People are seriously judging the graphics by a Facebook image? Ok...
SMASHGAF ASSEMBLE
Ōkami;226619713 said:So, I was checking out facebook and this pops up.
https://www.facebook.com/LegendofZe....1481768177./1256663284394799/?type=3&theater
Screenshot 1
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No mention how often screenshots will come out, daily, weekly, randomly no idea.
People are seriously judging the graphics by a Facebook image? Ok...
It's Nintendos responsibility to post screenshots that look good.
I don't think this one is really doing the game justice.
Trouble is they're sharing it via social media and it doesn't matter how high quality it is, facebook will make it look like anus.
Blame the platform, not the user.
So we should blame Facebook for those ground textures, ground geometry and those leaves?
So uh... he's a righty again. What's going on there? >.>
This. It's time to show one dungeon. That's what needs to be shown at the Switch event. Without it the game seems like a skyrim like overworked with just as shallow "caves".I had enough of the nature. Just show me dark, cold and creepy dungeons.
No, but you should temper your expectations knowing this is a Wii U game rendering a huge open world with a decent draw distance. Something has to give.
You can still get some decent textures (at least ones that don't look like copy/paste from Gamecube's Zeldas) and decent geometries if you try, even for empty rocks.
And pretty decent vegetation.
It's Nintendos responsibility to post screenshots that look good.
I don't think this one is really doing the game justice.
You can still get some decent textures (at least ones that don't look like copy/paste from Gamecube's Zeldas) and decent geometries if you try, even for empty rocks.
And pretty decent vegetation.
This looks bland and very outdated to you? Holy shit at those standards!The original Xenoblade on the Wii looked extremely rough from a technical standpoint. But Monolith Soft's artists did a fantastic job at creating a world full of awe-inspiring vistas.
Breath of the Wild, on the other hand, has nothing going on for it. The combination of very outdated graphics + weak visual design makes the world look incredibly bland. Especially next to games with fantastic environmental design like Horizon, Witcher 3 and Wii U's Xenoblade.
Zelda's vegetation is way better and "physical" than Xenoblade X one though. I agree with the geometric though, seems like they had to do some sacrifices.
I swear to God if the Switch reveal is just more shallow overworld stuff...im just gonna have to post dismissive remarks on NeoGAF about it!
You can do that, if you remove global illumination and physics. What Zelda loses in (some of the) tree models more than makes it up in grass rendering though.
You can still get some decent textures (at least ones that don't look like copy/paste from Gamecube's Zeldas) and decent geometries if you try, even for empty rocks.
And pretty decent vegetation.
Zelda's vegetation is way better and "physical" than Xenoblade X one though. I agree with the geometric though, seems like they had to do some sacrifices.
Also, this. Xenoblade X is a beautiful game but it lacks any lightning at all and had zero physics. They focused on the textures, the vegetation, the draw distance and the models.
Instead, Zelda lacks texture work and better environment models but gain advanced physic engine and great lightening.
I see what you mean. What do you think accounts for the difference? There must be some reason Zelda doesn't look like that. Could it just be a style choice? Are the resources being used in other ways like AI or physics?
And dynamic shadows. And more advanced shading. And real time reflections. Seriously, they both look amazing for games that run on an ancient tri core CPU, 176gflops of an old amd GPU architecture and 1GB of RAM. But Zelda takes the cake in terms of modern rendering techniques used, easily.Also, this. Xenoblade X is a beautiful game but it lacks any lightning at all and had zero physics. They focused on the textures, the vegetation, the draw distance and the models.
Instead, Zelda lacks texture work and better environment models but gain advanced physic engine and great lightning.
Oh and Xenoblade X don't make use of dynamic shadows. Look at the shadows casted by everything at anytime ingame : weither it's day or night, the shadows didn't moved at all.
I see what you mean. What do you think accounts for the difference? There must be some reason Zelda doesn't look like that. Could it just be a style choice? Are the resources being used in other ways like AI or physics?
Oh well Zelda is just maybe the most ambitious open world game ever done
It's a shame they decided to smear the game with fog. :/
only people who just play Nintendo consoles think this
Oh well Zelda is just maybe the most ambitious open world game ever done you know, maybe it has something to do with that...
People in this thread i swear..
I wish they'd focus on things which aren't just the game world, the way they are marketing this feels a bit like it's doing disservice to other aspects of the game.
I liked how the physics engine got a showing during the segment on TV last week, for instance.
It's not just a matter of weak hardware.
The original Xenoblade on the Wii looked extremely rough from a technical standpoint. But Monolith Soft's artists did a fantastic job at creating a world full of awe-inspiring vistas.
Breath of the Wild, on the other hand, has nothing going on for it. The combination of very outdated graphics + weak visual design makes the world look incredibly bland. Especially next to games with fantastic environmental design like Horizon, Witcher 3 and Wii U's Xenoblade.
Oh and Xenoblade X don't make use of dynamic shadows. Look at the shadows casted by everything at anytime ingame : weither it's day or night, the shadows didn't moved at all.
Seriously, instead of shitting on bad uploads people need to watch this video.
If a world where you can interact with pretty much EVERYTHING to move forward in it isn't doing anything to you, i don't even know what to say. And enough with this nonsense, BOTW is technically superior overall to Xenoblade X because it implements rendering techniques that don't exist in the other game. Watch the video i posted instead of judging from shitty material. Art design is excellent in both games.What I find strange is that the one thing that I think looks really weak in comparison to BotW's peers (the game world) is the one thing they're focusing on. If Xenoblade X had taken this approach it would have made perfect sense but for BotW you're just focusing on
a) How bland and low-spec everything looks, and
b) How in a game about 'being immersed in the wild', almost every other open world game will provided a more visually immersive open world to get lost in.
Just a weird approach.
Yep, exactly how I feel. Having played those games (or WILL have played, in Horizon's case) I feel like it's going to be hard to get that sense of 'wonder' at the natural wild that Nintendo is pushing so hard from these visuals. This is why I was so underwhelmed by the release trailer and only recently came around on the game when they showed towns, NPCs and more combat scenarios. The world is doing nothing for me at all.
You can point out all these small differences all you like, but if the end result is that XCX looked spectacular and BotW looks poor, then surely Monolith are the ones who might the right decisions?
What bothers me about this video that it's brought forward again and again is that the game doesn't look like this in other parts. Even in this, there is much less aliasing than in most recent videos. Compare the textures in this video with some textures in the recent videos and in this screenshot. Either there are huge difference in quality between areas or the E3 demo was way more polished than the rest of the game.
Only people who don't understand shit about gameplay and game desing don't think this
You can point out all these small differences all you like, but if the end result is that XCX looked spectacular and BotW looks poor, then surely Monolith are the ones who might the right decisions?
What bothers me about this video that it's brought forward again and again is that the game doesn't look like this in other parts. Even in this, there is much less aliasing than in most recent videos. Compare the textures in this video with some textures in the recent videos and in this screenshot. Either there are huge difference in quality between areas within the game or the E3 demo was way more polished than the rest of the game.
What bothers me about this video that it's brought forward again and again is that the game doesn't look like this in other parts. Even in this, there is much less aliasing than in most recent videos. Compare the textures in this video with some textures in the recent videos and in this screenshot. Either there are huge difference in quality between areas within the game or the E3 demo was way more polished than the rest of the game.
That brings us to the month of November. More sources have now come forward and corroborated my information. Theyve told me that localization for Breath of the Wild might not be finished until the end of December. After localization is completed, this game will require between (at least) four-to-six months of testing. As I mentioned earlier, this is one of Nintendos largest and most ambitious games ever. The amount of testing required for a huge open-world game like this is enormous. Nintendos intention is to have the game as bug free as possible.
This is an high quality (well, for yt standars) upload, with proper gamma and encoding. Other videos are fucked with unproper gamma that makes the game look washed out and bad encoding, but i thought this was known now. Like i said in the tga footage thread, Nintendo needs to fire whoever is in charge of the Zelda uploads.
That video is more representative of the game than a compressed screenshot from Facebook. It's also very representative of the game as a whole. Also, in the DF footage the game has literally no anti-aliasing other than the weak post-processed one like SM3DW.