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Ninja Gaiden Black still the best action game

Rising should never be mentioned amongst NGB & NG2.

I definitely agree with the sentiments that NGB is more defensive versus 2's offensive awesomeness. I'd give Black the edge just from the polish alone.
 
Since there are alot of NGB fans here, How exactly do you avoid the fat electrocannon guy's attacks 100% of the time? Is there a pattern as to when he does what attacks, or are you meant to just hit once then keep moving?

Or are some of his moves blockable?
 
Since there are alot of NGB fans here, How exactly do you avoid the fat electrocannon guy's attacks 100% of the time? Is there a pattern as to when he does what attacks, or are you meant to just hit once then keep moving?

you need to feel for it.
 
The world in NGB is the best out of all other linear-as-shit action games. I really liked the interconnected environments and the freedom to explore and traverse as you like.
 
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The game feels game near perfect IMO, I don't even know what to say.
The animation/general visual tactile response to inputs in all of Platinum's games is pretty bad. Feels like sliding around an action figure.

It has to be an engine thing or something, because all of their games feel off. Wouldn't call them slow or unresponsive though, just.. disconnected.
 
Bayonetta leans on witch time too much to match NGB for me. I've beaten B on Infinite Climax, but without witch time the game feels like it's missing something instead of being tighter. Not to mention the bullshit gimmick levels and collectible nonsense. Still don't have all the achievements because of those stupid crows.
 
I like Sigma 2 more than the original. The original version was poorly balanced and has some really shit boss fights that are simply not fun, worm fight immediately comes to mind.

So PS3 Sigma 2 it is then!
Are there any drawbacks? No blood, 30fps or some other bullshit? What does improve over the original x360's release? I remember there being a bunch of problems with bugs/framerate/spawns etc for NG2
 
The animation/general visual tactile response to inputs in all of Platinum's games is pretty bad. Feels like sliding around an action figure.

It has to be an engine thing or something, because all of their games feel off.

Thank God I'm not the only one. I was about to pop the game in just to make sure I wasn't remembering wrong.
 
lol SURE BUDDY.


well at least there are some action game fans in this thread.

I should reiterate that I don't really like Bayonetta, and, while I did quite like Rising, Ninja Gaiden Black it is not.

I am beyond and action fan. I am an action junkie. I beat all of them multiple times and I am the type of player who usually hangs a game up once I've beaten it.
 
So PS3 Sigma 2 it is then!
Are there any drawbacks? No blood, 30fps or some other bullshit? What does improve over the original x360's release? I remember there being a bunch of problems with bugs/framerate/spawns etc for NG2
Purple mist instead of blood, mandatory side kick levels, less enemies on screen, the game crashes if your PSN connection is lost, I forget what else are the negatives.

Edit: can't believe I forgot dismemberment's removal
 
So PS3 Sigma 2 it is then!
Are there any drawbacks? No blood, 30fps or some other bullshit? What does improve over the original x360's release? I remember there being a bunch of problems with bugs/framerate/spawns etc for NG2
They removed dismemberment from Sigma 2.
 
I gotta say it surprised me how more brutal feeling NG2 was compared to NG1. But then again the way dismemberment happens makes sense I guess (how combat actually might playout in a real sword fight minus magic and stuff)... Didn't both NG1 and NG2 have insanely long development times?
 
The animation/general visual tactile response to inputs in all of Platinum's games is pretty bad. Feels like sliding around an action figure.

It has to be an engine thing or something, because all of their games feel off. Wouldn't call them slow or unresponsive though, just.. disconnected.

waaaaaaat?

I feel like I played a different game than some of you. Bayonetta is one of the best controlling games I've ever played. Every single button press feels like magic to me. Just doing combos in the loading screen has kept me entertained for FAR too long. Even stuff like the ice skates and panther mode feel incredible when moving through the levels.

And Vanquish? Probably the most pixel perfect controlling shooter available on analog sticks.
 
Also this is really opinion based. Lots of people love Platinum but if you feel their games are 'off' than that feeling is probably effecting your enjoyment more than it would for most genres.

That said I like Bayo and MGR more than anything.
 
I expect to get some hate for this but...
I have played all 3D NG titles and my opinion is that...

NG3 RE on the Wii U is my favorite.
 
I gotta say it surprised me how more brutal feeling NG2 was compared to NG1. But then again the way dismemberment happens makes sense I guess (how combat actually might playout in a real sword fight minus magic and stuff)... Didn't both NG1 and NG2 have insanely long development times?

NG1 took about 5 years to make. NG2 took 2-3 years.
 
I can safely say that NGB has MGR beat by a considerable margin. While I am half joking about beating NGB with a handful of moves per weapon... MGR is Parry: The Game featuring Blade Mode and Zandatsu. They even made a mode where everything dies super fast just by parrying and its called Revengeance.
 
waaaaaaat?

I feel like I played a different game than some of you. Bayonetta is one of the best controlling games I've ever played. Every single button press feels like magic to me. Just doing combos in the loading screen has kept me entertained for FAR too long. Even stuff like the ice skates and panther mode feel incredible when moving through the levels.

And Vanquish? Probably the most pixel perfect controlling shooter available on analog sticks.

He is probably talking about Bayonetta's start up animations for each attack, that's the only thing that I can get from what he was saying. Not like it matters, you can dodge cancel and dodge offset pretty much anything with ease for much more fluid gameplay than any other action game of its genre.

Same goes for Vanquish.
 
I can safely say that NGB has MGR beat by a considerable margin. While I am half joking about beating NGB with a handful of moves per weapon... MGR is Parry: The Game featuring Blade Mode and Zandatsu. They even made a mode where everything dies super fast just by parrying and its called Revengeance.

Time for Platinum to remake Onimusha 2!
 
Dismemberment was never removed from NGS2, unless maybe in certain countries. There would be body parts all over the place, just no blood... which is a very odd combination.
 
Never had the privilege to play NGB, but the best my hands have touched are DMC3 and Bayonetta.

does LHK also have to defend his 10/10 for DMC2?
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So PS3 Sigma 2 it is then!
Are there any drawbacks? No blood, 30fps or some other bullshit? What does improve over the original x360's release? I remember there being a bunch of problems with bugs/framerate/spawns etc for NG2
The biggest drawback of Sigma 2 is that it's the dumbed down version of the game. Battles are very small in comparison to NG2, and that ruins the game's balance since Ryu was designed to deal with large groups of enemies, not just 5 or 6.

They removed dismemberment from Sigma 2.

They removed dismemberment from NG3, not Sigma 2. They didn't fuck the game up THAT badly.
 
Purple mist instead of blood, mandatory side kick levels, less enemies on screen, the game crashes if your PSN connection is lost, I forget what else are the negatives.

Edit: can't believe I forgot dismemberment's removal

They removed dismemberment from Sigma 2.

What the hell?! Even dismemberment and blood! -_-

Then why the heck should I play Sigma 2 PS3 instead of vanilla on 360?
What's improved?
 
What the hell?! Even dismemberment and blood! -_-

Then why the heck should I play Sigma 2 PS3 instead of vanilla on 360?
What's improved?
I was wrong about dismemberment, so that's good. It's a much more even experience compared to NG2. The difficulty spikes have been smoothed and most of the bugs fixed.
 
What the hell?! Even dismemberment and blood! -_-

Then why the heck should I play Sigma 2 PS3 instead of vanilla on 360?
What's improved?
The framerate is pretty good, Ayane is fun to play as, i think they added online stuff for sigma 2 not in vanilla, I think they also improved the bow (but removed the windmill shuriken) It's been years since I've touched Sigma 2 so I don't recall well and it's starting to blend with NG3 because Hayashit spouted the same bullshit to justify the changes in both games lol.
 
I'm not going to rank these, but I want to say that I wish any mechanic to remove dizzy, do extra damage or get out of a grab by rotating the stick furiously or mashing a button should go.
 
Once you get good at the game you only press guard to do the roll, jump, roll combo which is still one of the fastest ways to get around in a action game, even compared to bayo and DMC.

Didn't figure out that you could do that until fighting the tank in the train yard. I was amazed, and at the same time baffled that I was missing out on so much.

Ninja Dog opinion. You have to spend a lot of time with this game too really like it or have fun with it. The first time through, it's too tense and high strung. Any enemy can kill you if you screw up, well not kill you but take a huge bite out of the life bar. I got to chapter 10? But there is still a ton of frustrating sections where sometimes I would just get beaten mercilessly. Making the whole thing difficult to enjoy. Other action games are way more approachable.

I'm not going to rank these, but I want to say that I wish any mechanic to remove dizzy, do extra damage or get out of a grab by rotating the stick furiously or mashing a button should go.
Anyone who played the MGR knows that shit is lame.
 
waaaaaaat?

I feel like I played a different game than some of you. Bayonetta is one of the best controlling games I've ever played. Every single button press feels like magic to me. Just doing combos in the loading screen has kept me entertained for FAR too long. Even stuff like the ice skates and panther mode feel incredible when moving through the levels.

And Vanquish? Probably the most pixel perfect controlling shooter available on analog sticks.
Magic can be a way to describe it. It doesn't feel like I'm controlling a character that exists in the game's world -- more like I am the magician behind the screen pressing magic wizard buttons to make fantastical things happen.

Ninja Gaiden is much different. Do you know the feeling of driving a car? As the sound and feel of the running engine and the tires gripping and rolling over the road runs through the entire vehicle, as well as the steering wheel you have in your grip that lets you control what move the vehicle makes and the accelerator (or brake) under your foot, and you see the movement that results from your control through what is immediately visible or through mirrors... it starts to feel like the car is an extension of you. When traffic whizzes by your vehicle, sometimes your reflexes kick in to some degree as if the traffic was right next to you even though you have a few feet of space and layers of whatever vehicles are made of between the outside world and you.

That's what Ninja Gaiden is like. Each input gives me feedback that feels right, through what I can see, feel (through rumble), and hear -- a true sense of control and being. A different type of magic.
 
no

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Try Enslaved. It's got one of the deepest, most intricate combat systems in the genre. There are some really impressive videos out there with some insane combos. The only downside is that the platforming can be very, very tricky at times.

You. Need to go home now.
 
Magic can be a way to describe it. It doesn't feel like I'm controlling a character that exists in the game's world -- more like I am the magician behind the screen pressing magic wizard buttons to make fantastical things happen.

Ninja Gaiden is much different. Do you know the feeling of driving a car? As the sound and feel of the running engine and the tires gripping and rolling over the road runs through the entire vehicle, as well as the steering wheel you have in your grip that lets you control what move the vehicle makes and the accelerator (or brake) under your foot, and you see the movement that results from your control through what is immediately visible or through mirrors... it starts to feel like the car is an extension of you. When traffic whizzes by your vehicle, sometimes your reflexes kick in to some degree as if the traffic was right next to you even though you have a few feet of space and layers of whatever vehicles are made of between the outside world and you.

That's what Ninja Gaiden is like. Each input gives me feedback that feels right, through what I can see, feel (through rumble), and hear -- a true sense of control and being. A different type of magic.

NGB has a really crisp "snap" to the inputs and combat in general that I love, maybe that's what your vehicle porn is alluding to. Bayonetta is more like having control of the wind and every combo has to potential to end with a hurricane force gust.

Different strokes, yo. Both great titles.
 
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