BrokenSymmetry
Member
VVV Mars VG said:
This shot could be straight out of PGR4. Not that that's a bad thing, because I'm still sad that Bizarre Creations will not be making a PGR5 ever.
VVV Mars VG said:
BrokenSymmetry said:This shot could be straight out of PGR4. Not that that's a bad thing, because I'm still sad that Bizarre Creations will not be making a PGR5 ever.
eso76 said:Two persons who recently tried Shift at cannes (time attack) told me the game runs at 60fps, at least when there's no cpu controlled cars on the track (ps3 version btw).
I'm pretty sure the game runs at 30fps+motion blur, but the fact 2 different persons who don't know each other told me that made me wonder; maybe the game does run at 60 fps, although only in time attack ?
No, they've already confirmed that the console versions will be 30fps.Gomu Gomu said:I hope any console versions will run at 60 fps. My PC will shit itself before running a game like that :lol .
eso76 said:id'd argue it looks better than PGR4 does, cars especially have a much more realistic look to them. Might be the lighting or the shaders they used.
Two persons who recently tried Shift at cannes (time attack) told me the game runs at 60fps, at least when there's no cpu controlled cars on the track (ps3 version btw).
I'm pretty sure the game runs at 30fps+motion blur, but the fact 2 different persons who don't know each other told me that made me wonder; maybe the game does run at 60 fps, although only in time attack ?
Ranger X said:Seriously, they keep insisting this game in on the sim side. The dev background also point to great simulation possibilities. The game looks great. PS3 version shouldn't suck.
HOW AM I SUPPOSED TO NOT BE TOTALLY SOLD?
.
Psychotext said:No, they've already confirmed that the console versions will be 30fps.
SolidSnakex said:Screens
Oneself said:It looks awesome indeed .. but don't go to fast about the PS3 version ... it's EA and it's NFS ...
WHOAguitarninja said:While those look awesome, I find it very odd that the best car models we've seen this gen are in GT5 and Forza 3, two games that run at 60fps. The difference is quite large too. This is obviously doing more in other areas, but it seems strange that it would work out like that.
Goldrusher said:It looks good in screenshots, but horrible in videos.
And don't give me that "it's the assists" crap.
- wobbly physics
- depth-of-field for dashboard
- camera constantly zooming in and out to simulate acceleration
- shaky cam
You'll be motion sick after 2 laps.
strange_booj said:Any one know when the demo will be coming out? It was confirmed to have one.
ram said:you are "feeling" speed with 30fps? ROFL
Why not ? Get a wheel or a controller and you'll have the whole shebang.Sleeker said:since this will be the first racer ive played on PC for a while it makes me realise PC version will have no rumble.
get a wired 360 pad.Sleeker said:since this will be the first racer ive played on PC for a while it makes me realise PC version will have no rumble.
Sleeker said:so they code for rumble in their pc games too?
i thought that was just for console games
shows how out of the loop i am
That really is one of my favorite things about the current gen console/pc multiplatform titles.Ikopi said:Yes, GRID for example has fantastic rumble support. And the game has all the controls specially mapped to the 360 controller, I expect the same thing for Shift.
I woulnd't call the original games realistic, I've played all the games in the series since NFS2 and this looks more like a poor attempt to rip-off Grid.SolidSnakex said:The original NFS was realistic, so they're just going back to where the series started.
AlphaSnake said:Hands-on coverage will be posted later tonight. I also got to experience the game with a certain new Logitech wheel that hasn't been officially announced yet. But you guys are well aware of what it is.
no problem.ram said:you are "feeling" speed with 30fps? ROFL
AlphaSnake said:Shut the fuck up about the GRID comparisons, already. Goddamn! GRID had a purely arcade based game engine. SHIFT does not. I just played SHIFT for the third time last Wednesday and it is fantastic. It has a physics engine that can be toyed around with for beginners to pros, and unlike GRID you can start out with purely stock cars - you're not forced to drive hideous monstrosities with wings and massive body kits.
Hands-on coverage will be posted later tonight. I also got to experience the game with a certain new Logitech wheel that hasn't been officially announced yet. But you guys are well aware of what it is.
1-D_FTW said:What cave have I been living in? What? I've heard rumors that maybe the G25 successor is coming in 2010, but that's about it. Can you say if you're at least talking about a new wheel or just a wheel for a certain console?
Will this new Logitech wheel be compatible with the X360? What does it look like? Can you tell us, or do we have to wait for your impressions first?AlphaSnake said:Hands-on coverage will be posted later tonight. I also got to experience the game with a certain new Logitech wheel that hasn't been officially announced yet. But you guys are well aware of what it is.
For starters, SHIFT supports Logitech wheels and has full support of the G25's clutch and shifter setup. Within the game are a plethora of tuning options for the wheel, so that you can customize its feel and feedback to your liking. The thing is, though, we didn't play this game with a Logitech G25. But rather another Logitech wheel, which has yet to be officially announced. But if you're an enthusiast, you've probably seen some of the leaked images of it. We wish we could go into details on some of the changes to this wheel, but we have to wait a bit.
One question I've had with the game from the beginning is "do I start out with stock cars"? And in the past the question couldn't be answered, because even EA BlackBox and Slightly Mad weren't sure. Well, there is an answer, and it is a "yes". So if you were worried about being handed pre-tuned cars that are not to your aesthetic liking, worry not, because you will now be able to start off with a clean slate of your own and keep your car looking stock, if you wish, and just work on the performance. Or keep the visual upgrades subtle and tasteful if you want to mod the look.
Now, one of the best features we heard about the game was its online matchmaking system. During offline races the game will track and measure your style of racing using two characteristic traits: aggression and precision. Based on your driving style, the game will matchmake and drop you into a group of racers most closely related to your driving. Of course, if you don't wish to partake in the matchmaking, you don't have to, it's purely optional.
SolidSnakex said:
SolidSnakex said:
SolidSnakex said:
In the past few NFS games, I kept the cars stock-looking. Maybe I'll put on a flame paint job and some new wheels, but no garish bodykits. It's great to hear that Shift will let me do that, too.SolidSnakex said:
[Nintex] said:meh, I'm not really interested in this, Forza 3 looks so much better. I don't understand why they changed it into a sim racer. I'm actually more interested in Need for Speed: Nitro.
1-D_FTW said:You left out the paragraph about support for the D-Box Motion Chair. What's that, you ask? That's what I said. Looks like it provides arcade style movement to your cockpit. The price? Couldn't find. But I think it qualifies under "If you have to ask, you can't afford it" department.
Within the game are a plethora of tuning options for the wheel, so that you can customize its feel and feedback to your liking.