RawkHawk2010
Member
Whoever said it earlier hit the nail on the head. The aesthetics look like they came from some CDi game.
I'm interested in what company is for you lordchompy
I recorded a little bit of gameplay to try and get a comparison as close as I could
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Nintendo has found a formula that maximizes profit by targeting the casual gamer. Sony, on the other hand, takes risks in some of their titles, and I feel those risks improve the video game industry as a whole.
Now please don't flame me for my opinions.
They take risks by retiring their franchises out of pure artistic integrity even if they're successful. This is why we haven't had Killzone or God of War in ages. Nintendo should take note.I have no beef with Sony, but I'm really curious about these so-called "risks" which set them apart from the industry.
Sony started a whole bunch of new franchises this gen. How many has Nintendo started?
Sony started a whole bunch of new franchises this gen. How many has Nintendo started?
I have no beef with Sony, but I'm really curious about these so-called "risks" which set them apart from the industry.
It's just like Nintendo to make portable games like it's the turn of the millennium.
3DS is officially now a Game Boy Advance 2, graphics and all. I mean, seriously, how many 2.5D "remakes" is Nintendo going to make? And don't say this is a totally new game, as with the new Zelda, it's just a new adventure with old assets. What happened to the console being stronger than the PSP?
Is it me or are most new 3DS games made by Nintendo starting to look like New Super Mario Brothers? I mean, it's a winning formula when you think about it. Simple 2D games cost Nintendo pennies to make and sell more than their immerse titles for core gamers.
Ah well, this conference just re-iterated that Nintendo is no longer a company for me; I've already got Donkey Kong, A link to the Past, and Yoshi's Island, and I thoroughly enjoyed them 12-15 years ago.
Sony started a whole bunch of new franchises this gen. How many has Nintendo started?
Heavy Rain, Beyond: Two souls, Little Big Planet, MAG, Uncharted (the first one, not the sequels), Gravity Rush, etc.
Heavy Rain, Beyond: Two souls, Little Big Planet, MAG, Uncharted (the first one, not the sequels), Gravity Rush, etc.
How many of these franchises were "risky" though?
Starting a new franchise is a risk in itself.
Besides, I don't really care how "risky" Nintendo's next major franchise is... just give me something.
I recorded a little bit of gameplay to try and get a comparison as close as I could
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Sony started a whole bunch of new franchises this gen. How many has Nintendo started?
These don't count because [arbitrary reason].Excluding new spin-offs to exisitng frnachises, since 2004:
New for the sake of being new is a terrible path. You'd end up with different IPs acting the same thing but people are easily pleased because "new".
Excluding new spin-offs to exisitng franchises, since 2004:
Fossil Hunters
Soma Bringer
ASH
The Last Story
Pandora's Tower
Wii Sports
Wii Fit
Wii Music
Wii Play
Wii Party
Dillion's Rolling Western
Crashmo
Xenoblade
Disaster: Day of Crisis
Nintendogs
Brain Training
Endless Ocean
Kiki Trick
Line Attack Heroes
Rock N Roll Climber
Fluidity
Another Code
Electro Plankton
Ouendan
Magnetica
Hotel Dusk
Style Savvy
Sing Party
The Wonderful 101
Harmo Knight
Sony started a whole bunch of new franchises this gen. How many has Nintendo started?
I'm talking about in-house development.
Also Style Savvy and Sing Party, really? I'm talking about taking the kinds of resources that go into making a mainline Mario or Zelda game and creating something new and unique.
Not made by Miyamoto, doesn't count.Not this again...
Nintendo releases new IPs all the time if you care enough to look. Pandora's Tower literally just came out for instance.
Reminds me of Orioto's art style!
I'm talking about in-house development (and Style Savvy and Sing Party, really?)
I'm talking about taking the kinds of resources that go into making a mainline Mario or Zelda game and creating something new and unique.
'These games don't count because I moved my goal posts'.
What does 'in-house development' even mean? Some of those are developed by SDP/EAD/other 1st parties, some are co-developed, some are paid for.
Starting a new franchise is a risk in itself.
New for the sake of being new is a terrible path. You'd end up with different IPs acting the same thing but people are easily pleased because "new".
You know what he meant. He means major new IPs, not a ton of shovelware. Not all of what you listed obviously, but a bunch of it is.
You just listed games published by Nintendo, but to me a lot of them aren't really "Nintendo games". I won't blame you if you don't know what I mean, but I would think that you kinda do.
At the risk of repeating myself, I would like Nintendo to put the resources, care, and talent that go into stuff like Mario Galaxy and Skyward Sword, and surprise us with something new.
They take risks by retiring their franchises out of pure artistic integrity even if they're successful. This is why we haven't had Killzone or God of War in ages. Nintendo should take note.
I'd consider the first two to be "David Cage's poor attempt at filmmaking" series. MAG was... unsuccessful and pretty much a repackage. And LBP is something platformers shouldn't try to emulate.
Now I can't wait for people to spin my post as though I'm a Nintendo fanboy![]()
I'll give you Heavy Rain, LBP, and Gravity Rush.
There's nothing risky about Uncharted and MAG. Beyond I don't really know much about, but it seems to be piggybacking on Heavy Rain, so it's really not that risky in the context of Heavy Rain, which was already a decent success.
That's kind of the thing. A new IP which follows popular genre conventions to a tee isn't much of a risk at all.
Unlike Yoshi games which set the charts on fire, same with Fire Emblem I guess.Now back to the new Yoshi's Island game, I think it exemplifies Nintendo's choice to take as little risk as possible. Because, really, where's the new Metroid game folks have been waiting for? Metroid doesn't sell well anymore, that's why.
Tell that to 38 Studios.
You know what he meant. He means major new IPs, not a ton of shovelware. Not all of what you listed obviously, but a bunch of it is.
I don't see why Heavy Rain and Beyond count for Sony, but the Wonderful 101 doesn't count as a major new IP for Nintendo. It looks excellent, it's being made by the star director of one of the best developers in the industry, and it seems to have a fairly large budget. It also will probably sell terribly, so there's the risk.
Are these arguments?
I'm talking about in-house development (and Style Savvy and Sing Party, really?)
I'm talking about taking the kinds of resources that go into making a mainline Mario or Zelda game and creating something new and unique.
How about some depth to your terrible points?Considering that the original point wasn't, might as well give him favor. And despite the hyperbole my point still stands. You guys prefer "new" without adding depth to said "new".
Are these any good? Not going to lie, not knowing anything about them they seem a bit shovelware-ish to me
If that was what he meant he should have said so. I have no time for people who cannot articulate their point and then try to claim that they meant
something else.
A Nintendo game is a game published by Nintendo. If you chose to ascribed other arbitrary factors to it, so be it. You asked what franchises Nintendo had created, a list was provided and you moved your goal posts.
How about some depth to your terrible points?
You really know how to stall a conversation.