Net_Wrecker
Member
Combo focused combat almost killed this genre for me.
I dont get any satisfaction pulling off big combos. Action games should be about reflex, memorizing enemy patterns, knowing when to attack, prioritizing targets over others, relentless AI that is not just combo fodder etc...
More moves doesnt automatically means the game is better.
You sound like a Metal Gear Rising type of person.
Come this way, I've got something you need to see.
So have I
Camera gets really weird in the corners of Jeanne encounters when transitioning from floor to wall perspective.
I think most people don't notice it though because there's not really alot going on in her fights to where you'd be mad about it.
Ehh, I've never had an issue with the floor/wall transitions, nothing that I even felt harmed the experience anyway. I just jump to whatever surface Jeanne is on and the camera adjusts.