Yeah, no. A good design must be both attractive from aesthetic POV but also functional. A designer who doesn't have an artistic ability will be left behind OR would not have that competitive edge when it comes to pitching projects to clients. And a design piece is an art. Your definition of art, however, seems to be as rigid as your definition of a video game. An art can be as complicated as a picaso painting or as simple yet functional as a great website design.
well, a good design must be functional first, otherwise it fails. aesthetics and attractiveness can play into it, but they're secondary features meant for embellishment. and i do mean embellishment- they're there to make the design more pleasing to the eye, but it
has to be functional first.
a good concept can be the driving force behind all the aesthetic choices in a creative design. once you get a good idea, everything else should fall into place: what colors you need to use, where the art should be put, but it's all constructed logically. there's another school of thought where formal elements come in first, and these tend to have rule sets in place for how artistic elements interact with each other, and that a concept can come in later. i've always been a fan of the conceptual side, where you can forgive some weaker aesthetic elements as long as the idea is really strong. i think uncharted 2 would be a good example of a game that follows a formal design structure, where 999 is much more on the conceptual side.
i won't get too further into the design/art split, and it is accurate to say i do feel there is a split, but it is more or less a categorical thing, and not some insult towards one field or another.
*cringe* This is a really messy and awful comparison. Personally, I don't even know what you're trying to communicate. Which suggest to me, you're awful at both design and art and know nothing about it but trying to sound like you do.
my point was this:
is much more visually-arresting, and communicates the idea much more immediately than something like this:
(this art can really be anything, even some sort of high fantasy map, but it doesn't play with the bag as a whole, which was my point)
and if you can't see the difference, i don't know what more i can say.
LOLOLOL. It's a good thing you don't make decisions for the rest of the industry because video game industry would have been boring. If it were up to you, everyone will produce exactly the same thing under your guideline of what is video game and what isn't. What is acceptable narrative and what isn't.
if it was up to me, designers would be challenging themselves a lot more than they do now. i want to see different ideas take hold. the walking dead could have been pushed so much further than it was, and so could have heavy rain. that's why i give 999 its praise, because it was made with the story as part of the design. it's why i think uncharted 2 incorporated its story pretty well (even though it was more of a refinement than anything else- it was still a damn good refinement).
And it's amusing how you blame Cage when other designers decide to imitate him. Why don't you blame those who copy him? It's like the concept of "everyone is responsible for his/her own action" just doesn't register in your brain. And here's a new concept too: you don't like a game? Don't buy it. Speak with your wallet. But obviously that didn't work because there are market for this kind of game. So now you're bitter and trying to sound like you must save the video game industry from its worse-than-death fate.
i do blame them. i was pretty disappointed with the way telltale handled the walking dead, and partially because i have enjoyed games from them before. the decision to gut most of the more classic point-and-click adventure type of gameplay
while also not doing anything to make your choices truly meaningful was supremely disappointing, and all of that is on the design side of things.
OR you can ignore the Big Bang Theory like any other person who don't like it. I don't get that show either. But hey, more fun for those who like it. Why is everything must run according to what you like or you don't like?
well the big bang theory airs or aired (i can't remember anymore) the same time as community, which meant less viewers for the show, and less likelihood of it being renewed each season.