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Ninja Gaiden Black still the best action game

I really enjoyed Sigma, hated NG2, and avoided the versions afterward. If Black is that much better than Sigma, then I will look for it.
 
Yeah...that's because he wasn't.

Directors:
Tomonobu Itagaki
Hiroaki Matsui
Yasuo Egawa (graphics)
Makoto Hosoi (sound)
Yuki Naruse (motion)

Producers:
Tomonobu Itagaki

Designers:
Masanori Sato,
Noriaki Kazama,
Katsunori Ehara (planners)
Kenichiro Nakajo (scenery)
Yoshiki Horiuchi (characters)

Project Lead:
Takeshi Kawaguchi



Hayashi was lead and director for the Sigma versions and Ninja Shitfest 3, respectively.

And also, even though Itagaki is "only a producer" as you put it, the entire vision of the game was his. A vision which he communicated very well with his team. And it makes sense too. After he left, roughly 80% of the talent left with him to form his new studio. That speaks volumes to the amount of influence he had.

Itagaki was great at what he did, but again, just laying the fact down there:

http://www.youtube.com/watch?v=32ejL6kp2sE&t=15s

Takeshi Kawaguchi was the Engineering Lead
 
Where do the 2d action games fit in here. "Best action game" oh cool. Hey wait why is everyone only mentioning 3d games. Where is mah Mega Man and my personal fav Viewtiful Joe.

It's pretty clear from context that the thread is about 3D action games specifically. 2D is an entirely different beast.

It makes me sad that we're not talking more about God Hand and Vanquish, in this thread.
So what if they don't have swords.

It seems to me that while God Hand is in the same genre as the other games being discussed, it's different enough that it's tough to compare it directly. Vanquish is in an entirely different genre.
 
I like God Hand more than NGB

if we're open to expanding the discussion to include a wider variety of combat action games
 
Itagaki was great at what he did, but again, just laying the fact down there:

http://www.youtube.com/watch?v=32ejL6kp2sE


Well, I stand corrected, but to a point: Though he was project lead of NGB, I'm not sure he was project lead for Ninja Gaiden Vanilla. The core mechanics and everything in NGB were established in NG. Regardless, most of the design decisions in NGB were largely due to Itagaki. And it shows.

This explains why anything that Hayashi has done without Itagaki has been complete garbage. Itagaki had nothing to do with the Sigma ports and he even hated them. In an interview he pretty much trash talked NGS on PS3 with Hayashi sitting right there because they had given the game to Hayashi to port without his approval.

Anything original that Hayashi has attempted to do without Itagaki has been a complete failure. Here's to hoping he learns with NG4.
 
Well, I stand corrected, but to a point: Though he was project lead of NGB, I'm not sure he was project lead for Ninja Gaiden Vanilla. The core mechanics and everything in NGB were established in NG. Regardless, most of the design decisions in NGB were largely due to Itagaki. And it shows.

This explains why anything that Hayashi has done without Itagaki has been complete garbage. Itagaki had nothing to do with the Sigma ports and he even hated them. In an interview he pretty much trash talked NGS on PS3 with Hayashi sitting right there because they had given the game to Hayashi to port without his approval.

Anything original that Hayashi has attempted to do without Itagaki has been a complete failure. Here's to hoping he learns with NG4.
My theory is that, before sigma Hayashi got his hands dirty making the games. That totally went off being in charge as a director. And several people left with Itagaki. I'd say it's the same as what happened to Capcom to some extend.
 
Ultimately, I think NG is a clear tier above all action games, but I'm not raising any eyebrows at you if you go with DMC3 or Bayonetta.
 
http://www.1up.com/do/newsStory?pager.offset=1&cId=3154580

TI: Some people may know this story already but you know the ghost fish in Ninja Gaiden, near the end?

1UP: Yes.

TI: Those originally were just ornamental; they didn't do anything. They were just part of the stage. Then I saw them and said, "You can't have fish not do anything!" Of course the guys were like, "Oh god, here he goes again," but they knew they had to stick with me until I was done with my maniacal schemes, so it's nice having that trust. That's the most important thing -- having that trust with the guys so that they will trust what I say and know that it is for the good of the product. At the time I gave them a general idea of how I wanted the fish to be and then let them do it on their own, then I checked on it later. The reason I did it that way back then is because I needed to nurture a new generation of developers who could think on their own.

When I first saw the ghost fish that were in the game, they just kind of floated around near Ryu and they didn't do anything. I looked at the guy who worked on this and I said, "What is this; what's the point?" And he said it was "for atmosphere." I said, "This is an action game. You can't just put something in there for atmosphere that is taking up memory and disc space. You either take it out or make it an enemy and do what I say because this is an action game." That's how that enemy came into being. I felt it was ridiculous to have an object in an area where there are no other enemies.

Why Itagaki will always remain my BOSS.
 
A lot of those bigger NGB guys are gone. Itagaki of course, but co-director Hiroaki Matsui, Yoshifuru Okamoto, Katsunori Ehara, Takuro Sasaki...Itagaki kinda cleaned them out.

Hayashi was like, "Yes, now's my time to shine! QTEs and streamlining everrrrrythiiing"
 
NG2 > NGB > Bayonetta > DMC1 > Castlevania: Lords of Shadow > DMC3 >Batman: Arkham Asylum > Shinobi (PS2) >>>>>>>> God of War

* Haven't played MG Rising or DMC (Reboot) yet.
 
I disagree, but that is just my opinion. I personally like Rising a lot.

Nailed it.
I'm not sure if Rising is my favorite or what I consider the best, but if it's not, it's damn close.
Other contenders: DMC3, DMC4

I'd probably put the NG and NG2 games in the next tier, possibly with Bayonetta (I have very mixed feelings on Bayonetta, between the technical problems, the ninja QTEs of insta-death, the fact that you can pretty much just use a single combo to go through hard, the motorcycle stage, etc.).

Black is the superior title because of the: lack luster addition of Rachel, the removal of many puzzles and too much streamlining, and uninteresting addditional enemies. These are the big issues.

Hmm, those are all pluses in my book.
I like new enemies. Considering it removes some of the bullshit platforming, that's also bonus, and Rachel was fine to break up the main story.
Shame they couldn't have made everyone happy and just included a "traditional" mode where the changes weren't in effect.
 
I don't think DMC3 is a bad game at all. It is just you can put a lot of games ahead of it and it is always weird to see it naturally assumed to be #1 or #2. If anything the forgone conclusion that it is (or was) the best action game is fading. I've always liked DMC1 more anyway.
 
Regular bosses I'll give you, but I'd say the Jeanne fights are superior to the Vergil fights.

And that's really hard for me to say.

I was kind of turned off to Jeanne after the time you fight her just before you get the crazy animal form. That fight felt a little too similar to the first Vergil fight for my taste.
 
I have to agree. Ninja Gaiden Black is the best action game out there to this day. Many people in this thread mention other games, but they have nothing on NGB in the action department, such satisfying combat. Lol at the people who think NG2 is better (it isn't even a fully finished game).

I wish Sigma had just been an EXACT port with updated graphics, instead they added some garbage Rachel missions, plenty of tearing and loading screens, smh.
 
I wish Sigma had just been an EXACT port with updated graphics, instead they added some garbage Rachel missions, plenty of tearing and loading screens, smh.

Itagaki needed to stomp it out early on. Alas, it wasn't so.

TI: The simple fact is that there was no way we were going to be able to port Ninja Gaiden to the PlayStation 2. Team Ninja will never lower its standards and it wouldn't play on that platform. There were a lot of people who wanted to play the game and couldn't play it, but now that we are coming up on this next generation of hardware coming out, Hayashi, a young gentleman on my team, came to me and said "I would really like to take Ninja Gaiden and spread the franchise out to bring in more people." I said as long as that doesn't affect our main focus of developing new titles for the Xbox 360, then why not let this young man and his team take a little bit of resources to do this Ninja Gaiden Sigma.
 
I have to agree. Ninja Gaiden Black is the best action game out there to this day. Many people in this thread mention other games, but they have nothing on NGB in the action department, such satisfying combat. Lol at the people who think NG2 is better (it isn't even a fully finished game).

I wish Sigma had just been an EXACT port with updated graphics, instead they added some garbage Rachel missions, plenty of tearing and loading screens, smh.

NG2 isn't as fully polished as NGB, but it feels like the combat is on another level. The limb detachment and the finishers adds an entire level to the combat. The double and triple flying swallow, the incindiery shuriken guys, all of it. It's hard for me to ignore all of this. The most phrenetic, white-knuckle action is in NG2 for me for sure.

NGB is right up there though. More polish overall, better bosses, better mission mode, but the core combat is just one step behind NG2. NG2 feels almost twice as fast too.
 
Why are people trying to turn this into a list thread?

You shouldn't be able to say Ken's Rage is better than Sengoku Basara and just walk out! Ken's Rage isn't even a good Koei musou

and Shinobi is more of a platformer than an combat game really. It doesn't really get more complex than enemies blocking attacks from the front

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yeah I agree lists with no explanation or context are no fun
 
NGB > Bayonetta > Revengeance > DMC1 > NG2 > DMC3 > Kens Rage 1&2 > other Mousou games > Batman: Arkham Asylum > Shinobi (PS2) > Castelvania: Lords of Shadow >>>>>>> God of War



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Okay, having DMC1 above 3 feels blasphemous to me. And not having DMC4 mentioned at all is equally blasphemous considering it has the best combat engine of the entire franchise.

I mean blasphemy in silly internet debate terms, dont hate
 
HnS games like Basara and Musou are another thing, Basara is the best of those type of games.
 
Is a third person shooter not considered an action game?

It's an action game in the broad sense, in that FPSes, platformers, fighting games, etc. are all "action games". But in this kind of context, when people are talking about "3D action games", they're talking about games like Ninja Gaiden, DMC, God of War, etc. It would be helpful to have a clearer name for this genre.
 
This thread just serves to remind me that Itagaki created lacking sequels to superior last gen games. And now his probably in some Tokyo pub wallowing in his despair and unable to find a publisher for Devil's Third. Im actually really saddened by this, it's a shame a dev of his calibre is having such trouble and hasn't created a game of note since NGB.
 
Im afraid that i don't have a source for this, but ive read somewhere that person responisible for NGB and NG2's amazing auto targeting system (yes outside of boss fights, it is amazing - when was the last time you flying swallowed the wrong person?) left with Itagaki.

I thought it was bullshit until I played NG3.

His absence is most definitely felt.

This thread just serves to remind me that Itagaki created lacking sequels to superior last gen games. And now his probably in some Tokyo pub wallowing in his despair and unable to find a publisher for Devil's Third. Im actually really saddened by this, it's a shame a dev of his calibre is having such trouble and hasn't created a game of note since NGB.


After playing Vanquish and knowing Itagaki's love for shooters, Devils third would either been the greatest 3rd person shooter ever, or hot garbage.

There is no in between
 
This thread just serves to remind me that Itagaki created lacking sequels to superior last gen games. And now his probably in some Tokyo pub wallowing in his despair and unable to find a publisher for Devil's Third. Im actually really saddened by this, it's a shame a dev of his calibre is having such trouble and hasn't created a game of note since NGB.

Pretty sure Valhalla merged with a Korean company now. They'll have something out eventually.

Itagaki is notorious for being a perfectionist. The only reason we saw DoA2 on Dreamcast is because one of his employees stole the copy that they were working on from him and gave it to higher ups at Tecmo. Itagaki was sure it wasn't ready yet.
 
Im afraid that i dont have a source for this, but ive read somewhere that person responisible for NGB and NG2's amazing auto targeting system (yes outside of boss fights, it is amazing - when was the last time you flying swallowed the wrong person?) left with Itakagi.

I thought it was bullshit untill I played NG3.

His absense is most definitely felt.

Agreed. After playing NGS+, NG3, NG3RE...I definitely can tell a difference.

Haven't put much time into NGS2+ yet (dat framerate :/), but it seems better than the other games so far as far as targeting.
 
Black is indeed the best one, but vanilla NG2 was the best in potential, if it was actually polished and finished. I prefer the combat of NG2, its more vicious and has more impact to it.

Rising? lol... invisible walls all the time, worse camera than NG, more cutscenes, and the game was being cut short after 3 or 4 chapters. Its a fun game but its not even remotely close to NGB imo.
 
Im afraid that i don't have a source for this, but ive read somewhere that person responisible for NGB and NG2's amazing auto targeting system (yes outside of boss fights, it is amazing - when was the last time you flying swallowed the wrong person?) left with Itagaki.

I thought it was bullshit until I played NG3.

His absence is most definitely felt.

My goodness, NG3's auto-targeting is straight GARBAGE. Yes Ryu, let's aim for that guy across the room instead of the one right next to you.

How they went from being so accurate without the need for lock-on to THIS shit is staggering.
 
Agreed. After playing NGS+, NG3, NG3RE...I definitely can tell a difference.

Haven't put much time into NGS2+ yet (dat framerate :/), but it seems better than the other games so far as far as targeting.

The areas on NGS2+ look like they have been made smaller, which would help alot.

Id have to have a copy and play the same area on NG2, but just looking at my friends vita, it looks like it takes a lot less movement to get from one side of an area to another
 
Rising is ok. For as rushed as it was, it's still better than a lot of games.
It just has very little depth. I loved action games, and for me I was over and done with this game in a week.
 
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