dragonflys545
Member
I vaguely remember that the game didn't not have inverted control for the bow.
Rising is ok. For as rushed as it was, it's still better than a lot of games.
It just has very little depth. I loved action games, and for me I was over and done with this game in a week.
i havent played it but i assume people who say good things about razors edge are probably the same people who say ng sigma 2 improved upon NG2
aka wrong people
Ninja Gaiden Black alone already made 360's backwards compatibility worth it.
Shit game but the slide is excellent. Would love to see it in NG1 or 2 instead of roll/dodge.
I dont think you played MGR enough then. The game has more depth than a good deal of action titles this gen.
And what he has is an opinion too. And everyone else has a different one, or maybe they have a similar one. It's all opinions. I prefer DMC3 and 4 because I feel that they are deeper technically and just more enjoyable to play.
Rising is ok. For as rushed as it was, it's still better than a lot of games.
It just has very little depth. I loved action games, and for me I was over and done with this game in a week.
Itagaki is notorious for being a perfectionist. The only reason we saw DoA2 on Dreamcast is because one of his employees stole the copy that they were working on from him and gave it to higher ups at Tecmo. Itagaki was sure it wasn't ready yet.
Wasn't that the story behind the PS2 port?
The original JP PS2 version, yes (DoA2: Hardcore was their attempt to fix that).Wasn't that the story behind the PS2 port?
Yeah, God Hand is definitely superior - but it's always good with competition and it fires up discussions easily!When did God Hand become an action game that is comparable to NG, DMC, and Bayo? WTF. I always assumed it was in it's own league of beat em ups. If this is the case, why does anyone even talk about the other games? God Hand is so far above every other game ever, this thread, and most threads about games at all, are moot.
It's an action game in the broad sense, in that FPSes, platformers, fighting games, etc. are all "action games". But in this kind of context, when people are talking about "3D action games", they're talking about games like Ninja Gaiden, DMC, God of War, etc. It would be helpful to have a clearer name for this genre.
Can we include the 2d ones? Streets of Rage Remake > most games mentioned in this conversation, including God Hand
Well if you asked me, going by my definition of character action I'd say no, because the multiple characters don't have any traits that influence or bring anything unique to the design of the game. There is no individual focus on any of them and they all pretty much play the same.
Godhand is not superior to the other top action games. A lot of the moves are super exploitable and can beat any enemy in the game because they all share similar AI even some of the bosses. It does a bring a lot of interesting mechanics to the table but the depth in the game is vastly overrated. Just like a lot of the action games with a ton of moves Godhand runs into the problem of certain moves that are just way better than most others including some that break the game. I have beaten Godhand on the hardest using just dodge and a weave move along with the occasional guard break and supers. Unlike the DMC games there is no incentive to mix up moves so you are rewarded for move spam and the enemies are incapable of dealing with certain types of moves.
Well if you asked me, going by my definition of character action I'd say no, because the multiple characters don't have any traits that influence or bring anything unique to the design of the game. There is no individual focus on any of them and they all pretty much play the same.
PlatinumGames really needs to make a (single-player) spiritual successor to God Hand.
This didn't work against NGB and it isn't going to work against God Hand.argh blarg balance
Nah I'd rather they keep surprising me with shit I've never played before
God Hand is timeless I can always just go back and play that
"Move balance" isn't needed beyond a certain point in a single player game. You chose to ruin it for yourself by slogging through it in the most rote and mechanical way possible.
I don't like the idea of excluding God Hand (or MadWorld or Anarchy Reigns) because they are called "Beat 'em ups". I don't see the distinction. (I'm also steadfastly opposed to any genre or sub-genre have the words "em up" in their name.)
Can we include the 2d ones? Streets of Rage Remake > most games mentioned in this conversation, including God Hand
The name "character action" has been brandied about for a while, and I think it's very appropriate. In normal beat-em-ups or hack and slash games, usually have very simple rules or a multiple characters that all have similar movesets with minor variations and statistical differences. In a character action game, there is an intrinsic relationship between the character you control and the way the game is played compared to any other similar game in the genre.
Godhand is not superior to the other top action games. A lot of the moves are super exploitable and can beat any enemy in the game because they all share similar AI even some of the bosses. It does a bring a lot of interesting mechanics to the table but the depth in the game is vastly overrated. Just like a lot of the action games with a ton of moves Godhand runs into the problem of certain moves that are just way better than most others including some that break the game. I have beaten Godhand on the hardest using just dodge and a weave move along with the occasional guard break and supers. Unlike the DMC games there is no incentive to mix up moves so you are rewarded for move spam and the enemies are incapable of dealing with certain types of moves.
This didn't work against NGB and it isn't going to work against God Hand.
"Move balance" isn't needed beyond a certain point in a single player game. You chose to ruin it for yourself by slogging through it in the most rote and mechanical way possible.
I disagree, but that is just my opinion. I personally like Rising a lot.
Bayonetta smokes it.
Tell yourself that.
LOL
Bayonetta & MG Rising are below average button mashers compared to Ninja Gaiden Black (and DMC 3).
What's even worse are people naming Ninja Theory's garbage games in the same sentence as Ninja Gaiden.
Intercept was also an immediately available and apparent mechanic that was blatantly damaging to the game. It is not the same as playing through the game using the moves you determined to be the most suitable in ruining it after x-amount of hours.What a lazy way of thinking.....
Ninja Gaiden Black is the way it is because of re balancing based on the original and hurricane packs
Wonder why intercept isn't in black? Devs thought it was too strong
Move balance is part of design. To ignore it is to just close your eyes to the flaws in your game and how it could be better
Riposte said:I would say that one should follow their instincts in the search of fun. This will involve a fair amount of exploration within a combat system even if there are solutions which kills variety. This means we would judge not only the depth of how unbalance a game is (when it results in a shallower game), but how invasive it is. Games which turn up shallow because of fundamental systems suffer more than games which have overpowering combos and exploits. It seems almost inevitable for a 3D action games to suffer balance flaws (at least more so than the case with 2D action games), but I find existing (playing) within a 3D action game system much more rewarding.
LOL
Bayonetta & MG Rising are below average button mashers compared to Ninja Gaiden Black (and DMC 3).
I see what you're getting at, but I'm not sure this distinction works. I see no reason you couldn't have a game with multiple selectable characters with very distinct movesets, that was otherwise comparable to these games.
NGB is in a league of itself the same way God Hand is. Its hard to compare it to DMC3 and Bayonetta because the game design is distinctly different stylistically...
They are all god-tier games. I just think Bayonetta is a better package.
LOL.
Did you play on easy automatic?
Played on normal in Bayonetta & was able to spam the YYYYY combo for every enemy & every boss.
Been watching some MG Rising walkthroughs & it looks to be the same.
LOL
Bayonetta & MG Rising are below average button mashers compared to Ninja Gaiden Black (and DMC 3).
What's even worse are people naming Ninja Theory's garbage games in the same sentence as Ninja Gaiden.
Move balance is needed to make move choices have impact and give the game depth. It's why so many people consider DMC3SE to be the best action game ever created because the balance is impeccable. All these games are played at high skill level and that's where the depth is extrapolated.This didn't work against NGB and it isn't going to work against God Hand.
"Move balance" isn't needed beyond a certain point in a single player game. You chose to ruin it for yourself by slogging through it in the most rote and mechanical way possible.
It's not irrelevant, it's just not very important. There is a difference.Right. but one's individual pursuit of fun doesn't really have a place in a discussion about the quality of a game's design.
I agree with what Riposte said (minus that balance issues are inevitable in these games. I don't think imbalance to the extent of NG and God Hand is typical for the genre) but I don't think Dahbomb's criticism of move balance should be dismissed as irrelevant because playing that way "isn't fun".
Saying a game is a button masher is a reflection of your skill level and how you choose to play a game, not a reflection of the game's quality.