The hair in XV is amazing.
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Badass.
The hair in XV is amazing.
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cause it's not something the console is able to render during gameplay, i don't find it impressive because of that.
Dat UC2 hair, though...
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cause it's not something the console is able to render during gameplay, i don't find it impressive because of that.
Drake's hair actually get's wet.
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Check the resolution of that imageIt's 5760x3240, the image has been altered by Photoshop afterwards. SO isn't that clean.
Ew, that pre-alpha screenshot...
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We're still a long way from what's seen in CGI movies though.
Dragon Age was the first game that came to mind when I read the thread title. I'm assuming it's due to the game being cross gen but, man, the hair does not look good.It was horrific in DAI
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Varies from game to game.
I know this is off topic, but since this is a thread about hair....
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I'm still amazed that fur like this could be pulled off on a PS2. Simply incredible, though the frame rate did suffer...
Sorry but that's a shot created by Insomniac to promote DLC. The original picture is 1080p, the one you posted is 900pIMG]http://4.bp.blogspot.com/-GUIofYKFm58/VE2vXXMgSII/AAAAAAAAAM0/klRHtDxjfRc/s1600/sunset_overdrive_review_arsenal.jpg[/IMG]
for reference:
It's actually a pretty primitive method, even if it does look pretty good.Dat UC2 hair, though...
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Current games have more than good enough hair effects, and in most cases, far superior than on last generation.
Also, even if the game is buggy, great hair is preserved.
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Ew, that pre-alpha screenshot...
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We're still a long way from what's seen in CGI movies though.
you would prefer this?
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hair is difficult to do. next gen is the same, but it still looks better than previous gen.
Depends on the game:
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Some do it better than others. But until more geometry based stuff catches on, it will all look rather similar.
Sorry but the face of the dude at the right is not next gen.
It was horrific in DAI
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Varies from game to game.
We already have.When are we going to stop calling the current gen Nextgen ?
LOLIt was horrific in DAI
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Varies from game to game.