LiveFromKyoto
Member
I think it's great that they're on this bandwagon, but where were they when I was the lone voice crying out in the wilderness about this BS in KoTOR?
That's actually a pretty cool ideashidoshi said:I'd like to see the idea pushed even farther, in fact. Have relationships build between the characters, which would then affect how they act. For example, if I'm playing a male character, and I always go out of my way to protect a certain female character from harm, she develops a crush on my character, which would then make me her preference when, say, she has the choice of healing either my character or one of the other party members.
Error2k4 said:saying you can play the game without gambits is like saying you can play FF7 without Materias while both are doable is simply too annoying to bother with it and that's NOT freedom imo.
I dont understand your definition of freedom.
Error 2k4 said:and like how you bring up that I have watched a lot of scarlet's vids like that's relevant to the discussion.
Sure, there are times when I want to get my hands dirty and have specific characters do specific things, but I find it much more enjoyable to have them act like "living" characters and perform actions on their own. Not only is it nice to concentrate on winning the battle, and have an AI controller character worry about keeping me healed, but it also helps the story (IMHO) and whatnot by making those characters seem a bit more alive.
I'd like to see the idea pushed even farther, in fact. Have relationships build between the characters, which would then affect how they act. For example, if I'm playing a male character, and I always go out of my way to protect a certain female character from harm, she develops a crush on my character, which would then make me her preference when, say, she has the choice of healing either my character or one of the other party members.
LiveFromKyoto said:I think it's great that they're on this bandwagon, but where were they when I was the lone voice crying out in the wilderness about this BS in KoTOR?
chase said:That system actually sounds pretty good, something I've apparently been subconsciously hoping for in RPGs for a long time now. Combine it with the new (for FF) fighting system and you've got my most anticipated FF since FFVII (which I didn't like, but was excited for after FFIII).
Error2k4 said:Persona 3 image
no random battles.shidoshi said:Oh, trust me, I'm all over that one. If it has some of those kinds of things, then awesome. If it still has random battles, however, not awesome.
RevenantKioku said:Another day, another Ami post showing he has no blessed idea what he's talking about.
"Ultra-freedom" :lol :lol
shidoshi said:Oh, trust me, I'm all over that one. If it has some of those kinds of things, then awesome. If it still has random battles, however, not awesome.
Amir0x said:I already played some of the Japanese game. That excuse no longer works. It seems even more odd in retrospect that you were even trying to convince me otherwise - after playing it fully featured, my convictions became even stronger. It was almost as if you were just trying to get me unhyped or something!
Then how can you go and straight up lie about features?Amir0x said:I already played some of the Japanese game. That excuse no longer works.
It's fun. And it's not like I can block him.bluemax said:Why does anyone try to convince Amir0x otherwise? It's obvious at this point that even after he plays the game and sees it's not quite what he thinks it is he'll still deny it. It's futile people, futile!
bluemax said:Why does anyone try to convince Amir0x otherwise? It's obvious at this point that even after he plays the game and sees it's not quite what he thinks it is he'll still deny it. It's futile people, futile!
RevenantKioku said:I mean that pick and choose enemies thing...it's just mind blowing, really.
some enemies are unavoidable (aside from bosses of course) there is your ultra freedom.Uhm, well... I uh saw an enemy, walked up and fought him. Saw another enemy, ignored it... and walked up and fought the next one I wanted to. Now, you guys said there's some pretty narrow dungeons where you'll end up fighting even if you want to avoid and I didn't play that part but these seems like all 'exceptions' rather than the rule here. It was very easy to pick and choose the enemies I fought.
Amir0x said:- Awesome Sakimoto soundtrack
Which is a feature dating back to before and basically included in the original Final Fantasy.Amir0x said:Uhm, well... I uh saw an enemy, walked up and fought him. Saw another enemy, ignored it... and walked up and fought the next one I wanted to. Now, you guys said there's some pretty narrow dungeons where you'll end up fighting even if you want to avoid and I didn't play that part but these seems like all 'exceptions' rather than the rule here. It was very easy to pick and choose the enemies I fought.
Pureauthor said:*giggles*
RevenantKioku said:Which is a feature dating back to before and basically included in the original Final Fantasy.
In almost every RPG I can choose my battles. And in FF through FFXII there are times I can get away and times I can't.Amir0x said:Uhm, what
omg rite said:amir0x, its just that when you stick up for the game, it sounds more like a sales pitch than anything else. heh.
werent you preaching best ff ever by default TM copyright before you played it too?
RevenantKioku said:In almost every RPG I can choose my battles. And in FF through FFXII there are times I can get away and times I can't
Amir0x said:I know, Sakimoto is fantastic. The fantastic FFXII soundtrack was just reinforcement.
Outside of the opening theme, I can't even remember a tune. :/Pureauthor said:No, seriously. You can like the game, that's your prerogative. But the soundtrack is painfully bland.
Pureauthor said:No, seriously. You can like the game, that's your prerogative. But the soundtrack is painfully bland.
Dragona Akehi said:I like how the people defending the game the hardest haven't even played it yet. (That would be you Amir0x!)
It's a Matsuno game (or at least it purports to be); so I'm sure it can't be bad. However, all this stupid back-and-forth before the games domestic release is just silly.
Pureauthor said:No, seriously. You can like the game, that's your prerogative. But the soundtrack is painfully bland.
Dragona Akehi said:I like how the people defending the game the hardest haven't even played it yet. (That would be you Amir0x!)
Amir0x said:Yup, I haven't anticipated an FF this hard in forever... I still find it spooky how accurately SquareEnix apparently read my dreams in designing FFXII.
Dragona Akehi said:I like how the people defending the game the hardest haven't even played it yet. (That would be you Amir0x!)
In almost every RPG I can choose my battles. And in FF through FFXII there are times I can get away and times I can't.
BluWacky said:FFXII isn't hard, just... wearying (and it's still an excellent game, don't get me wrong)
Whilst there are certain aspects which are particularly "hard" - the shortage of money, buying all your skills etc. - the basic grinding is very, very easy, even with only two gambit slots. An attack gambit and a heal gambit has you nicely set up for every normal encounter, and you can intervene if you feel like it but you can just leave it for a bit, make a cuppa and find all the nearby enemies are dead.
The bounty hunting and bosses are a different story; the early bosses are broken (bloody impossible unless you use Mist Knacks in which case you defeat them almost instantly) and the monster hunts are just tough. But overall it's not an especially hard game in terms of skill required, it's just hard in that it requires vast amounts of time to progress because you're running through absolutely enormous areas to get to the next story point and it takes ages to afford new spells and skills (most of which don't really give that much of an advantage.)
I'll still be buying the English language version (dub sounds brilliant, and my Nihongo-fu is weak) but it's obvious reading your posts on it that you've totally got your eyes shut about what FFXII is actually like, and you're setting yourself up for a huge disappointment.
Amir0x said:Haha, it's ALSO my prerogative to like the soundtrack - which I found very high quality. Of course, in the context of the entire game it might be better/worse... but it's usually a very good sign when I like it out of a game. Including, I remember many tracks in my head already
Actually I have played it. Failure.
Are you talking about pushing the idea farther in FF?shidoshi said:I haven't played the actual game yet, outside of maybe 10 minutes spent with it at E3, but I am 100% totally completely in favor of having all of your party members, except for "your" character, be fully AI controlled. If the AI wasn't such an under-developed mess, I could possibly proclaim Star Ocean 3's battle engine as my favorite in the history of J-RPGs. Sure, there are times when I want to get my hands dirty and have specific characters do specific things, but I find it much more enjoyable to have them act like "living" characters and perform actions on their own. Not only is it nice to concentrate on winning the battle, and have an AI controller character worry about keeping me healed, but it also helps the story (IMHO) and whatnot by making those characters seem a bit more alive.
I'd like to see the idea pushed even farther, in fact. Have relationships build between the characters, which would then affect how they act. For example, if I'm playing a male character, and I always go out of my way to protect a certain female character from harm, she develops a crush on my character, which would then make me her preference when, say, she has the choice of healing either my character or one of the other party members.
Amir0x said:Oh obviously, preaching best FF ever is just to tease the RedScarlet's and Error2k4's of the world - although, I genuinely believe FFXII being the best ever would be quite simple because the series has many problems.
If you're talking about having to wear a accessory or use an item to avoid fighting any battles, that's not equivalent. If you're talking about having the spam the run button, that's also not equivalent - then I have to slog through the transition and initial screen and press run, and go through the process over and over. Similarly, if I wanted to fight a specific monster I'd have to hope it comes up... with no random battles, and the enemies on the screen, I don't even have to worry about that... if the enemy ain't there, I can move on.
But we've already discussed these things before. That's why I find it mildly amusing why you persist - why, it's almost as if you want me to not enjoy the game!
Pureauthor said:For a whole hour. I hated Devil May Cry for the first hour, and I after an hour of GTA:VC I thought it had the potential to be a fun game. Wrong on both counts. I can keep going, really.
bluemax said:At the end of the day what feels like a big leap at the start of the game feels drastically less progressive at when you reach the end. It's still your typical linear, plot driven, jRPG. It's still Final Fantasy.
Amir0x said:But I know all these things, and I didn't even discuss difficulty in this thread btw. I'm so happy that money and equipment isn't an easy thing to come by anymore - I love the feeling of being out on the hunt, which random battles totally rob from me, and the feeling of accomplishment from finally affording that equipment I want. This is a more immersive experience for me, from what I played, I love it so much.
Amir0x said:Actually I have played it. Failure.
Amir0x said:I played through FFX and Dragon Quest 8 to the end and they had random battle systems I positively HATED throughout. FFXII has a system I love from the get go so even enjoying it for an five hours would be a massive improvement. :lol
At what point would something change that would actually cause my opinion to so drastically change? I loved DMC and GTA:VC from start to end btw
Dragona Akehi said:Demos/one hour play does not count. Failure.
bluemax said:There's no feeling of accomplishment to getting new gear in this game. Did you read my posts about how bad it is to get money in the official topic? Yeah that problem went away when RS shared her method with me, but how many people will think to abuse the combo system like that? Not many I bet. For most people having to buy every skill and spell in a linear fashion after slogging for exhorbitant amounts of times will not be very fun.
Amir0x said:Heh, the demo playtime added to it it's actually more like 5 hours then
No, I recently was able to play the Japanese version for around an hour with the help of a friend. I didn't understand much, so a lot had to be explained which made it a little incomprehensive to get really into the meat of programming the Gambits myself but I did get to experience a much more fully featured FFXII and what it will be like and it was thoroughly enjoyable.