Battle Dojo
- 1v1 offline multiplayer versus mode
- focus is on popping balloons
- uses the same arenas as multiplayer Turf Wars
- a column of colored rings indicates where a set of inflated targets will spawn
- player with the highest score at the end of five minutes wins
- point value doubles in the later moments of a match
- wooden crates contain surprise abilities
- these have to be used immediately
- not all of the special moves seen in multiplayer show up in this mode
- if you zoom out in front of your opponent, there is a mercy rule
- first player to score 30 points wins
amiibo
- in-game empty amiibo box sits in a corner of Inkopoli
- approaching the container and scanning the figures summons one of the three characters
- each one has a challenge
- certain missions reward you with gold, other hand out exclusive amiibo-only equipmen
Shopkeepers
- if youre not connected to the Internet, you cannot buy anything to customize your character
-
Nintendo will roll out gear over time that provides both a unique look and useful utility
- single player has its own sets of gear
- a separate form of currency called Power Eggs beefs up each one
- there isnt a gear or equipment link between single-player and multiplayer
Customization
- no custom match types
- user settings for look sensitivity controls can only be adjusted before (or after) a match
http://www.gonintendo.com/s/251511-ign-splatoon-battle-dojo-amiibo-shopkeeper-and-customization-info
http://www.ign.com/articles/2015/04...mpressions-of-1v1-battle-dojo-amiibo-and-more