Very much so. Win or lose, both players come out not gaining a damn thing from the match.to be fair fuerte's a bitch
Very much so. Win or lose, both players come out not gaining a damn thing from the match.to be fair fuerte's a bitch
wait what's all this now?So the new character is a girl and seems to have an afro. The afro implies she might be black, so this is all telling me that Linn Kurosawa *might* not be in the game...
Very much so. Win or lose, both players come out not gaining a damn thing from the match.
Can we call this setup Wombo Combo ???
Pleeeeeeeeeeeeeeeeease
You might be right, but I think it's more interesting than playing the same exact game for another 5 years.
Didn't know Combo Fiend was doing Capcom work.
People talking about Chun...
As it is, Kikoushou will do like 200 damage unscaled, which would mean around 120 after short short ex legs.
Also, red parry will be like mashing DP in Persona. One touch and half your life is gone for good.
People talking about Chun...
As it is, Kikoushou will do like 200 damage unscaled, which would mean 120 after short short ex legs.
Also, red parry will be like mashing DP in Persona. One touch and half your life is gone for good.
I mean if you red focus a super, you're taking all that grey damage.you can't even mash red parry. You don't have the meter for it.
you can't even mash red parry. You don't have the meter for it.
People talking about Chun...
As it is, Kikoushou will do like 200 damage unscaled, which would mean around 120 after short short ex legs.
Also, red focus will be like mashing DP in Persona. One touch and half your life is gone for good. Wakeup red parry might destroy a bunch of mixups, though, so it would be worth the meter and the risk.
But it's better do 120 than nothing.
Having both UC it will prevent fireball spam + giving an oportunit to have an usable ultra.
And I think Kikoushou should have a damage increase, it's so weak =(
Red Focus seems like it will only be useful for charge characters who lack projectiles (dictator, boxer). But I'm no pro so what do I know?
People were saying earlier how double ultra is a huge boon for Chun, but it really isn't. Agreed on your other points, too, although meter management would be a pain.I won't be using W Ultra with Chun ever. I think she'll be good for other reasons, mostly vortex escape being solved and red focus makes her ex hazanshu breaking armour a lot more important. If you're putting pressure on and they red focus, you can armour break or escape with it, either way you're in a good spot.
Well, Dictator is fucked so far because his scissor knees, his main pressure tool will get red parried easily. Now imagine against Zangief, Guy and all the cast with grappling Ultras.
Well, Dictator is fucked so far because his scissor knees, his main pressure tool will get red parried easily. Now imagine against Zangief, Guy and all the cast with grappling Ultras.
Red parries cost 2 bars. I don't see how that's "easy."
Stocking 2 bars is very easy. Now imagine having a health disadvantage against a grappler. Bison doesn't even have an overhead nor you can't jump so your only hope is to grab them or use frame traps which are very risky against these characters.
I suppose being a defeatist is easier than coming up with an alternate gameplan.
What about a "fake" scissor kick that gets you up to them to throw them?Bison already has a strong throw game, and throws still beat red focus.
I suppose being a defeatist is easier than coming up with an alternate gameplan.
*Sigh* learn the match up please before coming with these remarks.
What about a "fake" scissor kick that gets you up to them to throw them?
Fan feedback must be inaccurate if he's gone this far. Maybe crowd source online forums where many professional theory groomers can provide invaluable input.
People were saying earlier how double ultra is a huge boon for Chun, but it really isn't. Agreed on your other points, too, although meter management would be a pain.
...this is why i try not to participate in any sf-related threads outside of the OT.*Sigh* learn the match up please before coming with these remarks.
Seeing the video Ryu "Red Focus" through Ken's HP-Shoryuken gives me hope that the developers have actually created a unique and effective "counter" to Shoto-characters in this iteration.
Guile and Juri getting some sweet buffs
lets see those DeeJay buffs capco-
lol i couldn't even finish it without laughing
yea captain obvious...his risk reward shoots up dramatically tho for certain characters since air and ground ultra gives him twice the setups..keeping him out can be more easily erased now with one mistake..You keep him out?
yea captain obvious...his risk reward shoots up dramatically tho for certain characters since air and ground ultra gives him twice the setups..keeping him out can be more easily erased now with one mistake..
well said...I share the same sentiments, hopefully it's just as balanced and these changes aren't as drastic as they seem. Personally I have a hard time reacting especially online to stuff like Fuerte or viper mixups...I mean I really detest having to go to training or looking up videos of certain characters just to learn how to defend against them. If I can get a system in place for my slower reaction that would be nice for me, because after watching replays know these players are basically playing on auto pilot..but if u can't stop the vortex, no reason to stop right? My only true gripe with sf. If a gief or guile ryu etc whooped my ken 100 times in a row, I'd always want more. But after losing to viper, I'm just ready to break the game lol...I hope the tricks stuff is toned down even more so and players have to simply out think one another...I'm not sure I agree. IMO, the game itself is more interesting than it's ever been at a high level, due to the fact that we largely know what the dominant tactics and strategies are, and any deviations from the established, ideal models are relatively minor. We know the Fireball patterns, the teleport mixups, the vortex situations and the command grab mixups.
The game seems to finally be getting to the point where its more about the players and their dedication to the game, and the gimmicks of characters/matchups still in the process of development aren't as much of a factor. Look at what Daigo's done these passed few months. He didn't take Ryu to a new level as much as he took his own play to a new level with his renewed focus on player knowledge and spacing. The results have been dramatic and nothing less than exciting (at least for me). It reminded me that getting passed a competitive plateau isn't about stumbling across some new technology, new combo, or counter picking as much as it's about redefining how you see the game (and examining yourself within its context).
Sure, it's nice to have a new game that hits the reset button for the base spectrum, and the process of discovery is fun, but I'd like to see at least one of these newer games just breath for a number of years, unadulterated, so I can truly see what some of these players are made of. IMO, the more you tinker with the balance, the more it's about the game and designer ego, and the less it is about the players.
yea I feel u...this obvious reaction to grapplers definitely hasn't escaped the notice of the design team. First glance they get a boost, reality is, damage is reduced and red focus seems to be a big risk other than to escapeIt goes both ways, you can get hit more easily but it does way less damage. It's still going to be a horrible matchup against Sagat. Oh no I took 220 dmg from his just gained ultra 2 even though I have 1000 and i've hit him with 6 standing hks and a few tiger shots already.
where are we supposed to talk about it then? Srk? LolI would advise against arguing SF Theory on GAF. Let them think whatever they want.
where are we supposed to talk about it then? Srk? Lol
Just make part 5 for next gen...