LiquidMetal14
hide your water-based mammals
You can tell this will be technically proficient and no where near meeting whatever the expectations are. It will be a good benchmark game.
24fps would blow this board up if the game rendered that way.
Be careful what you wish for because it'll be misleading anyway.I only want to see gameplay....not some cutscenes.
Let's see gameplay & framerate & combat.
Hope combat is better then original Hellblade.
Why not ?
You need event to show some gameplay only on events ?
hahaha, do you actually think that?Tell me you don't understand the film and video game industry are virtually the same without telling me you don't understand the film and video game industry are virtually the same....smh.
You can tell this will be technically proficient and no where near meeting whatever the expectations are. It will be a good benchmark game.
Based on the first game, which bored me, it will take a lot for this to break out of the technically proficient and into something that will stand up against other memorable games. I look forward to the visuals more than anything.Outside of having tremendous visuals and generally being a great (and well deserved) sequel, I'd like to see a list of those "impossible expectations" expected from Hellblade 2.
Can someone list them for me?
Not true, Anamorphic cine lenses lenses ususally have lots of breathing. I shoot with them almost every two weeks. It's a bitch for visual effects.Why would they simulate lens breathing... isn't that only happening on cheap lenses? Dont think there are any cinema lenses produced atm with lens breathing.
I work in film. Have been for two decades.hahaha, do you actually think that?
Tell me you don't understand the film and video game industry are virtually the same without telling me you don't understand the film and video game industry are virtually the same....smh.
The tech used in film and video games are basically the same, just used differently. Each medium borrows heavily from the other. Jesus, dude....smh.Guys. Guys! It's the same thing!
I think the point is that films are generally shot using a variety of lenses and sometimes games try to simulate these lenses (in this case anamorphic). The issue is that games (in general) shouldn't be trying to simulate camera lenses, we do not see the world through a lens. However, this is down to the artistic vision of the game developer, if they want it to look like a film lens then so be it but that's where the 'filmic' term comes from and many gamers don't like it (I'm mixed, sometimes it works really well such as The Order 1886, but in many cases it doesn't)The tech used in film and video games are basically the same, just used differently. Each medium borrows heavily from the other. Jesus, dude....smh.
I did mean that they both use the same technology to create different types of mediums. Both are still visual mediums though. So it makes sense that they'd exchange techniques. It's no surprise NT is using anamorphic lense technology for their next HB game. The similarities don't stop with just technology. It includes storytelling as well. That's a whole discussion though. But, yeah... Thanks for chiming in.I think the point is that films are generally shot using a variety of lenses and sometimes games try to simulate these lenses (in this case anamorphic). The issue is that games (in general) shouldn't be trying to simulate camera lenses, we do not see the world through a lens. However, this is down to the artistic vision of the game developer, if they want it to look like a film lens then so be it but that's where the 'filmic' term comes from and many gamers don't like it (I'm mixed, sometimes it works really well such as The Order 1886, but in many cases it doesn't)
I get where you are coming from as both industries do borrow from one another, however, they are very different in that one is an interactive medium the other isn't. So I disagree with you that the film and video game industry are the same, they can share the same tech but other than that not too much, but maybe thats what you meant rather than both industries are virtually the same.