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NGP @ GDC (Liveblog Over, Slides Up)

SNZJM.jpg


Does this mean at least 512mb of ram?
 
Carl said:
If you mean Little Deviants, BigBig are awesome; have faith :) :P Looks like a great fun game to me

I like the mechanics and the premise of the game, but I'm just wondering how far they can take it. Ramps, jumps etc can only be fun for a short while.
 
RIP my wallet :(

after reading that new info, I got $350 as the lowest, though i had it at that for a while


*takes out loan*

still looks amazing, i want it now! >(

hurry up E3
 
plainr_ said:
http://i.imgur.com/SNZJM.jpg[IMG]

Does this mean at least 512mb of ram?[/QUOTE]
The wording make it sound like it has less than the PS3's.

Hopes and dreams are getting shattered ITT.
 
plainr_ said:
SNZJM.jpg


Does this mean at least 512mb of ram?

LOL
Is that really how they worded the bullet points on that slide?

-NGP Eh not so lame compared to PSP
-People will like NGP who not like PSP
-NGP graphics make you go holy shit! But not HOLLLY SHIT like first time PS3.
 
BruceLeeRoy said:
LOL
Is that really how they worded the bullet points on that slide?

-NGP Eh not so lame compared to PSP
-People will like NGP who not like PSP
-NGP graphics make you go holy shit! But not HOLLLY SHIT like first time PS3.

"Fitting games into RAM should not be a big problem."


WHY WOULD YOU WORD IT LIKE THAT?! Why not just say problem? Is it going to be an issue?
 
I've always thought press and game fans have no place at GDC, based on that slide, I don't think it'd go as over my head as I imagined.

Seriously, I remember all the endless PS3 spec details at E3, what's with all the vagueness?
 
Gravijah said:
"Fitting games into RAM should not be a big problem."


WHY WOULD YOU WORD IT LIKE THAT?! Why not just say problem? Is it going to be an issue?
Well there comparing it directly to the PS3. If your trying to port your ps3/360 game to ngp, memory could definitely be an issue.
 
if they know the memory is closer to the PS3 why not just tell these devs the true number and be done with it?

its not like Nintendo is waiting to copy anything near the league of a PS3 within the next 20 years
 
Smiles and Cries said:
if they know the memory is closer to the PS3 why not just tell these devs the true number and be done with it?

its not like Nintendo is waiting to copy anything near the league of a PS3 within the next 20 years
Hardware not finalized?
 
There's actually some really amazing things in the ARG slides that are getting me excited. Like that Natural Marker tech where almost any image can display the ARG content.
 
Galvanise_ said:
I like the mechanics and the premise of the game, but I'm just wondering how far they can take it. Ramps, jumps etc can only be fun for a short while.

Hm i see what you mean. I guess it's always a risk. We'll have to wait and see.
 
Graphics Horse said:
Well the rumour was more main RAM and less VRAM, so it could still be true :/
Yeah, the rumor was 512 MB main RAM + 128 VRAM on NGP versus 256 main RAM and 256 VRAM on PS3 to be specific.
 
they're probably being vague about the specs because they dont want people to get hung on them. we know that it's more powerful than any other handheld anyway

i personally think it's smart to focus on the controls and functionality because that is the new stuff we are seeing.
 
Sebulon3k said:
If they do, I'll die of joy.

I wonder how much of a loss on every unit they will take if it's priced at 279.

Not much. Here's the iPhone 4 BOM. NGP has somewhat higher chip costs and a trackpad, balanced by no 3G radio and no flash storage. The finished product shouldn't cost too much more than the iphone 4. Call it maybe $210 - $220? Squeeze the retailers on the margins and Sony basically winds up eating freight, marketing, and licensing costs at $250. That's probably the equivalent of giving away a first party game. IF they can get $75 to add a $20 3G chipset 3G (Amazon gets $50, Apple gets $130) and sell 33% high end units they could be very close to break even. And that's in the US, with a shit dollar. EU and JP would be better than that.

I think some people are overestimating how much this thing costs Sony.
 
jcm said:
Not much. Here's the iPhone 4 BOM. NGP has somewhat higher chip costs and a trackpad, balanced by no 3G radio and no flash storage. The finished product shouldn't cost too much more than the iphone 4. Call it maybe $210 - $220? Squeeze the retailers on the margins and Sony basically winds up eating freight, marketing, and licensing costs at $250. That's probably the equivalent of giving away a first party game. IF they can get $75 to add a $20 3G chipset 3G (Amazon gets $50, Apple gets $130) and sell 33% high end units they could be very close to break even. And that's in the US, with a shit dollar. EU and JP would be better than that.

I think some people are overestimating how much this thing costs Sony.

And it will be even less by the time this thing actually comes out.
 
jcm said:
Not much. Here's the iPhone 4 BOM. NGP has somewhat higher chip costs and a trackpad, balanced by no 3G radio and no flash storage. The finished product shouldn't cost too much more than the iphone 4. Call it maybe $210 - $220? Squeeze the retailers on the margins and Sony basically winds up eating freight, marketing, and licensing costs at $250. That's probably the equivalent of giving away a first party game. IF they can get $75 to add a $20 3G chipset 3G (Amazon gets $50, Apple gets $130) and sell 33% high end units they could be very close to break even. And that's in the US, with a shit dollar. EU and JP would be better than that.

I think some people are overestimating how much this thing costs Sony.

Yeah, I think Iwata was it who said that the $250 for the 3DS is actually inflated but after the reactions of people to it they simply hiked up the price. You often get that with audio gear, company does a way overperforming product, gets stellar reviews, price hike.

"Fitting games into RAM should not be a big problem."
WHY WOULD YOU WORD IT LIKE THAT?! Why not just say problem? Is it going to be an issue?

Because traditionally, consoles are RAM starved. Never got why, makes development a pain and people can get really creative with excess RAM on a closed system and it's comparatively cheap *shrugs*
 
Kagari said:
They're shooting for $249-$299.
I hope they hit the lower end of the range, I really do.

After PS3 and PSP Go prices, though, I no longer have faith in Sony's ability to be rational with pricing.
 
Nuclear Muffin said:
Nintendo have already said that the current max size of a 3DS card is 8GB. If Sony could have one as large, they would brag about it as much as possible (they have always trumpeted their large capacity games) The fact that they've said 2-4GB is a clear sign that they're not gonna be able to hit 8GB at launch (or near launch)

Both will increase over time no doubt, but Nintendo should have the upper hand in this respect since their cards don't have large portions of re-writeable memory (which is expensive)
The company that supplies the memory used on 3DS cards was the one that said they had tech to deliver 8GB cards, not Nintendo.

And this news just adds more weight to my theory of NGP and 3DS cards using exactly the same tech (and probably the same suppliers as well).

Jinfash said:
The wording make it sound like it has less than the PS3's.

Hopes and dreams are getting shattered ITT.
And it probably does. What use is there in having the same amount of RAM as the PS3 when the storage media is much smaller? 360 devs have problems having only 7GBs for a 512MB console. Also, it doesn't have to run a full-fledged OS in the background as the iDevices, so it can still offer plenty performance on 256MBs or 384MBs.
 
I see tons of slides every week from all kinds of people (from low-level grad students and MBA studens to PhD and research guys and to high-level corporate managers). Some are very good, some are good, most are ok, a lot of them are just bad.

But nothing like that slide from Sony. I've saved it for the future, will be useful in lessons and other work.
 
It wouldn't make sense for it to have less than 512mb ram, I'll make porting difficult. Plus smart phones these days have at least 512mb ram, it can't fall behind them.
 
The Faceless Master said:
sounds like it'll have 384-480 instad of 512
Unless they're talking about the VRAM being half sized while the main memory is still 512, which from some development perspectives, would be less than the PS3 since you need to move data to the VRAM to do certain things.
 
M3d10n said:
And it probably does. What use is there in having the same amount of RAM as the PS3 when the storage media is much smaller? 360 devs have problems having only 7GBs for a 512MB console. Also, it doesn't have to run a full-fledged OS in the background as the iDevices, so it can still offer plenty performance on 256MBs or 384MBs.
Isn't the NGP running the "LiveArea" in the background at all times? I'm assuming that would take up some RAM.
 
That slide seems surprisingly candid.

The PS3 has a terrible memory architecture that only presented problems for developers who wanted to port from 360, so I hope they at least make it easier to develop for this time around.
 
Considering how bad the slides were, I totally bought it until the third bullet-point.

Still, none of those beat "Fitting games into RAM should not be a big problem."
 
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