Yeah I'm surprised by both how popular Ninja Gaiden is on here and how many people seem to be throwing DMC3 under the bus as of late.
I think you may be reading what you want to read. I see plenty of DMC3 support in here.
Yeah I'm surprised by both how popular Ninja Gaiden is on here and how many people seem to be throwing DMC3 under the bus as of late.
Bayonetta 2, believe.
IDK... I just think DMC3 is overrated.
I think you may be reading what you want to read. I see plenty of DMC3 support in here.
Yeah...that's because he wasn't.
Directors:
Tomonobu Itagaki
Hiroaki Matsui
Yasuo Egawa (graphics)
Makoto Hosoi (sound)
Yuki Naruse (motion)
Producers:
Tomonobu Itagaki
Designers:
Masanori Sato,
Noriaki Kazama,
Katsunori Ehara (planners)
Kenichiro Nakajo (scenery)
Yoshiki Horiuchi (characters)
Project Lead:
Takeshi Kawaguchi
Hayashi was lead and director for the Sigma versions and Ninja Shitfest 3, respectively.
And also, even though Itagaki is "only a producer" as you put it, the entire vision of the game was his. A vision which he communicated very well with his team. And it makes sense too. After he left, roughly 80% of the talent left with him to form his new studio. That speaks volumes to the amount of influence he had.
Where do the 2d action games fit in here. "Best action game" oh cool. Hey wait why is everyone only mentioning 3d games. Where is mah Mega Man and my personal fav Viewtiful Joe.
It makes me sad that we're not talking more about God Hand and Vanquish, in this thread.
So what if they don't have swords.
It makes me sad that we're not talking more about God Hand and Vanquish, in this thread.
So what if they don't have swords.
Itagaki was great at what he did, but again, just laying the fact down there:
http://www.youtube.com/watch?v=32ejL6kp2sE
My theory is that, before sigma Hayashi got his hands dirty making the games. That totally went off being in charge as a director. And several people left with Itagaki. I'd say it's the same as what happened to Capcom to some extend.Well, I stand corrected, but to a point: Though he was project lead of NGB, I'm not sure he was project lead for Ninja Gaiden Vanilla. The core mechanics and everything in NGB were established in NG. Regardless, most of the design decisions in NGB were largely due to Itagaki. And it shows.
This explains why anything that Hayashi has done without Itagaki has been complete garbage. Itagaki had nothing to do with the Sigma ports and he even hated them. In an interview he pretty much trash talked NGS on PS3 with Hayashi sitting right there because they had given the game to Hayashi to port without his approval.
Anything original that Hayashi has attempted to do without Itagaki has been a complete failure. Here's to hoping he learns with NG4.
Vanquish is a shooter. It's not in the same genre as NG/DMC
TI: Some people may know this story already but you know the ghost fish in Ninja Gaiden, near the end?
1UP: Yes.
TI: Those originally were just ornamental; they didn't do anything. They were just part of the stage. Then I saw them and said, "You can't have fish not do anything!" Of course the guys were like, "Oh god, here he goes again," but they knew they had to stick with me until I was done with my maniacal schemes, so it's nice having that trust. That's the most important thing -- having that trust with the guys so that they will trust what I say and know that it is for the good of the product. At the time I gave them a general idea of how I wanted the fish to be and then let them do it on their own, then I checked on it later. The reason I did it that way back then is because I needed to nurture a new generation of developers who could think on their own.
When I first saw the ghost fish that were in the game, they just kind of floated around near Ryu and they didn't do anything. I looked at the guy who worked on this and I said, "What is this; what's the point?" And he said it was "for atmosphere." I said, "This is an action game. You can't just put something in there for atmosphere that is taking up memory and disc space. You either take it out or make it an enemy and do what I say because this is an action game." That's how that enemy came into being. I felt it was ridiculous to have an object in an area where there are no other enemies.
You misspelled Devil May Cry 3: Dante's Awakening: Special Edition.
I disagree, but that is just my opinion. I personally like Rising a lot.
Black is the superior title because of the: lack luster addition of Rachel, the removal of many puzzles and too much streamlining, and uninteresting addditional enemies. These are the big issues.
I farmed the shit out of those ghost piranhas to upgrade all my weapons and get the Unlabored Flawlessness.
lol dmc, bayo toppled that shit
Eh, I dunno. I love Bayonetta a lot but there's stuff I thought DMC3 did better (bosses being the big one)
Devil May Cry 3 Special Edition as far as combat.
Regular bosses I'll give you, but I'd say the Jeanne fights are superior to the Vergil fights.
And that's really hard for me to say.
You misspelled Devil May Cry 3: Dante's Awakening: Special Edition.
I wish Sigma had just been an EXACT port with updated graphics, instead they added some garbage Rachel missions, plenty of tearing and loading screens, smh.
TI: The simple fact is that there was no way we were going to be able to port Ninja Gaiden to the PlayStation 2. Team Ninja will never lower its standards and it wouldn't play on that platform. There were a lot of people who wanted to play the game and couldn't play it, but now that we are coming up on this next generation of hardware coming out, Hayashi, a young gentleman on my team, came to me and said "I would really like to take Ninja Gaiden and spread the franchise out to bring in more people." I said as long as that doesn't affect our main focus of developing new titles for the Xbox 360, then why not let this young man and his team take a little bit of resources to do this Ninja Gaiden Sigma.
Why are people trying to turn this into a list thread?
I have to agree. Ninja Gaiden Black is the best action game out there to this day. Many people in this thread mention other games, but they have nothing on NGB in the action department, such satisfying combat. Lol at the people who think NG2 is better (it isn't even a fully finished game).
I wish Sigma had just been an EXACT port with updated graphics, instead they added some garbage Rachel missions, plenty of tearing and loading screens, smh.
no_fun_allowed.png
NGB > Bayonetta > Revengeance > DMC1 > NG2 > DMC3 > Kens Rage 1&2 > other Mousou games > Batman: Arkham Asylum > Shinobi (PS2) > Castelvania: Lords of Shadow >>>>>>> God of War
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And yet it's still the bestLol at the people who think NG2 is better (it isn't even a fully finished game).
Is a third person shooter not considered an action game?
This thread just serves to remind me that Itagaki created lacking sequels to superior last gen games. And now his probably in some Tokyo pub wallowing in his despair and unable to find a publisher for Devil's Third. Im actually really saddened by this, it's a shame a dev of his calibre is having such trouble and hasn't created a game of note since NGB.
This thread just serves to remind me that Itagaki created lacking sequels to superior last gen games. And now his probably in some Tokyo pub wallowing in his despair and unable to find a publisher for Devil's Third. Im actually really saddened by this, it's a shame a dev of his calibre is having such trouble and hasn't created a game of note since NGB.
Im afraid that i dont have a source for this, but ive read somewhere that person responisible for NGB and NG2's amazing auto targeting system (yes outside of boss fights, it is amazing - when was the last time you flying swallowed the wrong person?) left with Itakagi.
I thought it was bullshit untill I played NG3.
His absense is most definitely felt.
Im afraid that i don't have a source for this, but ive read somewhere that person responisible for NGB and NG2's amazing auto targeting system (yes outside of boss fights, it is amazing - when was the last time you flying swallowed the wrong person?) left with Itagaki.
I thought it was bullshit until I played NG3.
His absence is most definitely felt.
Agreed. After playing NGS+, NG3, NG3RE...I definitely can tell a difference.
Haven't put much time into NGS2+ yet (dat framerate :/), but it seems better than the other games so far as far as targeting.