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Next Gen Consoles Can't Compare to Oculus Rift

So basically you agree with him except you have an excuse prepared? You can't be excited to see what is coming up because it's already possible but not being done?

it is not that it is not done, it is that it does not have the marketing push that console makers do have. Everything you will get on console has been available for testing on PC first.
 
Did a quick google. It's like I'm back in 1995, but a bit older and wiser to not get sucked in by the VR hype!
 
i wanna watch cutscenes, or tv shows with the oculus (and play games of course), and be in the room with the characters / actors. watch a battle from the battle field kind of thing.

.....but yeah, wont be able to do that without software support. really compliments the next gen consoles if they can power something like this. really looking forward to the sdk release in march.
 
The next-gen consoles are already so far in development that I can't imagine them added Rift support that quickly. Who knows if we'll see it down the road, ala Kinect.
Well, technically, the onus is on the software creators more than anything. Head tracking might be more of an issue but I'm sure it's still possible.
 
I had to bing Oculus Rift to find out exactly what this amazing next-gen killer was supposed to be about.
I lol when I found out.

Yea, haha. Virtual reality done right for the first time ever...lol?

Did a quick google. It's like I'm back in 1995, but a bit older and wiser to not get sucked in by the VR hype!

Except this is a light, low latency, high fov, stereoscopic 3d VR with 2013 technology...and all at a reasonable price. It hasn't been done.
 
The Virtual Boy was a Ferrari in its time. A Ferrari that no one cared about.

Oculus Rift will be the same if it gets no software support.

Virtual boy was an idea far ahead of it's time. Oculus Rift actually has all the right technology to make it work right for once, it is being released at the "right" time, there never was a right time in the past. That makes a huge difference.

Oculus Rift will also get all the support it needs, it's doing everything right, putting it into as many developers hands as possible while gaining huge positivity from every person who tries it, what a great start. It could not be doing any better right now really.
 
Oculus is a display device, not something that can play games on it's own. Comparing it to a console isn't valid.

Personally it's not worth it to me unless it supports almost every game going forward.
 
Yes I am. As far as Hype. Which one gets you the most excited about gaming?

Next Gen for sure. That's what developers will be putting all their energy in.

Besides, I like to multitask when gaming. Talking to my wife, watching the news or a light show, having my son beside me. The OR is way too isolating.

Limiting games to a first person view is also a huge factor.
 
So basically you agree with him except you have an excuse prepared? You can't be excited to see what is coming up because it's already possible but not being done?

You're putting words in my mouth. I'm not a PC master race guy, but we already know what next gen has in store for us.
 
The Virtual Boy was a Ferrari in its time. A Ferrari that no one cared about.

Oculus Rift will be the same if it gets no software support.
The CONCEPT of Virtual Boy was great but the actual hardware wasn't capable of delivering anything like what we're talking about here.
 
Why are people ignoring the fact that RIFT is not the platform but a component/peripheral? Driver support of integration would have to be implemented (which I want) onto the platforms.

The Rift should be on as many things as possible and it does require HW to run. So next gen can compare if they support it and I hope they do.

PC will power this thing no matter what and I am set on full hype mode for this thing but to say next gen can't compete is looking at this rather short sighted.

You (the consumer) should be excited for the potential of this thing taking off and being supported by more HW manufacturers in the PC and console space.
 
I'm more excited about the Rift as it won't just be more of the same. Though, ironically, it will work best with FPS.

Think about that well and hard.

I've heard this several times now: Works best with FPS. But when I think about real aiming and using the OR for aiming, I start scratching my head. Counter-Strike or Quake 3 or even something like CoD MP won't really work with it now, won't it?
Unless you're ready for extrem neck pain afterwards.
 
DerZuhälter;46559550 said:
Think about that well and hard.

I've heard this several times now: Works best with FPS. But when I think about real aiming and using the OR for aiming, I start scratching my head. Counter-Strike or Quake 3 or even something like CoD MP won't really work with it now, won't it?
Unless you're ready for extrem neck pain afterwards.

The best way is to use traditional controls and then use slight head movement for extra accuracy. Until something better comes along.
 
it is not that it is not done, it is that it does not have the marketing push that console makers do have. Everything you will get on console has been available for testing on PC first.
Available to the developers working with a target spec, yeah.
To me game buyer there aren't games I can buy right this moment that I expect out of next-gen.
And if there are, I don't know them. Because all I've played on my PC would be a disappointment for next-gen to me.

You're putting words in my mouth. I'm not a PC master race guy, but we already know what next gen has in store for us.
Visually we expect stuff like Watch Dogs and SW1313, true.

We don't know if they will innovate in the input device sector.
 
Virtual boy was an idea far ahead of it's time. Oculus Rift actually has all the right technology to make it work right for once, it is being released at the "right" time, there never was a right time in the past. That makes it a huge difference.

Oculus Rift will also get all the support it needs, it's doing everything right, putting it into as many developers hands as possible while gaining huge positivity from every person who tries it is a great start. It could not be doing any better right now really.

We won't know if it's the right time until a year after its release.

Also, what developers are there? If Nintendo, Sony, Microsoft, EA, Activision, 2K aren't on it, any console will fail.
 
Yeah, they can't compare, because we don't have anything set on stone about next-gen!

As far as we know, Sony or MS could be talking with the creators of OR to bring compatibility.

Most likely, however, is that people who are interested in Oculus Rift have a high-end PC, and thus, have no need of next-gen consoles (from the rumors we have as of now). And lets be honest, MS has IlumiRoom (that device that projects visual effects into walls), and Sony has some kind of technology that allows two people to play splitscreen with the complete TV screen through the viewer's perception of the image (I'm not sure if I'm explaining myself well enough).

Oculus Rift might be PC only, but it doesn't mean MS and Sony aren't working their own tech, instead of only improving the existent one.
 
It's not even an issue with the nose, really, just the overall pressure of the device that slowly becomes heavier the longer it sits on your head.
So what about all the football players....they all wear helmets for long periods of times......you would simply get use to it or not use it...
 
The Virtual Boy was a Ferrari in its time. A Ferrari that no one cared about.

Oculus Rift will be the same if it gets no software support.

Nope. It was complete crap even back then. Sorry.

You're right that it will need software support though, even if that's Captain Obvious material. That's why they're releasing a dev kit... And with 10,000 pre-orders, I'd say we should be covered.
 
There are many genres beyond FPS that this will be good for. I actually think it will be better for a lot full immersion games like racing/flying/rpgs. Flight Simulator Oculus :o
 
The problem with comparing these is the Oculus Rift is not self contained. It will require the user to have a decent rig before they can even consider using it. Until it becomes its own platform rather than a accessory, this is a broken argument.
 
Next gen consoles can use occulus without a problem if they add the driver support.

Not sure what you're try to say.
 
Did a quick google. It's like I'm back in 1995, but a bit older and wiser to not get sucked in by the VR hype!

Maybe if you did some actual research, then maybe you could come up with a better comment. This is not 1995, why are you stuck in the past?
 
Did the OP forget that OR is merely a display/input device and cannot run any games on it's own? Also, did the OP forget how crucial high-framerates are for OR to work properly, therefore making the existing consoles wholly unsuitable for the task?
 
I'm so bored with FPS games.

So I'm super hyped for the Rift, because it will make a style of game that I'm over actually be exciting again.
That's precisely the reason I'm not interested in the Rift. I'm sure the vast majority of compatible game options will be military shooters and Bethesda games, both of which I'm getting more than a little tired of.
 
So what about all the football players....they all wear helmets for long periods of times......you would simply get use to it or not use it...
Are you kidding me? Do you really think those helmets are comfortable? They use them for protection, not for comfort. It's a very different situation.
 
The Rift already has software support, and that's without the devkits being out. They've also been adamant that it improves viewpoints besides first-person.

All the same, it's exciting, but let's at least wait for the devkits and the new consoles before drawing lines in the sand.
 
If Everquest Next is meant to be played mainly in first person like EQ1 was, this would be amazing for it. Talk about epic world exploration.

Would also be amazing for a survival horror game.
 
As cool as the Oculus Rift is, it works best for first person games and I sure don't want just those. It's a cool extra for the games that support it sure, but it won't ever be the standard. Not in its current form anyway.
 
I'm hyped about this thing a lot, but there's two things I have to say:

- If Sony, MS or Nintendo want to support this kind of device, they can make their own very easily. Sony's already been in this business with something that has an even higher quality screens.

- This thing is going to be a very hard marketing sell for consoles that will always aim for 'fun for all' approach. A device that isolates you 100% from the outside world and 'traps' into its own world. Fox news would have a field day with it.
 
The 2 don't have much overlap. One is a system, the other a display device and they can coexist without a single person NOT buying one because they bought the other.
 
I've yet to see 3D glasses tech ever go beyond somewhat curious and interesting for the technogeek. Don't see this one being any different.
 
The 2 don't have much overlap. One is a system, the other a display device and they can coexist without a single person NOT buying one because they bought the other.

Yeah, this is kinda like saying you're not going to buy a PS4 because OLED TV's are coming. It doesn't make any sense.
 
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