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Ninja Gaiden Black still the best action game

I shouldn't be in this thread 'cause I'm too much of a fanboi for NGB and spent way too much playing action games, but...

In DMC(3/4) enemies can't attack you if they're off-screen. In the Bloody Palace you can just move the camera so only one enemy can be sewn, parry his ass and repeat.

I am aware of that. I was referring more to some of the platforming sections in the DMC series.

but Sigma (1) is okay. It's not really too different from NGB, outside of having stupid AI at times.

And horrible Rachel sections.

Black is more polished, but I prefer NG2 for its combat system. It doesn't always work, but when it does, it's pure action gaming bliss.

Agreed

How does DmC fit into this discussion, since some think it has rejuvenated and elevated the DMC franchise (despite the lack of sales) and I have seen gaffers calming that it's near or the top entry in the franchise?

I stay away from DmC debates because there seems to be a vicious group of people defending that game.
 
Black is more polished, but I prefer NG2 for its combat system. It doesn't always work, but when it does, it's pure action gaming bliss.
 
How does DmC fit into this discussion, since some think it has rejuvenated and elevated the DMC franchise (despite the lack of sales) and I have seen gaffers calming that it's near or the top entry in the franchise?
 
This coming from the guy who forces his opinion on NG2 vs NGS2 debate.

Pot calling the kettle black.

I don't "force" my opinion. I enjoy NGS2 more than NG2. I did go back and play through a significant portion of NG2 after NG3 came out which gave me a new found appreciation for the game. I'd be hard pressed to say which I thought was better now since it's been awhile since I played either one. And I can't even remember the last time that topic came up...
 
Black is more polished, but I prefer NG2 for its combat system. It doesn't always work, but when it does, it's pure action gaming bliss.

I used to think this, but when you learn how to completely abuse 2's system it stops being feeling rewarding at all. If both games came out at the same time, I'm sure NG2 would be seen as the ZoE2 of the series... for a while.
 
Damn right it's still the greatest action game ever made, and honestly, I even think that Ninja Gaiden II on 360 ties it, because Black was perfection, and NGII just upped it with the incredible combat, tons of weapons, the lovely gore and bodies that didn't disappear, which is probably a first in any game period with it, and a feature that doesn't get the credit it deserves, but a full-on theater mode replay system to save and rewatch everything you did.

And finally, the Mission Mode - as if you didn't feel like you had enough of Ninja Gaiden, they hit you with all of that content that can take you forever to beat 100% on all difficulties.

The game was just so ambitious that it stills feels ahead of its time in 2013.

Two equally amazing games that will never be topped in my book, ever. Nothing else comes close to me with action games, but if I had to name the very distant third place, it would probably be MGR: Rising, based on their innovation with the parry and trying to get the player to be on the offensive - the game is simple and can be a bit mashy, but I like their vision even though you can still sit back and block/parry pretty easily.
 
NGS2 is odd...it improves on many things and then goes on removing stuff that made NG2 excellent.

Chapter 14 (return to Ryu's village) in master ninja mode was a big fat joke in Sigma 2.
 
How does DmC fit into this discussion, since some think it has rejuvenated and elevated the DMC franchise (despite the lack of sales) and I have seen gaffers calming that it's near or the top entry in the franchise?
It's a good game, but it doesn't hang with the top contenders here.
 
NGS2 is odd...it improves on many things and then goes on removing stuff that made NG2 excellent.

Chapter 14 (return to Ryu's village) in master ninja mode was a big fat joke in Sigma 2.

I think NG3 pretty much showed that Hayashi has no idea of what makes Ninja Gaiden special. He just throws spaghetti at the wall, sometimes they stick and sometimes they don't.
 
I shouldn't be in this thread 'cause I'm too much of a fanboi for NGB and spent way too much playing action games, but...

In DMC(3/4) enemies can't attack you if they're off-screen. In the Bloody Palace you can just move the camera so only one enemy can be sewn, parry his ass and repeat.
.

Never knew this, does MGR employ the same mechanic?
 
In DMC(3/4) enemies can't attack you if they're off-screen. In the Bloody Palace you can just move the camera so only one enemy can be sewn, parry his ass and repeat.

Damn, that is so wacky and artificial. Genius until the player realizes what's happening, I guess.
 
Just begun with Rising, and I can already say DMC3 is objectively a better rounded character action game. With that said, I like Rising and DMC3 both as much (rising manage to have very good boss battles, which hasn't be for a while in this genre).

Bayonetta will never win in my mind because of all that fluff mini-game QTE fest bullshit all over the game, it's hard to find the actual game under all of that garbage.
 
Oh yea mother fucking rpgs, only thing preventing me from fully enjoying MGR.

First few hours of MGR was extremely frustrating to me cause theres no roll/dodge move and the free camera fucks up my parries.

First few hours? The dodge doesn't cost much! Lol. Personally I use ninja run to evade more stuff than the actual dodge move anyway.
 
I think NG3 pretty much showed that Hayashi has no idea of what makes Ninja Gaiden special. He just throws spaghetti at the wall, sometimes they stick and sometimes they don't.

it doesn't even stick at all.


Hayashi hasn't even made a good game. He just copies what Itagaki has done. The worst thing is, he actually made it worse.
 
DmC shits on all action games. It gets everything right where the old DMCs went wrong (backtracking, main character was never challenged and laughed at all opponents, etc)

After that, Devil May Cry 3, for story and combat.
 
Honest questions.

For those that think Ninja Gaiden is the best, do you feel so solely because of it's overall mechanics? I can totally see someone preferring the aesthetic over something like DMC3 or Bayonetta, but what I can't understand is someone saying the game is functionally better than either DMC3 or Bayonetta. Again, I'm not trying to rip into the game(I find it good), but I just want to understand exactly what everyone is liking about it. I only really care about the mechanics, and my main gripe with NG has ALWAYS been the camera coupled with cheap hits(mainly off screen projectiles). I have never had a single issue with DMC from a mechanical standpoint, and the only real issues I've had with Bayonetta were some of it's out of combat bullshit. As far as fighting mechanics, camera work, and overall fairness of the system, Ninja Gaiden has always been dead last to me by a fair margin. It just wasn't as evenly balanced.

Someone please help my ignorant self understand. I'm one of the lesser folks in terms of 3D combat games, so what's the break down?

Side note: I feel like Rising is a really different beast. Obviously comparable, but farther apart than the other two.

DmC shits on all action games. It gets everything right where the old DMCs went wrong (backtracking, main character was never challenged and laughed at all opponents, etc)

After that, Devil May Cry 3, for story and combat.

I love DMC3, but I thought everything that didn't have to do with the combat was horrible. Especially the story. Different strokes I suppose.
 
I beat Rising yesterday, and I'm pretty sure it's taken the crown for my best action game.
Didn't really love Ninja Gaiden like everyone else seems to, though.

I just love how satisfyingly fun Rising is.
 
As long as I have my copy of NGB ( best game of all time ) in my drawers I feel like the world is going to be all right.
 
For me its this : DmC>>>>>MGR>>DMC3>>>DMC1,4>Ninja Gaiden 2>DMC2>insert rest

I found MGR too easy even on harder Difficulties(u only need good reactions). And i only played it because its a Platinum Game but for me its their worst game. DmC was fucked up on highest difficulty.The rest were good but for me nothing groundbreaking.
 
DmC shits on all action games.
And the reasons it of all things does are...? The combat's just a watered down version of what DMC3 and 4 offered, with uninteresting characters, weak enemy design, and not a single standout boss.

It gets everything right where the old DMCs went wrong (backtracking, main character was never challenged and laughed at all opponents, etc)
The backtracking is the only legitimate issue presented here. The only DMC where Dante wasn't challenged was 4 (that and 2, but no one cares about DMC2), as this certainly isn't true for either 1 or 3. Not taking himself too seriously in how he carries himself is in no way a negative, either way.
 
DMC and NG fans are never going to agree on this topic because they prefer different things.

DMC fans like their game for the sheer amount of cool utility you have to do whatever you want to any enemy, and it looks cool.

NG fans like their games because the enemies are incredibly aggressive and challenging yet the few moves and responsive controls are more than enough to deal with it.

Aggressive enemies vs utility. Which makes the better action game?

My thought but I absolutely loved NG2 for the animations and sheer amount of onscreen attacks flying at your face.
 
DMC and NG fans are never going to agree on this topic because they prefer different things.

DMC fans like their game for the sheer amount of cool utility you have to do whatever you want to any enemy, and it looks cool.

NG fans like their games because the enemies are incredibly aggressive and challenging yet the few moves and responsive controls are more than enough to deal with it.

Aggressive enemies vs utility. Which makes the better action game?

My thought but I absolutely loved NG2 for the animations and sheer amount of onscreen attacks flying at your face.

Ninja Gaiden games have a larger move set than DMC games. People just abuse the bread and butter moves which every action game have.
 
DmC shits on all action games. It gets everything right where the old DMCs went wrong (backtracking, main character was never challenged and laughed at all opponents, etc)

After that, Devil May Cry 3, for story and combat.

Yeah, it's so much better when the character is challenged and the player is not.

*sarcasm*
 
The amount of viable moves never bothered me, since it's been brought up about why some people don't like it. It's sort of like Tekken I guess, where you have a huge move list that is close to 100+ for almost every character, but you pick out the ones that you find useful and need your strong fundamentals to get you through. Like learning when to block and roll, and also positioning of your camera to help you see threats were huge.
 
Yup, go get it.

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