Sinthor
Gold Member
ps5 36 CUs are 100%
xbox 52 CUs are n%
so xbox has n= 52*100 /36= 144,5% the cu's ps5 has. (somehow when I did the calculation in my mind before, I used 54cus instead of 52, hence the 150% instead of 144%)
as for the "elegant solutions" mystique and etc cerny sweet talk, yeah, ok.
both consoles are customized. why should sony's undescribed solution be more "elegant" than microsoft's? if anything, from what both companies has shown until now it seems that more "elegant" is the microsoft approach.
the "allocation" was to make the example easier to understand. would you prefer to break it down to cycles of individual CU's?
no, I wrote that for the same 28 CUs that PS5 allocates to rendering/shading/etc, xbox allocates 36, thus already over-compensating for the Mhz difference when ps5 runs at full speed.
then, while ps5 will have 8 CUs, xbox will still have 52-36= 16 and not 12, twice as many just like I wrote above.
on top, if you want to get more complicated, I'd ask that -since this sounds like a "worst case game" scenario per cerny's vocabulary- what would the real ps5 clockspeeds be at that case?
anyway....
soonish there will be no more mysteries, that's one thing that is for sure.
On a serious note, if final devkits aren't out, are we SURE that there will be a November release? Frankly, it wouldn't surprise me if either console was delayed, at least in the U.S. With the way things are now and how I fear they will be on our way to November...wouldn't surprise me at all to have delays. Would be the least of our issues if things keep winding up the way they are right now.