, but not necessarily the protagonist.
Doesnt matter if its on xbox, in japan its irrelevant everyone will buy a ps4 for it if the want it.
But the best parts of those games where the parts where he fucked with the player's expectations and sense of reality.
-Stuff like Psycho Mantis breaking the fourth wall in MGS1.
-The whole section on Arsenal Gear where the game literally seems to be breaking down in MGS2.
-The Sorrow boss fight and its creative solution (plus its punishment for killing enemies throughout).
Yes, he's straightforward when he needs to be, but he's also pretty good at the psychological breakdown stuff as well.
I've only played 3 Silent Hill games, but James from 2 already felt completely different from all the cookie cutter "white male" video game characters. Does a character need to be a different race to separate itself from the rest?
Yeah just insult me directly that's gonna really change my opinion on it. Harry dying was sad largely due to him being the player character, but beyond that I'm not sure how one argues what was the most "emotional" scene in the series or why that matters.
Silent Hill fans are kinda crazy.
Also Kojima's storytelling brought us MGS1-3, if you didn't at least enjoy that I don't know what the fuck to tell you. SH1 and 3's stories weren't exactly amazing either. SH has never actually been about the story as much as its been about the delivery of the world itself. No one actually cared about Harry or the Cult or whatever the hell was going with Alessa, but the atmosphere of the game drew me in.
You need to separate storytelling from story to understand what I am talking about. I.e. plot and discourse are two separate things. And in the case of Kojima in MGS1-3, while the stories were engaging with interesting themes, his storytelling, i.e. the way he/Konami conveyed the plot was extremely simplistic and straightforward. He employed standard narrative discourse devices such as the expository codec calls with characters spelling it out very clearly what the plot was about or what characterized different characters.
Meanwhile, Silent Hill 1, 2, 3 subtly used level design, monster design, art direction, etc. to hint at the plot without mostly never explicitly informing the player what the actual plot was about or what the characters in question were suffering from or what motivated them.
There's a world of difference in styles of storytelling (narrative discourse) between Metal Gear Solid 1-3 and Silent Hill 1-3.
True enough.
Is Silent Hill still popular enough to move PS4s in Japan?
Is this running on the Fox engine?
Damn, I like the concept of the SH series but have never played one entirely though. Get scared shitless too much. But I love the first movie lol. Gotta say this is really fantastic. A really interesting pairing.
Oh yes it does
http://i.minus.com/iP3pPInICiZAy.jpg
[IMG]http://i.minus.com/iThZTCmCyCQfi.jpg
[IMG]http://i.minus.com/iwwt7GgKUVv5Q.jpg[/QUOTE]
Wow, Fox Engine is serious business!
I honestly can't remember the last time my mind was this blown by an announcement and I've never even played a silent hill game before.
Now here is a scary pic P.T. This might be the type sights we will get from silent hill.
I'm stuck there too.
We could only dream someone else could take that story away from Capcom
Now here is a scary pic P.T. This might be the type sights we will get from silent hill.
Now here is a scary pic P.T. This might be the type sights we will get from silent hill.
Is that a deleted scene from My Best Friend's Wedding?
Now here is a scary pic P.T. This might be the type sights we will get from silent hill.